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//
// Redistribution and use in source and binary forms, with or without
// modification, are permitted provided that the following conditions
// are met:
// * Redistributions of source code must retain the above copyright
// notice, this list of conditions and the following disclaimer.
// * Redistributions in binary form must reproduce the above copyright
// notice, this list of conditions and the following disclaimer in the
// documentation and/or other materials provided with the distribution.
// * Neither the name of NVIDIA CORPORATION nor the names of its
// contributors may be used to endorse or promote products derived
// from this software without specific prior written permission.
//
// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ``AS IS'' AND ANY
// EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
// IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
// PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
// CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
// EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
// PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
// PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
// OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
//
// Copyright (c) 2008-2018 NVIDIA Corporation. All rights reserved.
#include <RendererConfig.h>
#if defined(RENDERER_ENABLE_DIRECT3D11)
#include "D3D11RendererUtils.h"
#include "D3D11RendererMemoryMacros.h"
#if !PX_XBOXONE
#include "D3DX11.h"
#endif
#include "D3Dcompiler.h"
// for PsString.h
#include <PsString.h>
#include <PxTkFile.h>
using namespace SampleRenderer;
namespace Ps = physx::shdfnd;
/******************************************
* D3DX11::D3DX11 *
*******************************************/
D3DX11::D3DX11(void)
: m_pD3DX11CompileFromFile(NULL),
m_pD3DX11CompileFromMemory(NULL),
m_pD3DReflect(NULL)
{
#if defined(RENDERER_WINDOWS) && !PX_XBOXONE
m_library = LoadLibraryA(D3DX11_DLL);
if (!m_library)
{
// This version should be present on all valid DX11 machines
m_library = LoadLibraryA("d3dx11_42.dll");
if (!m_library)
{
MessageBoxA(0, "Unable to load " D3DX11_DLL ". Please install the latest DirectX End User Runtime available at www.microsoft.com/directx.", "Renderer Error.", MB_OK);
}
}
if (m_library)
{
m_pD3DX11CompileFromFile = (D3DX11COMPILEFROMFILE)GetProcAddress(m_library, "D3DX11CompileFromFileA");
RENDERER_ASSERT(m_pD3DX11CompileFromFile, "Unable to find D3DX11 Function D3DX11CompileFromFile in " D3DX11_DLL ".");
m_pD3DX11CompileFromMemory = (D3DX11COMPILEFROMMEMORY)GetProcAddress(m_library, "D3DX11CompileFromMemory");
RENDERER_ASSERT(m_pD3DX11CompileFromMemory, "Unable to find D3DX11 Function D3DX11CompileFromFile in " D3DX11_DLL ".");
m_pD3DX11SaveTextureToMemory = (D3DX11SAVETEXTURETOMEMORY)GetProcAddress(m_library, "D3DX11SaveTextureToMemory");
RENDERER_ASSERT(m_pD3DX11SaveTextureToMemory, "Unable to find D3DX11 Function D3DX11SaveTextureToMemory in " D3DX11_DLL ".");
}
m_compiler_library = LoadLibraryA(D3DCOMPILER_DLL);
if (!m_compiler_library)
{
// This version should be present on all valid DX11 machines
m_library = LoadLibraryA("D3DCompiler_42.dll");
if (!m_compiler_library)
{
MessageBoxA(0, "Unable to load " D3DCOMPILER_DLL ". Please install the latest DirectX End User Runtime available at www.microsoft.com/directx.", "Renderer Error.", MB_OK);
}
}
if (m_compiler_library)
{
m_pD3DReflect = (D3DREFLECT)GetProcAddress(m_compiler_library, "D3DReflect");
RENDERER_ASSERT(m_pD3DReflect, "Unable to find D3D Function D3DReflect in " D3DCOMPILER_DLL ".");
m_pD3DCreateBlob = (D3DCREATEBLOB)GetProcAddress(m_compiler_library, "D3DCreateBlob");
RENDERER_ASSERT(m_pD3DCreateBlob, "Unable to find D3D Function D3DCreateBlob in " D3DCOMPILER_DLL ".");
}
#endif
}
D3DX11::~D3DX11(void)
{
#if defined(RENDERER_WINDOWS)
if (m_library)
{
FreeLibrary(m_library);
m_library = 0;
}
if (m_compiler_library)
{
FreeLibrary(m_compiler_library);
m_compiler_library = 0;
}
#endif
}
HRESULT D3DX11::compileShaderFromFile(LPCSTR pSrcFile,
CONST D3D10_SHADER_MACRO* pDefines,
LPD3D10INCLUDE pInclude,
LPCSTR pFunctionName,
LPCSTR pProfile,
UINT Flags1,
UINT Flags2,
ID3DX11ThreadPump* pPump,
ID3D10Blob** ppShader,
ID3D10Blob** ppErrorMsgs,
HRESULT* pHResult) const
{
#if !PX_XBOXONE
return m_pD3DX11CompileFromFile(pSrcFile,
pDefines,
pInclude,
pFunctionName,
pProfile,
Flags1,
Flags2,
pPump,
ppShader,
ppErrorMsgs,
pHResult);
#else
const size_t bufferSize = 256;
wchar_t wSrcFile[bufferSize];
size_t length = 0;
mbstowcs_s(&length, wSrcFile, strlen(pSrcFile) + 1, pSrcFile, bufferSize);
HRESULT result = D3DCompileFromFile(wSrcFile, pDefines, pInclude, pFunctionName, pProfile, Flags1, Flags2, ppShader, ppErrorMsgs);
if(pHResult)
*pHResult = result;
return result;
#endif
}
HRESULT D3DX11::compileShaderFromMemory(LPCSTR pSrcData,
SIZE_T SrcDataLen,
LPCSTR pFileName,
CONST D3D10_SHADER_MACRO* pDefines,
LPD3D10INCLUDE pInclude,
LPCSTR pFunctionName,
LPCSTR pProfile,
UINT Flags1,
UINT Flags2,
ID3DX11ThreadPump* pPump,
ID3D10Blob** ppShader,
ID3D10Blob** ppErrorMsgs,
HRESULT* pHResult) const
{
#if !PX_XBOXONE
return m_pD3DX11CompileFromMemory(pSrcData,
SrcDataLen,
pFileName,
pDefines,
pInclude,
pFunctionName,
pProfile,
Flags1,
Flags2,
pPump,
ppShader,
ppErrorMsgs,
pHResult);
#else
HRESULT result = D3DCompile(pSrcData, SrcDataLen, pFileName, pDefines, pInclude, pFunctionName, pProfile, Flags1, Flags2, ppShader, ppErrorMsgs);
if(pHResult)
*pHResult = result;
return result;
#endif
}
HRESULT D3DX11::reflect(LPCVOID pSrcData, SIZE_T SrcDataSize, REFIID pInterface, void** ppReflector)
{
#if !PX_XBOXONE
return m_pD3DReflect(pSrcData, SrcDataSize, pInterface, ppReflector);
#else
return D3DReflect(pSrcData, SrcDataSize, pInterface, ppReflector);
#endif
}
HRESULT D3DX11::saveTextureToMemory( ID3D11DeviceContext *pContext, ID3D11Resource *pSrcTexture, D3DX11_IMAGE_FILE_FORMAT DestFormat, LPD3D10BLOB *ppDestBuf, UINT Flags )
{
return m_pD3DX11SaveTextureToMemory(pContext, pSrcTexture, DestFormat, ppDestBuf, Flags);
}
HRESULT D3DX11::createBlob(SIZE_T Size, ID3DBlob **ppBlob)
{
return m_pD3DCreateBlob(Size, ppBlob);
}
void D3DX11::processCompileErrors(ID3DBlob* errors)
{
#if defined(RENDERER_WINDOWS) && !PX_XBOXONE
if (errors)
{
const char* errorStr = (const char*)errors->GetBufferPointer();
if (errorStr)
{
static bool ignoreErrors = false;
if (!ignoreErrors)
{
int ret = MessageBoxA(0, errorStr, "D3DXCompileShaderFromFile Error", MB_ABORTRETRYIGNORE);
if (ret == IDABORT)
{
exit(0);
}
else if (ret == IDIGNORE)
{
ignoreErrors = true;
}
}
}
}
#endif
}
PxU64 D3DX11::getInputHash(const std::vector<D3D11_INPUT_ELEMENT_DESC>& inputDesc)
{
return getInputHash(&inputDesc[0], (UINT)inputDesc.size());
}
static PxU8 sizeOfFormatElement(DXGI_FORMAT format)
{
switch( format )
{
case DXGI_FORMAT_R32G32B32A32_TYPELESS:
case DXGI_FORMAT_R32G32B32A32_FLOAT:
case DXGI_FORMAT_R32G32B32A32_UINT:
case DXGI_FORMAT_R32G32B32A32_SINT:
return 128;
case DXGI_FORMAT_R32G32B32_TYPELESS:
case DXGI_FORMAT_R32G32B32_FLOAT:
case DXGI_FORMAT_R32G32B32_UINT:
case DXGI_FORMAT_R32G32B32_SINT:
return 96;
case DXGI_FORMAT_R16G16B16A16_TYPELESS:
case DXGI_FORMAT_R16G16B16A16_FLOAT:
case DXGI_FORMAT_R16G16B16A16_UNORM:
case DXGI_FORMAT_R16G16B16A16_UINT:
case DXGI_FORMAT_R16G16B16A16_SNORM:
case DXGI_FORMAT_R16G16B16A16_SINT:
case DXGI_FORMAT_R32G32_TYPELESS:
case DXGI_FORMAT_R32G32_FLOAT:
case DXGI_FORMAT_R32G32_UINT:
case DXGI_FORMAT_R32G32_SINT:
case DXGI_FORMAT_R32G8X24_TYPELESS:
case DXGI_FORMAT_D32_FLOAT_S8X24_UINT:
case DXGI_FORMAT_R32_FLOAT_X8X24_TYPELESS:
case DXGI_FORMAT_X32_TYPELESS_G8X24_UINT:
return 64;
case DXGI_FORMAT_R10G10B10A2_TYPELESS:
case DXGI_FORMAT_R10G10B10A2_UNORM:
case DXGI_FORMAT_R10G10B10A2_UINT:
case DXGI_FORMAT_R11G11B10_FLOAT:
case DXGI_FORMAT_R8G8B8A8_TYPELESS:
case DXGI_FORMAT_R8G8B8A8_UNORM:
case DXGI_FORMAT_R8G8B8A8_UNORM_SRGB:
case DXGI_FORMAT_R8G8B8A8_UINT:
case DXGI_FORMAT_R8G8B8A8_SNORM:
case DXGI_FORMAT_R8G8B8A8_SINT:
case DXGI_FORMAT_R16G16_TYPELESS:
case DXGI_FORMAT_R16G16_FLOAT:
case DXGI_FORMAT_R16G16_UNORM:
case DXGI_FORMAT_R16G16_UINT:
case DXGI_FORMAT_R16G16_SNORM:
case DXGI_FORMAT_R16G16_SINT:
case DXGI_FORMAT_R32_TYPELESS:
case DXGI_FORMAT_D32_FLOAT:
case DXGI_FORMAT_R32_FLOAT:
case DXGI_FORMAT_R32_UINT:
case DXGI_FORMAT_R32_SINT:
case DXGI_FORMAT_R24G8_TYPELESS:
case DXGI_FORMAT_D24_UNORM_S8_UINT:
case DXGI_FORMAT_R24_UNORM_X8_TYPELESS:
case DXGI_FORMAT_X24_TYPELESS_G8_UINT:
case DXGI_FORMAT_B8G8R8A8_UNORM:
case DXGI_FORMAT_B8G8R8X8_UNORM:
return 32;
case DXGI_FORMAT_R8G8_TYPELESS:
case DXGI_FORMAT_R8G8_UNORM:
case DXGI_FORMAT_R8G8_UINT:
case DXGI_FORMAT_R8G8_SNORM:
case DXGI_FORMAT_R8G8_SINT:
case DXGI_FORMAT_R16_TYPELESS:
case DXGI_FORMAT_R16_FLOAT:
case DXGI_FORMAT_D16_UNORM:
case DXGI_FORMAT_R16_UNORM:
case DXGI_FORMAT_R16_UINT:
case DXGI_FORMAT_R16_SNORM:
case DXGI_FORMAT_R16_SINT:
case DXGI_FORMAT_B5G6R5_UNORM:
case DXGI_FORMAT_B5G5R5A1_UNORM:
return 16;
case DXGI_FORMAT_R8_TYPELESS:
case DXGI_FORMAT_R8_UNORM:
case DXGI_FORMAT_R8_UINT:
case DXGI_FORMAT_R8_SNORM:
case DXGI_FORMAT_R8_SINT:
case DXGI_FORMAT_A8_UNORM:
return 8;
// Compressed format; http://msdn2.microso.../bb694531(VS.85).aspx
case DXGI_FORMAT_BC2_TYPELESS:
case DXGI_FORMAT_BC2_UNORM:
case DXGI_FORMAT_BC2_UNORM_SRGB:
case DXGI_FORMAT_BC3_TYPELESS:
case DXGI_FORMAT_BC3_UNORM:
case DXGI_FORMAT_BC3_UNORM_SRGB:
case DXGI_FORMAT_BC5_TYPELESS:
case DXGI_FORMAT_BC5_UNORM:
case DXGI_FORMAT_BC5_SNORM:
return 128;
// Compressed format; http://msdn2.microso.../bb694531(VS.85).aspx
case DXGI_FORMAT_R1_UNORM:
case DXGI_FORMAT_BC1_TYPELESS:
case DXGI_FORMAT_BC1_UNORM:
case DXGI_FORMAT_BC1_UNORM_SRGB:
case DXGI_FORMAT_BC4_TYPELESS:
case DXGI_FORMAT_BC4_UNORM:
case DXGI_FORMAT_BC4_SNORM:
return 64;
// Compressed format; http://msdn2.microso.../bb694531(VS.85).aspx
case DXGI_FORMAT_R9G9B9E5_SHAREDEXP:
return 32;
// These are compressed, but bit-size information is unclear.
case DXGI_FORMAT_R8G8_B8G8_UNORM:
case DXGI_FORMAT_G8R8_G8B8_UNORM:
return 32;
case DXGI_FORMAT_UNKNOWN:
default:
return 0;
}
}
PxU64 D3DX11::getInputHash(const D3D11_INPUT_ELEMENT_DESC* inputDesc, UINT numInputDescs)
{
enum ShaderInputFlag
{
USE_NONE = 0x00,
USE_POSITION = 0x01,
USE_NORMAL = USE_POSITION << 1,
USE_TANGENT = USE_POSITION << 2,
USE_COLOR = USE_POSITION << 3,
USE_TEXCOORD = USE_POSITION << 4,
NUM_INPUT_TYPES = 5,
};
// Each input element gets a certain number of bits in the hash
const PxU8 bitsPerElement = physx::PxMax((PxU8)((sizeof(PxU64) * 8) / numInputDescs), (PxU8)1);
// Restrict the maximum amount each set of element bits can be shifted
const PxU8 maxSizeShift = physx::PxMin(bitsPerElement, (PxU8)NUM_INPUT_TYPES);
PxU64 inputHash = 0;
for (UINT i = 0; i < numInputDescs; ++i)
{
if(inputDesc->SemanticName)
{
PxU8 flag = USE_NONE;
if (Ps::stricmp(inputDesc[i].SemanticName, "TEXCOORD") == 0)
{
flag = USE_TEXCOORD;
}
else if (Ps::stricmp(inputDesc[i].SemanticName, "NORMAL") == 0)
{
flag = USE_NORMAL;
}
else if (Ps::stricmp(inputDesc[i].SemanticName, "TANGENT") == 0)
{
flag = USE_TANGENT;
}
else if (Ps::stricmp(inputDesc[i].SemanticName, "COLOR") == 0)
{
flag = USE_COLOR;
}
else if (Ps::stricmp(inputDesc[i].SemanticName, "POSITION") == 0)
{
flag = USE_POSITION;
}
static const PxU8 bitsPerDefaultFormat = sizeOfFormatElement(DXGI_FORMAT_R8G8B8A8_UINT);
PX_ASSERT(bitsPerDefaultFormat > 0);
// Shift the semantic bit depending on the element's relative format size
const PxU8 elementSizeShift = (sizeOfFormatElement(inputDesc[i].Format) / bitsPerDefaultFormat) & maxSizeShift;
// Shift the semantic bit depending on it's order in the element array
const PxU8 elementOrderShift = (PxU8)(i * bitsPerElement);
// Add the element's bits to the hash, shifted by it's order in the element array
inputHash |= (flag << (elementSizeShift + elementOrderShift));
}
}
return inputHash;
}
/*******************************************
* D3D11ShaderIncluder::D3D11ShaderIncluder *
*******************************************/
D3D11ShaderIncluder::D3D11ShaderIncluder(const char* assetDir) : m_assetDir(assetDir) {}
HRESULT D3D11ShaderIncluder::Open(
D3D_INCLUDE_TYPE includeType,
LPCSTR fileName,
LPCVOID parentData,
LPCVOID* data,
UINT* dataSize
)
{
HRESULT result = D3D11_ERROR_FILE_NOT_FOUND;
char fullpath[1024];
Ps::strlcpy(fullpath, 1024, m_assetDir);
Ps::strlcat(fullpath, 1024, "shaders/");
if (includeType == D3D10_INCLUDE_SYSTEM)
{
Ps::strlcat(fullpath, 1024, "include/");
}
Ps::strlcat(fullpath, 1024, fileName);
FILE* file = 0;
PxToolkit::fopen_s(&file, fullpath, "r");
if (file)
{
fseek(file, 0, SEEK_END);
size_t fileLen = ftell(file);
if (fileLen > 1)
{
fseek(file, 0, SEEK_SET);
char* fileData = new char[fileLen + 1];
fileLen = fread(fileData, 1, fileLen, file);
fileData[fileLen] = 0;
*data = fileData;
*dataSize = (UINT)fileLen;
}
fclose(file);
result = S_OK;
}
RENDERER_ASSERT(result == S_OK, "Failed to include shader header.");
return result;
}
HRESULT D3D11ShaderIncluder::Close(LPCVOID data)
{
delete []((char*)data);
return S_OK;
}
/***************************************
* D3D11ShaderCacher::D3D11ShaderCacher *
***************************************/
D3D11ShaderCacher::D3D11ShaderCacher(D3D11RendererResourceManager* pResourceManager)
: mResourceManager(pResourceManager)
{
RENDERER_ASSERT(pResourceManager, "Invalid D3D resource manager");
}
/***************************************
* D3D11ShaderLoader::D3D11ShaderLoader *
***************************************/
D3D11ShaderLoader::D3D11ShaderLoader(D3D11Renderer& renderer)
: mFeatureLevel(renderer.getFeatureLevel()),
mCacher(renderer.getResourceManager()),
mCompiler(renderer.getD3DX11()),
mIncluder(renderer.getAssetDir()),
mDevice(renderer.getD3DDevice())
{
RENDERER_ASSERT(mCompiler, "Invalid D3D compiler");
RENDERER_ASSERT(mDevice, "Invalid D3D device");
}
#endif // #if defined(RENDERER_ENABLE_DIRECT3D11)
|