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//
// Redistribution and use in source and binary forms, with or without
// modification, are permitted provided that the following conditions
// are met:
// * Redistributions of source code must retain the above copyright
// notice, this list of conditions and the following disclaimer.
// * Redistributions in binary form must reproduce the above copyright
// notice, this list of conditions and the following disclaimer in the
// documentation and/or other materials provided with the distribution.
// * Neither the name of NVIDIA CORPORATION nor the names of its
// contributors may be used to endorse or promote products derived
// from this software without specific prior written permission.
//
// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ``AS IS'' AND ANY
// EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
// IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
// PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
// CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
// EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
// PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
// PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
// OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
//
// Copyright (c) 2008-2018 NVIDIA Corporation. All rights reserved.
// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.
// Copyright (c) 2001-2004 NovodeX AG. All rights reserved.
#include "GuVecBox.h"
#include "GuVecShrunkBox.h"
#include "GuVecConvexHull.h"
#include "GuVecConvexHullNoScale.h"
#include "GuVecShrunkConvexHullNoScale.h"
#include "GuVecTriangle.h"
#include "GuGeometryUnion.h"
#include "GuContactMethodImpl.h"
#include "GuPCMShapeConvex.h"
#include "PxTriangleMesh.h"
#include "GuContactBuffer.h"
#include "GuHeightField.h"
#include "GuHeightFieldUtil.h"
#include "GuPCMContactConvexCommon.h"
#include "GuPCMContactMeshCallback.h"
#include "PsVecMath.h"
using namespace physx;
using namespace Gu;
using namespace physx::shdfnd::aos;
namespace physx
{
struct PCMConvexVsHeightfieldContactGenerationCallback
: PCMHeightfieldContactGenerationCallback< PCMConvexVsHeightfieldContactGenerationCallback >
{
PCMConvexVsHeightfieldContactGenerationCallback& operator=(const PCMConvexVsHeightfieldContactGenerationCallback&);
public:
PCMConvexVsMeshContactGeneration mGeneration;
PCMConvexVsHeightfieldContactGenerationCallback(
const Ps::aos::FloatVArg contactDistance,
const Ps::aos::FloatVArg replaceBreakingThreshold,
const Gu::PolygonalData& polyData,
SupportLocal* polyMap,
const Cm::FastVertex2ShapeScaling& convexScaling,
bool idtConvexScale,
const PsTransformV& convexTransform,
const PsTransformV& heightfieldTransform,
const PxTransform& heightfieldTransform1,
Gu::MultiplePersistentContactManifold& multiManifold,
Gu::ContactBuffer& contactBuffer,
Gu::HeightFieldUtil& hfUtil,
Ps::InlineArray<PxU32,LOCAL_CONTACTS_SIZE>* delayedContacts,
bool silhouetteEdgesAreActive,
Cm::RenderOutput* renderOutput = NULL
) :
PCMHeightfieldContactGenerationCallback< PCMConvexVsHeightfieldContactGenerationCallback >(hfUtil, heightfieldTransform1),
mGeneration(contactDistance, replaceBreakingThreshold, convexTransform, heightfieldTransform, multiManifold,
contactBuffer, polyData, polyMap, delayedContacts, convexScaling, idtConvexScale, silhouetteEdgesAreActive, renderOutput)
{
}
template<PxU32 CacheSize>
void processTriangleCache(Gu::TriangleCache<CacheSize>& cache)
{
mGeneration.processTriangleCache<CacheSize, PCMConvexVsMeshContactGeneration>(cache);
}
};
bool Gu::PCMContactConvexHeightfield(
const Gu::PolygonalData& polyData, Gu::SupportLocal* polyMap, const Ps::aos::FloatVArg minMargin,
const PxBounds3& hullAABB, const PxHeightFieldGeometry& shapeHeightfield,
const PxTransform& transform0, const PxTransform& transform1,
PxReal contactDistance, Gu::ContactBuffer& contactBuffer,
const Cm::FastVertex2ShapeScaling& convexScaling, bool idtConvexScale,
Gu::MultiplePersistentContactManifold& multiManifold, Cm::RenderOutput* renderOutput)
{
using namespace Ps::aos;
using namespace Gu;
const QuatV q0 = QuatVLoadA(&transform0.q.x);
const Vec3V p0 = V3LoadA(&transform0.p.x);
const QuatV q1 = QuatVLoadA(&transform1.q.x);
const Vec3V p1 = V3LoadA(&transform1.p.x);
const FloatV contactDist = FLoad(contactDistance);
//Transfer A into the local space of B
const PsTransformV convexTransform(p0, q0);//box
const PsTransformV heightfieldTransform(p1, q1);//heightfield
const PsTransformV curTransform = heightfieldTransform.transformInv(convexTransform);
if(multiManifold.invalidate(curTransform, minMargin))
{
const FloatV replaceBreakingThreshold = FMul(minMargin, FLoad(0.05f));
multiManifold.mNumManifolds = 0;
multiManifold.setRelativeTransform(curTransform);
////////////////////
const PxTransform t0to1 = transform1.transformInv(transform0);
Gu::HeightFieldUtil hfUtil(shapeHeightfield);
const Gu::HeightField& hf = hfUtil.getHeightField();
////////////////////
/*const Cm::Matrix34 world0(transform0);
const Cm::Matrix34 world1(transform1);
const PxU8* PX_RESTRICT extraData = meshData->mExtraTrigData;*/
Ps::InlineArray<PxU32,LOCAL_CONTACTS_SIZE> delayedContacts;
PCMConvexVsHeightfieldContactGenerationCallback blockCallback(
contactDist,
replaceBreakingThreshold,
polyData,
polyMap,
convexScaling,
idtConvexScale,
convexTransform,
heightfieldTransform,
transform1,
multiManifold,
contactBuffer,
hfUtil,
&delayedContacts,
!(hf.getFlags() & PxHeightFieldFlag::eNO_BOUNDARY_EDGES),
renderOutput
);
hfUtil.overlapAABBTriangles(transform1, PxBounds3::transformFast(t0to1, hullAABB), 0, &blockCallback);
PX_ASSERT(multiManifold.mNumManifolds <= GU_MAX_MANIFOLD_SIZE);
blockCallback.mGeneration.generateLastContacts();
blockCallback.mGeneration.processContacts(GU_SINGLE_MANIFOLD_CACHE_SIZE, false);
}
else
{
const PsMatTransformV aToB(curTransform);
const FloatV projectBreakingThreshold = FMul(minMargin, FLoad(0.6f));
multiManifold.refreshManifold(aToB, projectBreakingThreshold, contactDist);
}
#if PCM_LOW_LEVEL_DEBUG
multiManifold.drawManifold(*renderOutput, convexTransform, heightfieldTransform);
#endif
return multiManifold.addManifoldContactsToContactBuffer(contactBuffer, heightfieldTransform);
}
bool Gu::pcmContactConvexHeightField(GU_CONTACT_METHOD_ARGS)
{
using namespace Ps::aos;
const PxConvexMeshGeometryLL& shapeConvex = shape0.get<const PxConvexMeshGeometryLL>();
const physx::PxHeightFieldGeometryLL& shapHeightField = shape1.get<const PxHeightFieldGeometryLL>();
const Gu::ConvexHullData* hullData = shapeConvex.hullData;
Gu::MultiplePersistentContactManifold& multiManifold = cache.getMultipleManifold();
const QuatV q0 = QuatVLoadA(&transform0.q.x);
const Vec3V p0 = V3LoadA(&transform0.p.x);
const PsTransformV convexTransform(p0, q0);
//const bool idtScaleMesh = shapeMesh.scale.isIdentity();
//Cm::FastVertex2ShapeScaling meshScaling;
//if(!idtScaleMesh)
// meshScaling.init(shapeMesh.scale);
Cm::FastVertex2ShapeScaling convexScaling;
PxBounds3 hullAABB;
PolygonalData polyData;
const bool idtScaleConvex = getPCMConvexData(shape0, convexScaling, hullAABB, polyData);
const Vec3V vScale = V3LoadU_SafeReadW(shapeConvex.scale.scale); // PT: safe because 'rotation' follows 'scale' in PxMeshScale
const PxReal toleranceLength = params.mToleranceLength;
const FloatV minMargin = Gu::CalculatePCMConvexMargin(hullData, vScale, toleranceLength, GU_PCM_MESH_MANIFOLD_EPSILON);
const QuatV vQuat = QuatVLoadU(&shapeConvex.scale.rotation.x);
Gu::ConvexHullV convexHull(hullData, V3Zero(), vScale, vQuat, shapeConvex.scale.isIdentity());
if(idtScaleConvex)
{
SupportLocalImpl<Gu::ConvexHullNoScaleV> convexMap(static_cast<ConvexHullNoScaleV&>(convexHull), convexTransform, convexHull.vertex2Shape, convexHull.shape2Vertex, idtScaleConvex);
return Gu::PCMContactConvexHeightfield(polyData, &convexMap, minMargin, hullAABB, shapHeightField, transform0, transform1, params.mContactDistance, contactBuffer, convexScaling,
idtScaleConvex, multiManifold, renderOutput);
}
else
{
SupportLocalImpl<Gu::ConvexHullV> convexMap(convexHull, convexTransform, convexHull.vertex2Shape, convexHull.shape2Vertex, idtScaleConvex);
return Gu::PCMContactConvexHeightfield(polyData, &convexMap, minMargin, hullAABB, shapHeightField, transform0, transform1, params.mContactDistance, contactBuffer, convexScaling,
idtScaleConvex, multiManifold, renderOutput);
}
}
bool Gu::pcmContactBoxHeightField(GU_CONTACT_METHOD_ARGS)
{
using namespace Ps::aos;
MultiplePersistentContactManifold& multiManifold = cache.getMultipleManifold();
const PxBoxGeometry& shapeBox = shape0.get<const PxBoxGeometry>();
const physx::PxHeightFieldGeometryLL& shapHeightField = shape1.get<const PxHeightFieldGeometryLL>();
const PxVec3 ext = shapeBox.halfExtents + PxVec3(params.mContactDistance);
const PxBounds3 hullAABB(-ext, ext);
Cm::FastVertex2ShapeScaling idtScaling;
const QuatV q0 = QuatVLoadA(&transform0.q.x);
const Vec3V p0 = V3LoadA(&transform0.p.x);
const Vec3V boxExtents = V3LoadU(shapeBox.halfExtents);
const PxReal toranceLength = params.mToleranceLength;
const FloatV minMargin = Gu::CalculatePCMBoxMargin(boxExtents, toranceLength, GU_PCM_MESH_MANIFOLD_EPSILON);
Gu::BoxV boxV(V3Zero(), boxExtents);
const PsTransformV boxTransform(p0, q0);//box
Gu::PolygonalData polyData;
Gu::PCMPolygonalBox polyBox(shapeBox.halfExtents);
polyBox.getPolygonalData(&polyData);
Mat33V identity = M33Identity();
//SupportLocalImpl<Gu::BoxV> boxMap(boxV, boxTransform, identity, identity);
SupportLocalImpl<Gu::BoxV> boxMap(boxV, boxTransform, identity, identity, true);
return Gu::PCMContactConvexHeightfield(polyData, &boxMap, minMargin, hullAABB, shapHeightField, transform0, transform1, params.mContactDistance, contactBuffer,
idtScaling, true, multiManifold, renderOutput);
}
}
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