aboutsummaryrefslogtreecommitdiff
path: root/PhysX_3.4/Source/Common/src/CmRenderBuffer.h
blob: e4327e3d8e9705d4299a78ecf1a413d3e155515b (plain) (blame)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
// This code contains NVIDIA Confidential Information and is disclosed to you
// under a form of NVIDIA software license agreement provided separately to you.
//
// Notice
// NVIDIA Corporation and its licensors retain all intellectual property and
// proprietary rights in and to this software and related documentation and
// any modifications thereto. Any use, reproduction, disclosure, or
// distribution of this software and related documentation without an express
// license agreement from NVIDIA Corporation is strictly prohibited.
//
// ALL NVIDIA DESIGN SPECIFICATIONS, CODE ARE PROVIDED "AS IS.". NVIDIA MAKES
// NO WARRANTIES, EXPRESSED, IMPLIED, STATUTORY, OR OTHERWISE WITH RESPECT TO
// THE MATERIALS, AND EXPRESSLY DISCLAIMS ALL IMPLIED WARRANTIES OF NONINFRINGEMENT,
// MERCHANTABILITY, AND FITNESS FOR A PARTICULAR PURPOSE.
//
// Information and code furnished is believed to be accurate and reliable.
// However, NVIDIA Corporation assumes no responsibility for the consequences of use of such
// information or for any infringement of patents or other rights of third parties that may
// result from its use. No license is granted by implication or otherwise under any patent
// or patent rights of NVIDIA Corporation. Details are subject to change without notice.
// This code supersedes and replaces all information previously supplied.
// NVIDIA Corporation products are not authorized for use as critical
// components in life support devices or systems without express written approval of
// NVIDIA Corporation.
//
// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved.
// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.
// Copyright (c) 2001-2004 NovodeX AG. All rights reserved.  


#ifndef PX_FOUNDATION_PSRENDERBUFFER_H
#define PX_FOUNDATION_PSRENDERBUFFER_H

#include "common/PxRenderBuffer.h"
#include "CmPhysXCommon.h"
#include "PsArray.h"
#include "PsUserAllocated.h"

namespace physx
{
namespace Cm
{
	/**
	Implementation of PxRenderBuffer.
	*/
	class RenderBuffer : public PxRenderBuffer, public Ps::UserAllocated
	{

		template <typename T>
		void append(Ps::Array<T>& dst, const T* src, PxU32 count)
		{
			dst.reserve(dst.size() + count);
			for(const T* end=src+count; src<end; ++src)
				dst.pushBack(*src);
		}

	public:

		RenderBuffer() :
			mPoints(PX_DEBUG_EXP("renderBufferPoints")),
			mLines(PX_DEBUG_EXP("renderBufferLines")),
			mTriangles(PX_DEBUG_EXP("renderBufferTriangles")),
			mTexts(PX_DEBUG_EXP("renderBufferTexts")),
			mCharBuf(PX_DEBUG_EXP("renderBufferCharBuf"))
		{}
		

		virtual PxU32 getNbPoints() const { return mPoints.size(); }
		virtual const PxDebugPoint* getPoints() const { return mPoints.begin(); }
		virtual PxU32 getNbLines() const { return mLines.size(); }
		virtual const PxDebugLine* getLines() const { return mLines.begin(); }
		virtual PxU32 getNbTriangles() const { return mTriangles.size(); }
		virtual const PxDebugTriangle* getTriangles() const { return mTriangles.begin(); }
		virtual PxU32 getNbTexts() const { return mTexts.size(); }
		virtual const PxDebugText* getTexts() const { return mTexts.begin(); }

		virtual void append(const PxRenderBuffer& other)
		{
			append(mPoints, other.getPoints(), other.getNbPoints());
			append(mLines, other.getLines(), other.getNbLines());
			append(mTriangles, other.getTriangles(), other.getNbTriangles());
			append(mTexts, other.getTexts(), other.getNbTexts());
		}

		virtual void clear()
		{
			mPoints.clear(); 
			mLines.clear();
			mTriangles.clear();
			mTexts.clear();
			mCharBuf.clear();
		}

		bool empty() const 
		{
			return mPoints.empty() && mLines.empty() && mTriangles.empty() && mTexts.empty()&& mCharBuf.empty();
		}

		void shift(const PxVec3& delta)
		{
			for(PxU32 i=0; i < mPoints.size(); i++)
				mPoints[i].pos += delta;

			for(PxU32 i=0; i < mLines.size(); i++)
			{
				mLines[i].pos0 += delta;
				mLines[i].pos1 += delta;
			}

			for(PxU32 i=0; i < mTriangles.size(); i++)
			{
				mTriangles[i].pos0 += delta;
				mTriangles[i].pos1 += delta;
				mTriangles[i].pos2 += delta;
			}

			for(PxU32 i=0; i < mTexts.size(); i++)
				mTexts[i].position += delta;
		}

		Ps::Array<PxDebugPoint>		mPoints;
		Ps::Array<PxDebugLine>		mLines;
		Ps::Array<PxDebugTriangle>	mTriangles;
		Ps::Array<PxDebugText>		mTexts;
		Ps::Array<char>				mCharBuf;
	};

} // Cm

}

#endif