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//
// Redistribution and use in source and binary forms, with or without
// modification, are permitted provided that the following conditions
// are met:
//  * Redistributions of source code must retain the above copyright
//    notice, this list of conditions and the following disclaimer.
//  * Redistributions in binary form must reproduce the above copyright
//    notice, this list of conditions and the following disclaimer in the
//    documentation and/or other materials provided with the distribution.
//  * Neither the name of NVIDIA CORPORATION nor the names of its
//    contributors may be used to endorse or promote products derived
//    from this software without specific prior written permission.
//
// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ``AS IS'' AND ANY
// EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
// IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
// PURPOSE ARE DISCLAIMED.  IN NO EVENT SHALL THE COPYRIGHT OWNER OR
// CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
// EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
// PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
// PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
// OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
//
// Copyright (c) 2008-2018 NVIDIA Corporation. All rights reserved.
// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.
// Copyright (c) 2001-2004 NovodeX AG. All rights reserved.  

#include "PhysXSampleApplication.h"
#include "SampleCameraController.h"
#include "characterkinematic/PxController.h"

#define POS_HISTORY_LIMIT	1024

class SampleCustomGravityCameraController : public CameraController
{
	public:
										SampleCustomGravityCameraController(PxController& controlled, SampleCustomGravity& base);

		virtual void					onDigitalInputEvent(const SampleFramework::InputEvent& , bool val);
		virtual void					onAnalogInputEvent(const SampleFramework::InputEvent& , float val);
		virtual void					onPointerInputEvent(const SampleFramework::InputEvent&, physx::PxU32, physx::PxU32, physx::PxReal dx, physx::PxReal dy, bool val);
		virtual void					collectInputEvents(std::vector<const SampleFramework::InputEvent*>& inputEvents);

		virtual	void					update(Camera& camera, PxReal dtime);

				void					setView(PxReal pitch, PxReal yaw);

//	private:
				PxController&			mCCT;
				SampleCustomGravity&	mBase;

				PxVec3					mTarget;

PxMat33	mTest;
				PxVec3					mForward, mRightV;
				PxU32					mNbRecords;
				PxVec3					mHistory[POS_HISTORY_LIMIT];

				PxReal					mTargetYaw, mTargetPitch;
				PxReal					mPitchMin,	mPitchMax;

				PxReal					mGamepadPitchInc, mGamepadYawInc;
				PxReal					mGamepadForwardInc, mGamepadLateralInc;
				PxReal					mSensibility;

				bool					mFwd,mBwd,mLeft,mRight,mKeyShiftDown;

				PxReal					mRunningSpeed;
				PxReal					mWalkingSpeed;
	private:
				SampleCustomGravityCameraController& operator=(const SampleCustomGravityCameraController&);

};