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//
// Redistribution and use in source and binary forms, with or without
// modification, are permitted provided that the following conditions
// are met:
// * Redistributions of source code must retain the above copyright
// notice, this list of conditions and the following disclaimer.
// * Redistributions in binary form must reproduce the above copyright
// notice, this list of conditions and the following disclaimer in the
// documentation and/or other materials provided with the distribution.
// * Neither the name of NVIDIA CORPORATION nor the names of its
// contributors may be used to endorse or promote products derived
// from this software without specific prior written permission.
//
// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ``AS IS'' AND ANY
// EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
// IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
// PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
// CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
// EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
// PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
// PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
// OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
//
// Copyright (c) 2008-2018 NVIDIA Corporation. All rights reserved.
// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.
// Copyright (c) 2001-2004 NovodeX AG. All rights reserved.
#ifndef GU_CONVEX_UTILS_INTERNALS_H
#define GU_CONVEX_UTILS_INTERNALS_H
#include "PxPhysXCommonConfig.h"
#include "CmPhysXCommon.h"
namespace physx
{
class PxMeshScale;
class PxConvexMeshGeometry;
class PxConvexMesh;
namespace Cm
{
class Matrix34;
class FastVertex2ShapeScaling;
}
namespace Gu
{
class Box;
void computeHullOBB(
Gu::Box& hullOBB, const PxBounds3& hullAABB, float offset, const Cm::Matrix34& world0,
const Cm::Matrix34& world1, const Cm::FastVertex2ShapeScaling& meshScaling, bool idtScaleMesh);
// src = input
// computes a box in vertex space (including skewed scale) from src world box
void computeVertexSpaceOBB(Gu::Box& dst, const Gu::Box& src, const PxTransform& meshPose, const PxMeshScale& meshScale);
PX_PHYSX_COMMON_API void computeOBBAroundConvex(
Gu::Box& obb, const PxConvexMeshGeometry& convexGeom, const PxConvexMesh* cm, const PxTransform& convexPose);
} // namespace Gu
}
#endif
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