aboutsummaryrefslogtreecommitdiff
path: root/PhysX_3.4/Source/GeomUtils/src/mesh/GuSweepMesh.h
blob: 7bc56924f3cd7b8d52810382be3d552050098bb4 (plain) (blame)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
//
// Redistribution and use in source and binary forms, with or without
// modification, are permitted provided that the following conditions
// are met:
//  * Redistributions of source code must retain the above copyright
//    notice, this list of conditions and the following disclaimer.
//  * Redistributions in binary form must reproduce the above copyright
//    notice, this list of conditions and the following disclaimer in the
//    documentation and/or other materials provided with the distribution.
//  * Neither the name of NVIDIA CORPORATION nor the names of its
//    contributors may be used to endorse or promote products derived
//    from this software without specific prior written permission.
//
// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ``AS IS'' AND ANY
// EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
// IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
// PURPOSE ARE DISCLAIMED.  IN NO EVENT SHALL THE COPYRIGHT OWNER OR
// CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
// EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
// PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
// PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
// OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
//
// Copyright (c) 2008-2018 NVIDIA Corporation. All rights reserved.
// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.
// Copyright (c) 2001-2004 NovodeX AG. All rights reserved.  

#ifndef GU_SWEEP_MESH_H
#define GU_SWEEP_MESH_H

#include "GuMidphaseInterface.h"
#include "GuVecConvexHull.h"

namespace physx
{

namespace Gu
{
	// PT: class to make sure we can safely V4Load Matrix34's last column
	class Matrix34Padded : public Cm::Matrix34
	{
		public:
			PX_FORCE_INLINE	Matrix34Padded(const Matrix34& src) : Matrix34(src)	{}
			PX_FORCE_INLINE	Matrix34Padded()									{}
			PX_FORCE_INLINE	~Matrix34Padded()									{}
			PxU32	padding;
	};
	PX_COMPILE_TIME_ASSERT(0==(sizeof(Matrix34Padded)==16));

	// PT: intermediate class containing shared bits of code & members
	struct SweepShapeMeshHitCallback : MeshHitCallback<PxRaycastHit>
	{
							SweepShapeMeshHitCallback(CallbackMode::Enum mode, const PxHitFlags& hitFlags, bool flipNormal, float distCoef);

		const PxHitFlags	mHitFlags;
		bool				mStatus;			// Default is false, set to true if a valid hit is found. Stays true once true.
		bool				mInitialOverlap;	// Default is false, set to true if an initial overlap hit is found. Reset for each hit.
		bool				mFlipNormal;		// If negative scale is used we need to flip normal
		PxReal				mDistCoeff;			// dist coeff from unscaled to scaled distance

		void operator=(const SweepShapeMeshHitCallback&) {}
	};

	struct SweepCapsuleMeshHitCallback : SweepShapeMeshHitCallback
	{		
		PxSweepHit&			mSweepHit;
		const Cm::Matrix34&	mVertexToWorldSkew;		
		const PxReal		mTrueSweepDistance;		// max sweep distance that can be used
		PxReal				mBestAlignmentValue;	// best alignment value for triangle normal
		PxReal				mBestDist;				// best distance, not the same as sweepHit.distance, can be shorter by epsilon
		const Capsule&		mCapsule;
		const PxVec3&		mUnitDir;
		const bool			mMeshDoubleSided;	// PT: true if PxMeshGeometryFlag::eDOUBLE_SIDED
		const bool			mIsSphere;

		SweepCapsuleMeshHitCallback(PxSweepHit& sweepHit, const Cm::Matrix34& worldMatrix, PxReal distance, bool meshDoubleSided,
									const Capsule& capsule, const PxVec3& unitDir, const PxHitFlags& hitFlags, bool flipNormal, float distCoef);

		virtual PxAgain processHit(const PxRaycastHit& aHit, const PxVec3& v0, const PxVec3& v1, const PxVec3& v2, PxReal& shrunkMaxT, const PxU32*);

		// PT: TODO: unify these operators
		void operator=(const SweepCapsuleMeshHitCallback&) {}

		bool finalizeHit(	PxSweepHit& sweepHit, const Capsule& lss, const PxTriangleMeshGeometry& triMeshGeom,
							const PxTransform& pose, bool isDoubleSided) const;
	};

#if PX_VC 
    #pragma warning(push)
	#pragma warning( disable : 4324 ) // Padding was added at the end of a structure because of a __declspec(align) value.
#endif

	struct SweepBoxMeshHitCallback : SweepShapeMeshHitCallback
	{		
		const Matrix34Padded&		mMeshToBox;
		PxReal						mDist, mDist0;
		physx::shdfnd::aos::FloatV	mDistV;
		const Box&					mBox;
		const PxVec3&				mLocalDir;
		const PxVec3&				mWorldUnitDir;
		PxReal						mInflation;
		PxTriangle					mHitTriangle;
		physx::shdfnd::aos::Vec3V	mMinClosestA;
		physx::shdfnd::aos::Vec3V	mMinNormal;
		physx::shdfnd::aos::Vec3V	mLocalMotionV;
		PxU32						mMinTriangleIndex;
		PxVec3						mOneOverDir;
		const bool					mBothTriangleSidesCollide;	// PT: true if PxMeshGeometryFlag::eDOUBLE_SIDED || PxHitFlag::eMESH_BOTH_SIDES

		SweepBoxMeshHitCallback(CallbackMode::Enum mode_, const Matrix34Padded& meshToBox, PxReal distance, bool bothTriangleSidesCollide, 
								const Box& box, const PxVec3& localMotion, const PxVec3& localDir, const PxVec3& unitDir,
								const PxHitFlags& hitFlags, const PxReal inflation, bool flipNormal, float distCoef);

		virtual ~SweepBoxMeshHitCallback() {}

		virtual PxAgain processHit(const PxRaycastHit& meshHit, const PxVec3& lp0, const PxVec3& lp1, const PxVec3& lp2, PxReal& shrinkMaxT, const PxU32*);

		bool	finalizeHit(	PxSweepHit& sweepHit, const PxTriangleMeshGeometry& triMeshGeom, const PxTransform& pose,
								const PxTransform& boxTransform, const PxVec3& localDir,
								bool meshBothSides, bool isDoubleSided)	const;

	private:
		SweepBoxMeshHitCallback& operator=(const SweepBoxMeshHitCallback&);
	};

	struct SweepConvexMeshHitCallback : SweepShapeMeshHitCallback
	{
		PxTriangle							mHitTriangle;
		ConvexHullV							mConvexHull;
		physx::shdfnd::aos::PsMatTransformV	mMeshToConvex;
		physx::shdfnd::aos::PsTransformV	mConvexPoseV;
		const Cm::FastVertex2ShapeScaling&	mMeshScale;
		PxSweepHit							mSweepHit; // stores either the closest or any hit depending on value of mAnyHit
		physx::shdfnd::aos::FloatV			mInitialDistance;
		physx::shdfnd::aos::Vec3V			mConvexSpaceDir; // convexPose.rotateInv(-unit*distance)
		PxVec3								mUnitDir;
		PxVec3								mMeshSpaceUnitDir;
		PxReal								mInflation;
		const bool							mAnyHit;
		const bool							mBothTriangleSidesCollide;	// PT: true if PxMeshGeometryFlag::eDOUBLE_SIDED || PxHitFlag::eMESH_BOTH_SIDES

		SweepConvexMeshHitCallback(	const ConvexHullData& hull, const PxMeshScale& convexScale, const Cm::FastVertex2ShapeScaling& meshScale,
									const PxTransform& convexPose, const PxTransform& meshPose,
									const PxVec3& unitDir, const PxReal distance, PxHitFlags hitFlags, const bool bothTriangleSidesCollide, const PxReal inflation,
									const bool anyHit, float distCoef);

		virtual ~SweepConvexMeshHitCallback()	{}

		virtual PxAgain processHit(const PxRaycastHit& hit, const PxVec3& av0, const PxVec3& av1, const PxVec3& av2, PxReal& shrunkMaxT, const PxU32*);

		bool	finalizeHit(PxSweepHit& sweepHit, const PxTriangleMeshGeometry& meshGeom, const PxTransform& pose,
							const PxConvexMeshGeometry& convexGeom, const PxTransform& convexPose,
							const PxVec3& unitDir, PxReal inflation,
							bool isMtd, bool meshBothSides, bool isDoubleSided, bool bothTriangleSidesCollide);

	private:
		SweepConvexMeshHitCallback& operator=(const SweepConvexMeshHitCallback&);
	};

#if PX_VC 
     #pragma warning(pop) 
#endif

}
}

#endif