aboutsummaryrefslogtreecommitdiff
path: root/PhysX_3.4/Samples/SampleFramework/renderer/src/ogl/OGLRendererTexture2D.h
blob: c4420f1dcdff7a708e20560b3bbe25b19d26f4af (plain) (blame)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
//
// Redistribution and use in source and binary forms, with or without
// modification, are permitted provided that the following conditions
// are met:
//  * Redistributions of source code must retain the above copyright
//    notice, this list of conditions and the following disclaimer.
//  * Redistributions in binary form must reproduce the above copyright
//    notice, this list of conditions and the following disclaimer in the
//    documentation and/or other materials provided with the distribution.
//  * Neither the name of NVIDIA CORPORATION nor the names of its
//    contributors may be used to endorse or promote products derived
//    from this software without specific prior written permission.
//
// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ``AS IS'' AND ANY
// EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
// IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
// PURPOSE ARE DISCLAIMED.  IN NO EVENT SHALL THE COPYRIGHT OWNER OR
// CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
// EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
// PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
// PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
// OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
//
// Copyright (c) 2008-2018 NVIDIA Corporation. All rights reserved.
#ifndef OGL_RENDERER_TEXTURE_2D_H
#define OGL_RENDERER_TEXTURE_2D_H

#include <RendererConfig.h>

#if defined(RENDERER_ENABLE_OPENGL)

#include <RendererTexture2D.h>
#include "OGLRenderer.h"

namespace SampleRenderer
{

	class OGLRendererTexture2D : public RendererTexture2D
	{
	public:
		OGLRendererTexture2D(const RendererTexture2DDesc &desc);
		virtual ~OGLRendererTexture2D(void);

	public:
		virtual void *lockLevel(PxU32 level, PxU32 &pitch);
		virtual void  unlockLevel(PxU32 level);

		void bind(PxU32 textureUnit);

		virtual	void	select(PxU32 stageIndex)
		{
			bind(stageIndex);
		}

	private:

		GLuint m_textureid;
		GLuint m_glformat;
		GLuint m_glinternalformat;
		GLuint m_gltype;

		PxU32  m_width;
		PxU32  m_height;

		PxU32  m_numLevels;

		PxU8 **m_data;
	};

} // namespace SampleRenderer

#endif // #if defined(RENDERER_ENABLE_OPENGL)
#endif