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//
// Redistribution and use in source and binary forms, with or without
// modification, are permitted provided that the following conditions
// are met:
//  * Redistributions of source code must retain the above copyright
//    notice, this list of conditions and the following disclaimer.
//  * Redistributions in binary form must reproduce the above copyright
//    notice, this list of conditions and the following disclaimer in the
//    documentation and/or other materials provided with the distribution.
//  * Neither the name of NVIDIA CORPORATION nor the names of its
//    contributors may be used to endorse or promote products derived
//    from this software without specific prior written permission.
//
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// EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
// IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
// PURPOSE ARE DISCLAIMED.  IN NO EVENT SHALL THE COPYRIGHT OWNER OR
// CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
// EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
// PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
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// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
//
// Copyright (c) 2008-2018 NVIDIA Corporation. All rights reserved.
// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.
// Copyright (c) 2001-2004 NovodeX AG. All rights reserved.  

#ifndef GU_BV_CONSTANTS_H
#define GU_BV_CONSTANTS_H

#include "PsVecMath.h"

namespace
{
	const physx::Ps::aos::VecU32V signMask = physx::Ps::aos::U4LoadXYZW((physx::PxU32(1)<<31), (physx::PxU32(1)<<31), (physx::PxU32(1)<<31), (physx::PxU32(1)<<31));
	const physx::Ps::aos::Vec4V epsFloat4 = physx::Ps::aos::V4Load(1e-9f);
	const physx::Ps::aos::Vec4V zeroes = physx::Ps::aos::V4Zero();
	const physx::Ps::aos::Vec4V twos = physx::Ps::aos::V4Load(2.0f);
	const physx::Ps::aos::Vec4V epsInflateFloat4 = physx::Ps::aos::V4Load(1e-7f);
}

#endif // GU_BV_CONSTANTS_H