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//
// Redistribution and use in source and binary forms, with or without
// modification, are permitted provided that the following conditions
// are met:
// * Redistributions of source code must retain the above copyright
// notice, this list of conditions and the following disclaimer.
// * Redistributions in binary form must reproduce the above copyright
// notice, this list of conditions and the following disclaimer in the
// documentation and/or other materials provided with the distribution.
// * Neither the name of NVIDIA CORPORATION nor the names of its
// contributors may be used to endorse or promote products derived
// from this software without specific prior written permission.
//
// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ``AS IS'' AND ANY
// EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
// IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
// PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
// CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
// EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
// PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
// PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
// OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
//
// Copyright (c) 2008-2018 NVIDIA Corporation. All rights reserved.
#ifndef SAMPLE_USER_INPUT_IDS_H
#define SAMPLE_USER_INPUT_IDS_H
#if defined RENDERER_WINDOWS
#if PX_XBOXONE
#include <xboxone/XboxOneSampleUserInputIds.h>
#else
#include <windows/WindowsSampleUserInputIds.h>
#endif
#elif defined (RENDERER_XBOX360)
#include <xbox360/Xbox360SampleUserInputIds.h>
#elif defined (RENDERER_PS3)
#include <ps3/PS3SampleUserInputIds.h>
#elif defined (RENDERER_PS4)
#include <ps4/PS4SampleUserInputIds.h>
#elif defined (RENDERER_LINUX)
#include <linux/LinuxSampleUserInputIds.h>
#elif defined (RENDERER_ANDROID)
#include <android/AndroidSampleUserInputIds.h>
#elif defined (RENDERER_MACOSX)
#include <osx/OSXSampleUserInputIds.h>
#elif defined (RENDERER_IOS)
#include <ios/IosSampleUserInputIds.h>
#elif defined (RENDERER_WIIU)
#include <wiiu/WiiUSampleUserInputIds.h>
#else
#error Unknown platform!
#endif
#endif
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