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//
// Redistribution and use in source and binary forms, with or without
// modification, are permitted provided that the following conditions
// are met:
//  * Redistributions of source code must retain the above copyright
//    notice, this list of conditions and the following disclaimer.
//  * Redistributions in binary form must reproduce the above copyright
//    notice, this list of conditions and the following disclaimer in the
//    documentation and/or other materials provided with the distribution.
//  * Neither the name of NVIDIA CORPORATION nor the names of its
//    contributors may be used to endorse or promote products derived
//    from this software without specific prior written permission.
//
// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ``AS IS'' AND ANY
// EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
// IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
// PURPOSE ARE DISCLAIMED.  IN NO EVENT SHALL THE COPYRIGHT OWNER OR
// CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
// EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
// PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
// PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
// OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
//
// Copyright (c) 2008-2018 NVIDIA Corporation. All rights reserved.
// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.
// Copyright (c) 2001-2004 NovodeX AG. All rights reserved.  

#ifndef GU_CONVEX_UTILS_INTERNALS_H
#define GU_CONVEX_UTILS_INTERNALS_H

#include "PxPhysXCommonConfig.h"
#include "CmPhysXCommon.h"

namespace physx
{
class PxMeshScale;
class PxConvexMeshGeometry;
class PxConvexMesh;

namespace Cm
{
	class Matrix34;
	class FastVertex2ShapeScaling;
}

namespace Gu
{
	class Box;

	void computeHullOBB(
		Gu::Box& hullOBB, const PxBounds3& hullAABB, float offset, const Cm::Matrix34& world0,
		const Cm::Matrix34& world1, const Cm::FastVertex2ShapeScaling& meshScaling, bool idtScaleMesh);

	// src = input
	// computes a box in vertex space (including skewed scale) from src world box
	void computeVertexSpaceOBB(Gu::Box& dst, const Gu::Box& src, const PxTransform& meshPose, const PxMeshScale& meshScale);

	PX_PHYSX_COMMON_API void computeOBBAroundConvex(
		Gu::Box& obb, const PxConvexMeshGeometry& convexGeom, const PxConvexMesh* cm, const PxTransform& convexPose);

}  // namespace Gu

}

#endif