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//
// Redistribution and use in source and binary forms, with or without
// modification, are permitted provided that the following conditions
// are met:
//  * Redistributions of source code must retain the above copyright
//    notice, this list of conditions and the following disclaimer.
//  * Redistributions in binary form must reproduce the above copyright
//    notice, this list of conditions and the following disclaimer in the
//    documentation and/or other materials provided with the distribution.
//  * Neither the name of NVIDIA CORPORATION nor the names of its
//    contributors may be used to endorse or promote products derived
//    from this software without specific prior written permission.
//
// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ``AS IS'' AND ANY
// EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
// IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
// PURPOSE ARE DISCLAIMED.  IN NO EVENT SHALL THE COPYRIGHT OWNER OR
// CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
// EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
// PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
// PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
// OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
//
// Copyright (c) 2008-2018 NVIDIA Corporation. All rights reserved.


#ifndef RENDERER_WINDOW_H
#define RENDERER_WINDOW_H

#include <RendererConfig.h>

namespace SampleFramework {
	class SamplePlatform;
}

namespace SampleRenderer
{

	class RendererWindow
	{
	public:
		RendererWindow(void);
		virtual ~RendererWindow(void);

		bool open(PxU32 width, PxU32 height, const char *title, bool fullscreen=false);
		void close(void);

		bool isOpen(void) const;

		// update the window's state... handle messages, etc.
		void update(void);

		// resize the window...
		void setSize(PxU32 width, PxU32 height);

		// get/set the window's title...
		void getTitle(char *title, PxU32 maxLength) const;
		void setTitle(const char *title);

		bool	hasFocus() const;
		void	setFocus(bool b);

		SampleFramework::SamplePlatform* getPlatform() { return m_platform; }
	public:
		// called just AFTER the window opens.
		virtual void onOpen(void) {}

		// called just BEFORE the window closes. return 'true' to confirm the window closure.
		virtual bool onClose(void) { return true; }

		// called just AFTER the window is resized.
		virtual void onResize(PxU32 /*width*/, PxU32 /*height*/) {}

		// called when the window's contents needs to be redrawn.
		virtual void onDraw(void) = 0;

	protected:
		SampleFramework::SamplePlatform*				m_platform;

	private:
		bool											m_isOpen;
	};

} // namespace SampleRenderer

#endif