aboutsummaryrefslogtreecommitdiff
path: root/PhysX_3.4/Source/GeomUtils/headers/GuSegment.h
blob: de601de72cd388390c4d5287ad3c9f92fb568280 (plain) (blame)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
//
// Redistribution and use in source and binary forms, with or without
// modification, are permitted provided that the following conditions
// are met:
//  * Redistributions of source code must retain the above copyright
//    notice, this list of conditions and the following disclaimer.
//  * Redistributions in binary form must reproduce the above copyright
//    notice, this list of conditions and the following disclaimer in the
//    documentation and/or other materials provided with the distribution.
//  * Neither the name of NVIDIA CORPORATION nor the names of its
//    contributors may be used to endorse or promote products derived
//    from this software without specific prior written permission.
//
// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ``AS IS'' AND ANY
// EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
// IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
// PURPOSE ARE DISCLAIMED.  IN NO EVENT SHALL THE COPYRIGHT OWNER OR
// CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
// EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
// PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
// PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
// OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
//
// Copyright (c) 2008-2018 NVIDIA Corporation. All rights reserved.
// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.
// Copyright (c) 2001-2004 NovodeX AG. All rights reserved.  

#ifndef GU_SEGMENT_H
#define GU_SEGMENT_H
/** \addtogroup geomutils
@{
*/

#include "foundation/PxVec3.h"
#include "Ps.h"
#include "CmPhysXCommon.h"

namespace physx
{
namespace Gu
{

	/**
	\brief Represents a line segment.

	Line segment geometry
	In some cases this structure will be used to represent the infinite line that passes point0 and point1.
	*/
	class Segment
	{
	public:
		/**
		\brief Constructor
		*/
		PX_INLINE Segment()
		{
		}

		/**
		\brief Constructor
		*/
		PX_INLINE Segment(const PxVec3& _p0, const PxVec3& _p1) : p0(_p0), p1(_p1)
		{
		}

		/**
		\brief Copy constructor
		*/
		PX_INLINE Segment(const Segment& seg) : p0(seg.p0), p1(seg.p1)
		{
		}

		/**
		\brief Destructor
		*/
		PX_INLINE ~Segment()
		{
		}

		//! Assignment operator
		PX_INLINE Segment& operator=(const Segment& other)
		{
			p0 = other.p0; 
			p1 = other.p1; 
			return *this;
		}

		//! Equality operator
		PX_INLINE bool operator==(const Segment& other) const
		{
			return (p0==other.p0 && p1==other.p1);
		}

		//! Inequality operator
		PX_INLINE bool operator!=(const Segment& other) const
		{
			return (p0!=other.p0 || p1!=other.p1);
		}

		PX_INLINE const PxVec3& getOrigin() const
		{
			return p0;
		}

		//! Return the vector from point0 to point1
		PX_INLINE PxVec3 computeDirection() const
		{
			return p1 - p0;
		}

		//! Return the vector from point0 to point1
		PX_INLINE void computeDirection(PxVec3& dir) const
		{
			dir = p1 - p0;
		}

		//! Return the center of the segment segment
		PX_INLINE PxVec3 computeCenter() const
		{
			return (p0 + p1)*0.5f;
		}

		PX_INLINE PxF32 computeLength() const
		{
			return (p1-p0).magnitude();
		}

		PX_INLINE PxF32 computeSquareLength() const
		{
			return (p1-p0).magnitudeSquared();
		}

		// PT: TODO: remove this one
		//! Return the square of the length of vector from point0 to point1
		PX_INLINE PxReal lengthSquared() const
		{
			return ((p1 - p0).magnitudeSquared());
		}

		// PT: TODO: remove this one
		//! Return the length of vector from point0 to point1
		PX_INLINE PxReal length() const
		{
			return ((p1 - p0).magnitude());
		}

		/*		PX_INLINE void setOriginDirection(const PxVec3& origin, const PxVec3& direction)
		{
		p0 = p1 = origin;
		p1 += direction;
		}*/

		/**
		\brief Computes a point on the segment

		\param[out] pt point on segment
		\param[in] t point's parameter [t=0 => pt = mP0, t=1 => pt = mP1]
		*/
		PX_INLINE void computePoint(PxVec3& pt, PxF32 t) const
		{
			pt = p0 + t * (p1 - p0);
		}

		// PT: TODO: remove this one
		//! Return the point at parameter t along the line: point0 + t*(point1-point0)
		PX_INLINE PxVec3 getPointAt(PxReal t) const
		{
			return (p1 - p0)*t + p0;
		}

		PxVec3	p0;		//!< Start of segment
		PxVec3	p1;		//!< End of segment
	};
	PX_COMPILE_TIME_ASSERT(sizeof(Gu::Segment) == 24);
}

}

/** @} */
#endif