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//
// Redistribution and use in source and binary forms, with or without
// modification, are permitted provided that the following conditions
// are met:
// * Redistributions of source code must retain the above copyright
// notice, this list of conditions and the following disclaimer.
// * Redistributions in binary form must reproduce the above copyright
// notice, this list of conditions and the following disclaimer in the
// documentation and/or other materials provided with the distribution.
// * Neither the name of NVIDIA CORPORATION nor the names of its
// contributors may be used to endorse or promote products derived
// from this software without specific prior written permission.
//
// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ``AS IS'' AND ANY
// EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
// IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
// PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
// CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
// EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
// PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
// PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
// OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
//
// Copyright (c) 2008-2018 NVIDIA Corporation. All rights reserved.
// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.
// Copyright (c) 2001-2004 NovodeX AG. All rights reserved.
#ifndef PXS_MATERIAL_H
#define PXS_MATERIAL_H
#include "foundation/PxVec3.h"
#include "PxMaterial.h"
#include "PsUserAllocated.h"
#include "CmPhysXCommon.h"
#include "PxMetaData.h"
#include "PsUtilities.h"
namespace physx
{
#define MATERIAL_INVALID_HANDLE 0xffffffff
//PX_ALIGN_PREFIX(16) struct PxsMaterialData
//{
// PxReal dynamicFriction;
// PxReal staticFriction;
// PxReal restitution;
// PxReal dynamicFrictionV;
// PxReal staticFrictionV;
// PxVec3 dirOfAnisotropy;//might need to get rid of this
// PxCombineMode::Enum frictionCombineMode;
// PxCombineMode::Enum restitutionCombineMode;
// PxMaterialFlags flags;
// PxU8 paddingFromFlags[2];
// PxU32 pads;
// PxsMaterialData()
// : dynamicFriction(0.0)
// , staticFriction(0.0f)
// , restitution(0.0f)
// , dynamicFrictionV(0.0f)
// , staticFrictionV(0.0f)
// , dirOfAnisotropy(1,0,0)
// , frictionCombineMode(PxCombineMode::eAVERAGE)
// , restitutionCombineMode(PxCombineMode::eAVERAGE)
// {}
// PX_FORCE_INLINE PxCombineMode::Enum getFrictionCombineMode() const
// {
// return frictionCombineMode;
// }
//
// PX_FORCE_INLINE PxCombineMode::Enum getRestitutionCombineMode() const
// {
// return restitutionCombineMode;
// }
// PX_FORCE_INLINE void setFrictionCombineMode(PxCombineMode::Enum frictionFlags)
// {
// frictionCombineMode = frictionFlags;
// }
// PX_FORCE_INLINE void setRestitutionCombineMode(PxCombineMode::Enum restitutionFlags)
// {
// restitutionCombineMode = restitutionFlags;
// }
//}PX_ALIGN_SUFFIX(16);
PX_ALIGN_PREFIX(16) struct PxsMaterialData
{
PxReal dynamicFriction; //4
PxReal staticFriction; //8
PxReal restitution; //12
PxMaterialFlags flags; //14
PxU8 fricRestCombineMode; //15
PxU8 padding; //16
PxsMaterialData()
: dynamicFriction(0.0)
, staticFriction(0.0f)
, restitution(0.0f)
, fricRestCombineMode((PxCombineMode::eAVERAGE << 4) | PxCombineMode::eAVERAGE)
{}
PxsMaterialData(const PxEMPTY) {}
PX_CUDA_CALLABLE PX_FORCE_INLINE PxCombineMode::Enum getFrictionCombineMode() const
{
return PxCombineMode::Enum(fricRestCombineMode >> 4);
}
PX_CUDA_CALLABLE PX_FORCE_INLINE PxCombineMode::Enum getRestitutionCombineMode() const
{
return PxCombineMode::Enum(fricRestCombineMode & 0xf);
}
PX_FORCE_INLINE void setFrictionCombineMode(PxCombineMode::Enum frictionFlags)
{
fricRestCombineMode = Ps::to8((fricRestCombineMode & 0xf) | (frictionFlags << 4));
}
PX_FORCE_INLINE void setRestitutionCombineMode(PxCombineMode::Enum restitutionFlags)
{
fricRestCombineMode = Ps::to8((fricRestCombineMode & 0xf0) | (restitutionFlags));
}
}PX_ALIGN_SUFFIX(16);
class PxsMaterialCore : public PxsMaterialData, public Ps::UserAllocated
{
public:
PxsMaterialCore(const PxsMaterialData& desc): PxsMaterialData(desc), mNxMaterial(0), mMaterialIndex(MATERIAL_INVALID_HANDLE)
{
}
PxsMaterialCore(): mNxMaterial(0), mMaterialIndex(MATERIAL_INVALID_HANDLE)
{
}
PxsMaterialCore(const PxEMPTY) : PxsMaterialData(PxEmpty) {}
~PxsMaterialCore()
{
}
PX_FORCE_INLINE void setNxMaterial(PxMaterial* m) { mNxMaterial = m; }
PX_FORCE_INLINE PxMaterial* getNxMaterial() const { return mNxMaterial; }
PX_FORCE_INLINE void setMaterialIndex(const PxU32 materialIndex) { mMaterialIndex = materialIndex; }
PX_FORCE_INLINE PxU32 getMaterialIndex() const { return mMaterialIndex; }
protected:
PxMaterial* mNxMaterial;
PxU32 mMaterialIndex; //handle assign by the handle manager
};
} //namespace phyxs
#endif
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