aboutsummaryrefslogtreecommitdiff
path: root/PhysX_3.4/Source/GeomUtils/src/GuSweepTests.h
blob: eb22d08fbcbf6586de2bbc420340009096f985e0 (plain) (blame)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
//
// Redistribution and use in source and binary forms, with or without
// modification, are permitted provided that the following conditions
// are met:
//  * Redistributions of source code must retain the above copyright
//    notice, this list of conditions and the following disclaimer.
//  * Redistributions in binary form must reproduce the above copyright
//    notice, this list of conditions and the following disclaimer in the
//    documentation and/or other materials provided with the distribution.
//  * Neither the name of NVIDIA CORPORATION nor the names of its
//    contributors may be used to endorse or promote products derived
//    from this software without specific prior written permission.
//
// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ``AS IS'' AND ANY
// EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
// IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
// PURPOSE ARE DISCLAIMED.  IN NO EVENT SHALL THE COPYRIGHT OWNER OR
// CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
// EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
// PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
// PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
// OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
//
// Copyright (c) 2008-2018 NVIDIA Corporation. All rights reserved.
// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.
// Copyright (c) 2001-2004 NovodeX AG. All rights reserved.  

#ifndef GU_SWEEP_TESTS_H
#define GU_SWEEP_TESTS_H

#include "CmPhysXCommon.h"
#include "PxQueryReport.h"
#include "PxGeometry.h"

namespace physx
{
	class PxConvexMeshGeometry;
	class PxCapsuleGeometry;
	class PxTriangle;
	class PxBoxGeometry;

	// PT: TODO: unify this with raycast calls (names and order of params)

	// PT: we use defines to be able to quickly change the signature of all sweep functions.
	// (this also ensures they all use consistent names for passed parameters).
	// \param[in]	geom		geometry object to sweep against
	// \param[in]	pose		pose of geometry object
	// \param[in]	unitDir		sweep's unit dir
	// \param[in]	distance	sweep's length/max distance
	// \param[out]	sweepHit	hit result
	// \param[in]	hitFlags	query behavior flags
	// \param[in]	inflation	optional inflation value for swept shape

	// PT: sweep parameters for capsule
	#define GU_CAPSULE_SWEEP_FUNC_PARAMS	const PxGeometry& geom, const PxTransform& pose,												\
											const PxCapsuleGeometry& capsuleGeom_, const PxTransform& capsulePose_, const Gu::Capsule& lss,	\
											const PxVec3& unitDir, PxReal distance,															\
											PxSweepHit& sweepHit, const PxHitFlags hitFlags, PxReal inflation 

	// PT: sweep parameters for box
	#define GU_BOX_SWEEP_FUNC_PARAMS	const PxGeometry& geom, const PxTransform& pose,								\
										const PxBoxGeometry& boxGeom_, const PxTransform& boxPose_, const Gu::Box& box,	\
										const PxVec3& unitDir, PxReal distance,											\
										PxSweepHit& sweepHit, const PxHitFlags hitFlags, PxReal inflation 

	// PT: sweep parameters for convex
	#define GU_CONVEX_SWEEP_FUNC_PARAMS		const PxGeometry& geom, const PxTransform& pose,						\
											const PxConvexMeshGeometry& convexGeom, const PxTransform& convexPose,	\
											const PxVec3& unitDir, PxReal distance,									\
											PxSweepHit& sweepHit, const PxHitFlags hitFlags, PxReal inflation
	namespace Gu
	{
		class Capsule;
		class Box;

		// PT: function pointer for Geom-indexed capsule sweep functions
		// See GU_CAPSULE_SWEEP_FUNC_PARAMS for function parameters details.
		// \return		true if a hit was found, false otherwise
		typedef bool (*SweepCapsuleFunc)	(GU_CAPSULE_SWEEP_FUNC_PARAMS);

		// PT: function pointer for Geom-indexed box sweep functions
		// See GU_BOX_SWEEP_FUNC_PARAMS for function parameters details.
		// \return		true if a hit was found, false otherwise
		typedef bool (*SweepBoxFunc)		(GU_BOX_SWEEP_FUNC_PARAMS);

		// PT: function pointer for Geom-indexed box sweep functions
		// See GU_CONVEX_SWEEP_FUNC_PARAMS for function parameters details.
		// \return		true if a hit was found, false otherwise
		typedef bool (*SweepConvexFunc)		(GU_CONVEX_SWEEP_FUNC_PARAMS);

		// PT: typedef for bundles of all sweep functions, i.e. the function tables themselves (indexed by geom-type).
		typedef SweepCapsuleFunc	GeomSweepCapsuleTable	[PxGeometryType::eGEOMETRY_COUNT];
		typedef SweepBoxFunc		GeomSweepBoxTable		[PxGeometryType::eGEOMETRY_COUNT];
		typedef SweepConvexFunc		GeomSweepConvexTable	[PxGeometryType::eGEOMETRY_COUNT];

		struct GeomSweepFuncs
		{
			GeomSweepCapsuleTable	capsuleMap;
			GeomSweepCapsuleTable	preciseCapsuleMap;
			GeomSweepBoxTable		boxMap;
			GeomSweepBoxTable		preciseBoxMap;
			GeomSweepConvexTable	convexMap;
		};
		// PT: grabs all sweep function tables at once (for access by external non-Gu modules)
		PX_PHYSX_COMMON_API const GeomSweepFuncs& getSweepFuncTable();

		// PT: signature for sweep-vs-triangles functions.
		// We use defines to be able to quickly change the signature of all sweep functions.
		// (this also ensures they all use consistent names for passed parameters).
		// \param[in]	nbTris			number of triangles in input array
		// \param[in]	triangles		array of triangles to sweep the shape against
		// \param[in]	doubleSided		true if input triangles are double-sided
		// \param[in]	x				geom to sweep against input triangles
		// \param[in]	pose			pose of geom x
		// \param[in]	unitDir			sweep's unit dir
		// \param[in]	distance		sweep's length/max distance
		// \param[out]	hit				hit result
		// \param[in]	cachedIndex		optional initial triangle index (must be <nbTris)
		// \param[in]	inflation		optional inflation value for swept shape
		// \param[in]	hitFlags		query behavior flags
		#define GU_SWEEP_TRIANGLES_FUNC_PARAMS(x)	PxU32 nbTris, const PxTriangle* triangles, bool doubleSided,	\
													const x& geom, const PxTransform& pose,							\
													const PxVec3& unitDir, const PxReal distance,					\
													PxSweepHit& hit, const PxU32* cachedIndex,						\
													const PxReal inflation, PxHitFlags hitFlags

		bool sweepCapsuleTriangles		(GU_SWEEP_TRIANGLES_FUNC_PARAMS(PxCapsuleGeometry));
		bool sweepBoxTriangles			(GU_SWEEP_TRIANGLES_FUNC_PARAMS(PxBoxGeometry));
		bool sweepBoxTriangles_Precise	(GU_SWEEP_TRIANGLES_FUNC_PARAMS(PxBoxGeometry));

	}  // namespace Gu
}

#endif