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//
// Redistribution and use in source and binary forms, with or without
// modification, are permitted provided that the following conditions
// are met:
//  * Redistributions of source code must retain the above copyright
//    notice, this list of conditions and the following disclaimer.
//  * Redistributions in binary form must reproduce the above copyright
//    notice, this list of conditions and the following disclaimer in the
//    documentation and/or other materials provided with the distribution.
//  * Neither the name of NVIDIA CORPORATION nor the names of its
//    contributors may be used to endorse or promote products derived
//    from this software without specific prior written permission.
//
// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ``AS IS'' AND ANY
// EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
// IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
// PURPOSE ARE DISCLAIMED.  IN NO EVENT SHALL THE COPYRIGHT OWNER OR
// CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
// EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
// PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
// PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
// OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
//
// Copyright (c) 2008-2018 NVIDIA Corporation. All rights reserved.

#ifndef GL_INCLUDES_H
#define GL_INCLUDES_H

#if defined(RENDERER_WINDOWS)
	#if defined(RENDERER_ENABLE_OPENGL)
		#include <windows/WindowsGLIncludes.h>
	#endif
#elif defined(RENDERER_PS3)
    #include <ps3/PS3GLIncludes.h>
#elif defined(RENDERER_MACOSX)
    #include <osx/OSXGLIncludes.h>
#elif defined(RENDERER_XBOX360)
    #include <xbox360/Xbox360GLIncludes.h>
#elif defined(RENDERER_PS4)
    #include <ps4/PS4GLIncludes.h>
#elif defined(RENDERER_LINUX)
    #include <linux/LinuxGLIncludes.h>
#elif defined(RENDERER_ANDROID)
    #include <android/AndroidGLIncludes.h>
#elif defined(RENDERER_IOS)
#else
#error Undefined platform.
#endif


#endif