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//
// Redistribution and use in source and binary forms, with or without
// modification, are permitted provided that the following conditions
// are met:
//  * Redistributions of source code must retain the above copyright
//    notice, this list of conditions and the following disclaimer.
//  * Redistributions in binary form must reproduce the above copyright
//    notice, this list of conditions and the following disclaimer in the
//    documentation and/or other materials provided with the distribution.
//  * Neither the name of NVIDIA CORPORATION nor the names of its
//    contributors may be used to endorse or promote products derived
//    from this software without specific prior written permission.
//
// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ``AS IS'' AND ANY
// EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
// IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
// PURPOSE ARE DISCLAIMED.  IN NO EVENT SHALL THE COPYRIGHT OWNER OR
// CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
// EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
// PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
// PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
// OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
//
// Copyright (c) 2008-2018 NVIDIA Corporation. All rights reserved.
#include <RendererMaterial.h>

#include <Renderer.h>
#include <RendererMaterialDesc.h>
#include <RendererMaterialInstance.h>


#include <PsString.h>
namespace Ps = physx::shdfnd;
#undef PxI32

using namespace SampleRenderer;

static PxU32 getVariableTypeSize(RendererMaterial::VariableType type)
{
	PxU32 size = 0;
	switch(type)
	{
	case RendererMaterial::VARIABLE_FLOAT:     size = sizeof(float)*1;            break;
	case RendererMaterial::VARIABLE_FLOAT2:    size = sizeof(float)*2;            break;
	case RendererMaterial::VARIABLE_FLOAT3:    size = sizeof(float)*3;            break;
	case RendererMaterial::VARIABLE_FLOAT4:    size = sizeof(float)*4;            break;
	case RendererMaterial::VARIABLE_FLOAT4x4:  size = sizeof(float)*4*4;          break;
	case RendererMaterial::VARIABLE_INT:       size = sizeof(int)*1;              break;
	case RendererMaterial::VARIABLE_SAMPLER2D: size = sizeof(RendererTexture2D*); break;
	case RendererMaterial::VARIABLE_SAMPLER3D: size = sizeof(RendererTexture3D*); break;
	default: break;
	}
	RENDERER_ASSERT(size>0, "Unable to compute Variable Type size.");
	return size;
}

RendererMaterial::Variable::Variable(const char *name, VariableType type, unsigned int offset)
{
	size_t len = strlen(name)+1;
	m_name = new char[len];
	Ps::strlcpy(m_name, len, name);
	m_type   = type;
	m_offset = offset;
	m_size = -1;
}

void RendererMaterial::Variable::setSize(PxU32 size) 
{
	m_size = size;
}

RendererMaterial::Variable::~Variable(void)
{
	if(m_name) delete [] m_name;
}

const char *RendererMaterial::Variable::getName(void) const
{
	return m_name;
}

RendererMaterial::VariableType RendererMaterial::Variable::getType(void) const
{
	return m_type;
}

PxU32 RendererMaterial::Variable::getDataOffset(void) const
{
	return m_offset;
}

PxU32 RendererMaterial::Variable::getDataSize(void) const
{
	return m_size != -1 ? m_size : getVariableTypeSize(m_type);
}

const char *RendererMaterial::getPassName(Pass pass)
{
	const char *passName = 0;
	switch(pass)
	{
	case PASS_UNLIT:                passName="PASS_UNLIT";                break;

	case PASS_AMBIENT_LIGHT:        passName="PASS_AMBIENT_LIGHT";        break;
	case PASS_POINT_LIGHT:          passName="PASS_POINT_LIGHT";          break;
	case PASS_DIRECTIONAL_LIGHT:    passName="PASS_DIRECTIONAL_LIGHT";    break;
	case PASS_SPOT_LIGHT_NO_SHADOW: passName="PASS_SPOT_LIGHT_NO_SHADOW"; break;
	case PASS_SPOT_LIGHT:           passName="PASS_SPOT_LIGHT";           break;

	case PASS_NORMALS:              passName="PASS_NORMALS";              break;
	case PASS_DEPTH:                passName="PASS_DEPTH";                break;
	default: break;

		// LRR: The deferred pass causes compiles with the ARB_draw_buffers profile option, creating 
		// multiple color draw buffers.  This doesn't work in OGL on ancient Intel parts.
		//case PASS_DEFERRED:          passName="PASS_DEFERRED";          break;
	}
	RENDERER_ASSERT(passName, "Unable to obtain name for the given Material Pass.");
	return passName;
}

RendererMaterial::RendererMaterial(const RendererMaterialDesc &desc, bool enableMaterialCaching) :
	m_type(desc.type),
	m_alphaTestFunc(desc.alphaTestFunc),
	m_srcBlendFunc(desc.srcBlendFunc),
	m_dstBlendFunc(desc.dstBlendFunc),
	m_refCount(1),
	mEnableMaterialCaching(enableMaterialCaching)
{
	m_alphaTestRef       = desc.alphaTestRef;
	m_blending           = desc.blending;
	m_variableBufferSize = 0;
}

RendererMaterial::~RendererMaterial(void)
{
	RENDERER_ASSERT(m_refCount == 0, "RendererMaterial was not released as often as it was created");

	PxU32 numVariables = (PxU32)m_variables.size();
	for(PxU32 i=0; i<numVariables; i++)
	{
		delete m_variables[i];
	}
}

void RendererMaterial::release()
{
	m_refCount--;

	if (!mEnableMaterialCaching)
	{
		PX_ASSERT(m_refCount == 0);
		delete this;
	}
}

void RendererMaterial::bind(RendererMaterial::Pass pass, RendererMaterialInstance *materialInstance, bool instanced) const
{
	if(materialInstance)
	{
		PxU32 numVariables = (PxU32)m_variables.size();
		for(PxU32 i = 0; i < numVariables; i++)
		{
			const Variable &variable = *m_variables[i];
			bindVariable(pass, variable, materialInstance->m_data+variable.getDataOffset());
		}
	}
}

bool RendererMaterial::rendererBlendingOverrideEnabled() const
{
	return getRenderer().blendingOverrideEnabled(); 
}

const RendererMaterial::Variable *RendererMaterial::findVariable(const char *name, RendererMaterial::VariableType varType)
{
	RendererMaterial::Variable *var = 0;
	PxU32 numVariables = (PxU32)m_variables.size();
	for(PxU32 i=0; i<numVariables; i++)
	{
		RendererMaterial::Variable &v = *m_variables[i];
		if(!strcmp(v.getName(), name))
		{
			var = &v;
			break;
		}
	}
	if(var && var->getType() != varType)
	{
		var = 0;
	}
	return var;
}