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// This code contains NVIDIA Confidential Information and is disclosed to you
// under a form of NVIDIA software license agreement provided separately to you.
//
// Notice
// NVIDIA Corporation and its licensors retain all intellectual property and
// proprietary rights in and to this software and related documentation and
// any modifications thereto. Any use, reproduction, disclosure, or
// distribution of this software and related documentation without an express
// license agreement from NVIDIA Corporation is strictly prohibited.
//
// ALL NVIDIA DESIGN SPECIFICATIONS, CODE ARE PROVIDED "AS IS.". NVIDIA MAKES
// NO WARRANTIES, EXPRESSED, IMPLIED, STATUTORY, OR OTHERWISE WITH RESPECT TO
// THE MATERIALS, AND EXPRESSLY DISCLAIMS ALL IMPLIED WARRANTIES OF NONINFRINGEMENT,
// MERCHANTABILITY, AND FITNESS FOR A PARTICULAR PURPOSE.
//
// Information and code furnished is believed to be accurate and reliable.
// However, NVIDIA Corporation assumes no responsibility for the consequences of use of such
// information or for any infringement of patents or other rights of third parties that may
// result from its use. No license is granted by implication or otherwise under any patent
// or patent rights of NVIDIA Corporation. Details are subject to change without notice.
// This code supersedes and replaces all information previously supplied.
// NVIDIA Corporation products are not authorized for use as critical
// components in life support devices or systems without express written approval of
// NVIDIA Corporation.
//
// Copyright (c) 2008-2018 NVIDIA Corporation. All rights reserved.
// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.
// Copyright (c) 2001-2004 NovodeX AG. All rights reserved.
#include "GuGJKPenetration.h"
#include "GuEPA.h"
#include "GuVecBox.h"
#include "GuVecShrunkBox.h"
#include "GuVecShrunkConvexHull.h"
#include "GuVecShrunkConvexHullNoScale.h"
#include "GuVecConvexHull.h"
#include "GuVecConvexHullNoScale.h"
#include "GuGeometryUnion.h"
#include "GuContactMethodImpl.h"
#include "GuPCMContactGen.h"
#include "GuPCMShapeConvex.h"
#include "GuContactBuffer.h"
namespace physx
{
using namespace Ps::aos;
namespace Gu
{
static bool fullContactsGenerationBoxConvex(const PxVec3& halfExtents, const BoxV& box, ConvexHullV& convexHull, const PsTransformV& transf0, const PsTransformV& transf1,
PersistentContact* manifoldContacts, ContactBuffer& contactBuffer, Gu::PersistentContactManifold& manifold, Vec3VArg normal,
const Vec3VArg closestA, const Vec3VArg closestB, const FloatVArg contactDist, const bool idtScale, const bool doOverlapTest, Cm::RenderOutput* renderOutput,
const PxReal toleranceScale)
{
Gu::PolygonalData polyData0;
PCMPolygonalBox polyBox0(halfExtents);
polyBox0.getPolygonalData(&polyData0);
polyData0.mPolygonVertexRefs = gPCMBoxPolygonData;
Gu::PolygonalData polyData1;
getPCMConvexData(convexHull, idtScale, polyData1);
Mat33V identity = M33Identity();
SupportLocalImpl<BoxV> map0(box, transf0, identity, identity, true);
PxU8 buff1[sizeof(SupportLocalImpl<ConvexHullV>)];
SupportLocal* map1 = (idtScale ? static_cast<SupportLocal*>(PX_PLACEMENT_NEW(buff1, SupportLocalImpl<ConvexHullNoScaleV>)(static_cast<ConvexHullNoScaleV&>(convexHull), transf1, convexHull.vertex2Shape, convexHull.shape2Vertex, idtScale)) :
static_cast<SupportLocal*>(PX_PLACEMENT_NEW(buff1, SupportLocalImpl<ConvexHullV>)(convexHull, transf1, convexHull.vertex2Shape, convexHull.shape2Vertex, idtScale)));
PxU32 numContacts = 0;
if(generateFullContactManifold(polyData0, polyData1, &map0, map1, manifoldContacts, numContacts, contactDist, normal, closestA, closestB, box.getMarginF(), convexHull.getMarginF(),
doOverlapTest, renderOutput, toleranceScale))
{
if (numContacts > 0)
{
//reduce contacts
manifold.addBatchManifoldContacts(manifoldContacts, numContacts, toleranceScale);
#if PCM_LOW_LEVEL_DEBUG
manifold.drawManifold(*renderOutput, transf0, transf1);
#endif
const Vec3V worldNormal = manifold.getWorldNormal(transf1);
manifold.addManifoldContactsToContactBuffer(contactBuffer, worldNormal, transf1, contactDist);
}
else
{
//if doOverlapTest is true, which means GJK/EPA degenerate so we won't have any contact in the manifoldContacts array
if (!doOverlapTest)
{
const Vec3V worldNormal = manifold.getWorldNormal(transf1);
manifold.addManifoldContactsToContactBuffer(contactBuffer, worldNormal, transf1, contactDist);
}
}
return true;
}
return false;
}
static bool addGJKEPAContacts(Gu::ShrunkConvexHullV& convexHull, Gu::BoxV& box, const PsMatTransformV& aToB, GjkStatus status,
Gu::PersistentContact* manifoldContacts, const FloatV replaceBreakingThreshold, Vec3V& closestA, Vec3V& closestB, Vec3V& normal, FloatV& penDep,
Gu::PersistentContactManifold& manifold)
{
bool doOverlapTest = false;
if (status == GJK_CONTACT)
{
const Vec3V localPointA = aToB.transformInv(closestA);//curRTrans.transformInv(closestA);
const Vec4V localNormalPen = V4SetW(Vec4V_From_Vec3V(normal), penDep);
//Add contact to contact stream
manifoldContacts[0].mLocalPointA = localPointA;
manifoldContacts[0].mLocalPointB = closestB;
manifoldContacts[0].mLocalNormalPen = localNormalPen;
//Add contact to manifold
manifold.addManifoldPoint(aToB.transformInv(closestA), closestB, localNormalPen, replaceBreakingThreshold);
}
else
{
PX_ASSERT(status == EPA_CONTACT);
RelativeConvex<BoxV> epaConvexA(box, aToB);
LocalConvex<ConvexHullV> epaConvexB(convexHull);
status = epaPenetration(epaConvexA, epaConvexB, manifold.mAIndice, manifold.mBIndice, manifold.mNumWarmStartPoints,
closestA, closestB, normal, penDep);
if (status == EPA_CONTACT)
{
const Vec3V localPointA = aToB.transformInv(closestA);//curRTrans.transformInv(closestA);
const Vec4V localNormalPen = V4SetW(Vec4V_From_Vec3V(normal), penDep);
//Add contact to contact stream
manifoldContacts[0].mLocalPointA = localPointA;
manifoldContacts[0].mLocalPointB = closestB;
manifoldContacts[0].mLocalNormalPen = localNormalPen;
//Add contact to manifold
manifold.addManifoldPoint(localPointA, closestB, localNormalPen, replaceBreakingThreshold);
}
else
{
doOverlapTest = true;
}
}
return doOverlapTest;
}
bool pcmContactBoxConvex(GU_CONTACT_METHOD_ARGS)
{
using namespace Ps::aos;
const PxConvexMeshGeometryLL& shapeConvex = shape1.get<const PxConvexMeshGeometryLL>();
const PxBoxGeometry& shapeBox = shape0.get<const PxBoxGeometry>();
Gu::PersistentContactManifold& manifold = cache.getManifold();
Ps::prefetchLine(shapeConvex.hullData);
PX_ASSERT(transform1.q.isSane());
PX_ASSERT(transform0.q.isSane());
const Vec3V zeroV = V3Zero();
const FloatV contactDist = FLoad(params.mContactDistance);
const Vec3V boxExtents = V3LoadU(shapeBox.halfExtents);
const Vec3V vScale = V3LoadU_SafeReadW(shapeConvex.scale.scale); // PT: safe because 'rotation' follows 'scale' in PxMeshScale
//Transfer A into the local space of B
const PsTransformV transf0 = loadTransformA(transform0);
const PsTransformV transf1 = loadTransformA(transform1);
const PsTransformV curRTrans(transf1.transformInv(transf0));
const PsMatTransformV aToB(curRTrans);
const PxReal tolerenceLength = params.mToleranceLength;
const Gu::ConvexHullData* hullData = shapeConvex.hullData;
const FloatV convexMargin = Gu::CalculatePCMConvexMargin(hullData, vScale, tolerenceLength);
const FloatV boxMargin = Gu::CalculatePCMBoxMargin(boxExtents, tolerenceLength);
const FloatV minMargin = FMin(convexMargin, boxMargin);//FMin(boxMargin, convexMargin);
const FloatV projectBreakingThreshold = FMul(minMargin, FLoad(0.8f));
const PxU32 initialContacts = manifold.mNumContacts;
manifold.refreshContactPoints(aToB, projectBreakingThreshold, contactDist);
//After the refresh contact points, the numcontacts in the manifold will be changed
const bool bLostContacts = (manifold.mNumContacts != initialContacts);
PX_UNUSED(bLostContacts);
if(bLostContacts || manifold.invalidate_BoxConvex(curRTrans, minMargin))
{
GjkStatus status = manifold.mNumContacts > 0 ? GJK_UNDEFINED : GJK_NON_INTERSECT;
Vec3V closestA(zeroV), closestB(zeroV), normal(zeroV); // from a to b
FloatV penDep = FZero();
const QuatV vQuat = QuatVLoadU(&shapeConvex.scale.rotation.x);
const bool idtScale = shapeConvex.scale.isIdentity();
Gu::ShrunkConvexHullV convexHull(hullData, V3LoadU(hullData->mCenterOfMass), vScale, vQuat, idtScale);
convexHull.setMaxMargin(shapeConvex.maxMargin);
Gu::BoxV box(zeroV, boxExtents);
const RelativeConvex<BoxV> convexA(box, aToB);
if(idtScale)
{
const LocalConvex<ShrunkConvexHullNoScaleV> convexB(*PX_SCONVEX_TO_NOSCALECONVEX(&convexHull));
status = gjkPenetration<RelativeConvex<BoxV>, LocalConvex<ShrunkConvexHullNoScaleV> >(convexA, convexB, aToB.p, contactDist, closestA, closestB, normal, penDep,
manifold.mAIndice, manifold.mBIndice, manifold.mNumWarmStartPoints, false);
}
else
{
const LocalConvex<ShrunkConvexHullV> convexB(convexHull);
status = gjkPenetration<RelativeConvex<BoxV>, LocalConvex<ShrunkConvexHullV> >(convexA, convexB, aToB.p, contactDist, closestA, closestB, normal, penDep,
manifold.mAIndice, manifold.mBIndice, manifold.mNumWarmStartPoints, false);
}
manifold.setRelativeTransform(curRTrans);
Gu::PersistentContact* manifoldContacts = PX_CP_TO_PCP(contactBuffer.contacts);
if(status == GJK_DEGENERATE)
{
return fullContactsGenerationBoxConvex(shapeBox.halfExtents, box, convexHull, transf0, transf1, manifoldContacts, contactBuffer,
manifold, normal, closestA, closestB, contactDist, idtScale, true, renderOutput, params.mToleranceLength);
}
else if(status == GJK_NON_INTERSECT)
{
return false;
}
else
{
const Vec3V localNor = manifold.mNumContacts ? manifold.getLocalNormal() : V3Zero();
const FloatV replaceBreakingThreshold = FMul(minMargin, FLoad(0.05f));
//addGJKEPAContacts will increase the number of contacts in manifold. If status == EPA_CONTACT, we need to run epa algorithm and generate closest points, normal and
//pentration. If epa doesn't degenerate, we will store the contacts information in the manifold. Otherwise, we will return true to do the fallback test
const bool doOverlapTest = addGJKEPAContacts(convexHull, box, aToB, status, manifoldContacts, replaceBreakingThreshold, closestA, closestB, normal, penDep, manifold);
//ML: after we refresh the contacts(newContacts) and generate a GJK/EPA contacts(we will store that in the manifold), if the number of contacts is still less than the original contacts,
//which means we lose too mang contacts and we should regenerate all the contacts in the current configuration
//Also, we need to look at the existing contacts, if the existing contacts has very different normal than the GJK/EPA contacts,
//which means we should throw away the existing contacts and do full contact gen
const bool fullContactGen = FAllGrtr(FLoad(0.707106781f), V3Dot(localNor, normal)) || (manifold.mNumContacts < initialContacts);
if (fullContactGen || doOverlapTest)
{
return fullContactsGenerationBoxConvex(shapeBox.halfExtents, box, convexHull, transf0, transf1, manifoldContacts, contactBuffer,
manifold, normal, closestA, closestB, contactDist, idtScale, doOverlapTest, renderOutput, params.mToleranceLength);
}
else
{
const Vec3V newLocalNor = V3Add(localNor, normal);
const Vec3V worldNormal = V3Normalize(transf1.rotate(newLocalNor));
//const Vec3V worldNormal = transf1.rotate(normal);
manifold.addManifoldContactsToContactBuffer(contactBuffer, worldNormal, transf1, contactDist);
return true;
}
}
}
else if(manifold.getNumContacts()>0)
{
const Vec3V worldNormal = manifold.getWorldNormal(transf1);
manifold.addManifoldContactsToContactBuffer(contactBuffer, worldNormal, transf1, contactDist);
#if PCM_LOW_LEVEL_DEBUG
manifold.drawManifold(*renderOutput, transf0, transf1);
#endif
return true;
}
return false;
}
}//Gu
}//physx
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