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//
// Redistribution and use in source and binary forms, with or without
// modification, are permitted provided that the following conditions
// are met:
// * Redistributions of source code must retain the above copyright
// notice, this list of conditions and the following disclaimer.
// * Redistributions in binary form must reproduce the above copyright
// notice, this list of conditions and the following disclaimer in the
// documentation and/or other materials provided with the distribution.
// * Neither the name of NVIDIA CORPORATION nor the names of its
// contributors may be used to endorse or promote products derived
// from this software without specific prior written permission.
//
// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ``AS IS'' AND ANY
// EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
// IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
// PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
// CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
// EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
// PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
// PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
// OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
//
// Copyright (c) 2008-2018 NVIDIA Corporation. All rights reserved.
// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.
// Copyright (c) 2001-2004 NovodeX AG. All rights reserved.
#include "SampleBridges.h"
#include "SampleUtils.h"
#include "PxPhysicsAPI.h"
#include "SampleAllocatorSDKClasses.h"
#include "SampleBridgesInputEventIds.h"
#ifdef CCT_ON_BRIDGES
#include "KinematicPlatform.h"
#include "SampleCCTActor.h"
#include "SampleCCTCameraController.h"
extern const char* gPlankName;
extern const char* gPlatformName;
#endif
#include <SamplePlatform.h>
#include <SampleUserInput.h>
#include <SampleUserInputIds.h>
#include <SampleUserInputDefines.h>
using namespace SampleRenderer;
using namespace SampleFramework;
///////////////////////////////////////////////////////////////////////////////
void SampleBridges::collectInputEvents(std::vector<const InputEvent*>& inputEvents)
{
PhysXSample::collectInputEvents(inputEvents);
getApplication().getPlatform()->getSampleUserInput()->unregisterInputEvent(VARIABLE_TIMESTEP);
//digital keyboard events
DIGITAL_INPUT_EVENT_DEF(RETRY, WKEY_R, XKEY_R, X1KEY_R, PS3KEY_R, PS4KEY_R, AKEY_UNKNOWN, OSXKEY_R, IKEY_UNKNOWN, LINUXKEY_R, WIIUKEY_UNKNOWN);
DIGITAL_INPUT_EVENT_DEF(TELEPORT, WKEY_T, XKEY_T, X1KEY_T, PS3KEY_T, PS4KEY_T, AKEY_UNKNOWN, OSXKEY_T, IKEY_UNKNOWN, LINUXKEY_T, WIIUKEY_UNKNOWN);
DIGITAL_INPUT_EVENT_DEF(CAMERA_LINK, WKEY_X, XKEY_X, X1KEY_X, PS3KEY_X, PS4KEY_X, AKEY_UNKNOWN, OSXKEY_X, IKEY_UNKNOWN, LINUXKEY_X, WIIUKEY_UNKNOWN);
DIGITAL_INPUT_EVENT_DEF(DEBUG_RENDER, WKEY_J, XKEY_J, X1KEY_J, PS3KEY_J, PS4KEY_J, AKEY_UNKNOWN, OSXKEY_J, IKEY_UNKNOWN, LINUXKEY_J, WIIUKEY_UNKNOWN);
// gamepad events
DIGITAL_INPUT_EVENT_DEF(RETRY, GAMEPAD_DIGI_LEFT, GAMEPAD_DIGI_LEFT, GAMEPAD_DIGI_LEFT, GAMEPAD_DIGI_LEFT, GAMEPAD_DIGI_LEFT, AKEY_UNKNOWN, OSXKEY_UNKNOWN, IKEY_UNKNOWN, LINUXKEY_UNKNOWN, GAMEPAD_DIGI_LEFT);
DIGITAL_INPUT_EVENT_DEF(TELEPORT, GAMEPAD_DIGI_RIGHT, GAMEPAD_DIGI_RIGHT, GAMEPAD_DIGI_RIGHT, GAMEPAD_DIGI_RIGHT, GAMEPAD_DIGI_RIGHT, AKEY_UNKNOWN, OSXKEY_UNKNOWN, IKEY_UNKNOWN, LINUXKEY_UNKNOWN, GAMEPAD_DIGI_RIGHT);
DIGITAL_INPUT_EVENT_DEF(CAMERA_LINK, GAMEPAD_DIGI_DOWN, GAMEPAD_DIGI_DOWN, GAMEPAD_DIGI_DOWN, GAMEPAD_DIGI_DOWN, GAMEPAD_DIGI_DOWN, AKEY_UNKNOWN, OSXKEY_UNKNOWN, IKEY_UNKNOWN, LINUXKEY_UNKNOWN, GAMEPAD_DIGI_DOWN);
//touch events
TOUCH_INPUT_EVENT_DEF(RETRY, "Retry", ABUTTON_5, IBUTTON_5);
TOUCH_INPUT_EVENT_DEF(TELEPORT, "Teleport", ABUTTON_6, IBUTTON_6);
TOUCH_INPUT_EVENT_DEF(CAMERA_CROUCH, "Crouch", ABUTTON_7, IBUTTON_7);
TOUCH_INPUT_EVENT_DEF(CAMERA_JUMP, "Jump", AQUICK_BUTTON_1, IQUICK_BUTTON_1);
}
PxU32 SampleBridges::getDebugObjectTypes() const
{
return DEBUG_OBJECT_BOX | DEBUG_OBJECT_SPHERE | DEBUG_OBJECT_CAPSULE | DEBUG_OBJECT_CONVEX;
}
void SampleBridges::onDigitalInputEvent(const InputEvent& ie, bool val)
{
switch (ie.m_Id)
{
case RETRY:
{
if(val)
{
#ifdef CCT_ON_BRIDGES
mActor->reset();
mCCTCamera->setView(0,0);
#endif
}
}
break;
case TELEPORT:
{
if(val)
{
#ifdef CCT_ON_BRIDGES
if(mCurrentPlatform==0xffffffff)
mCurrentPlatform = 0;
else
{
mCurrentPlatform++;
if(mCurrentPlatform==mPlatformManager.getNbPlatforms())
mCurrentPlatform = 0;
}
const KinematicPlatform* platform = mPlatformManager.getPlatforms()[mCurrentPlatform];
const float y = 3.0f;
#ifdef PLATFORMS_AS_OBSTACLES
mActor->teleport(platform->getRenderPose().p+PxVec3(0.0f, y, 0.0f));
#else
mActor->teleport(platform->getPhysicsPose().p+PxVec3(0.0f, y, 0.0f));
#endif
#endif
}
}
break;
case CAMERA_LINK:
{
if(val)
{
#ifdef CCT_ON_BRIDGES
mCCTCamera->setCameraLinkToPhysics(!mCCTCamera->getCameraLinkToPhysics());
#endif
}
}
break;
case DEBUG_RENDER:
{
if(val)
mEnableCCTDebugRender = !mEnableCCTDebugRender;
}
}
PhysXSample::onDigitalInputEvent(ie,val);
}
///////////////////////////////////////////////////////////////////////////////
static PxFilterFlags SampleBridgesFilterShader( PxFilterObjectAttributes attributes0, PxFilterData filterData0,
PxFilterObjectAttributes attributes1, PxFilterData filterData1,
PxPairFlags& pairFlags, const void* constantBlock, PxU32 constantBlockSize)
{
pairFlags = PxPairFlag::eCONTACT_DEFAULT;
return PxFilterFlags();
}
///////////////////////////////////////////////////////////////////////////////
void SampleBridges::customizeSceneDesc(PxSceneDesc& sceneDesc)
{
sceneDesc.filterShader = SampleBridgesFilterShader;
sceneDesc.flags |= PxSceneFlag::eREQUIRE_RW_LOCK;
}
///////////////////////////////////////////////////////////////////////////////
#ifdef CCT_ON_BRIDGES
void SampleBridges::onShapeHit(const PxControllerShapeHit& hit)
{
defaultCCTInteraction(hit);
}
PxControllerBehaviorFlags SampleBridges::getBehaviorFlags(const PxShape& shape, const PxActor& actor)
{
const char* actorName = actor.getName();
#ifdef PLATFORMS_AS_OBSTACLES
PX_ASSERT(actorName!=gPlatformName); // PT: in this mode we should have filtered out those guys already
#endif
// PT: ride on planks
if(actorName==gPlankName)
return PxControllerBehaviorFlag::eCCT_CAN_RIDE_ON_OBJECT;
// PT: ride & slide on platforms
if(actorName==gPlatformName)
return PxControllerBehaviorFlag::eCCT_CAN_RIDE_ON_OBJECT|PxControllerBehaviorFlag::eCCT_SLIDE;
return PxControllerBehaviorFlags(0);
}
PxControllerBehaviorFlags SampleBridges::getBehaviorFlags(const PxController&)
{
return PxControllerBehaviorFlags(0);
}
PxControllerBehaviorFlags SampleBridges::getBehaviorFlags(const PxObstacle&)
{
return PxControllerBehaviorFlag::eCCT_CAN_RIDE_ON_OBJECT|PxControllerBehaviorFlag::eCCT_SLIDE;
}
PxQueryHitType::Enum SampleBridges::preFilter(const PxFilterData& filterData, const PxShape* shape, const PxRigidActor* actor, PxHitFlags& queryFlags)
{
#ifdef PLATFORMS_AS_OBSTACLES
const char* actorName = shape->getActor()->getName();
if(actorName==gPlatformName)
return PxQueryHitType::eNONE;
#endif
return PxQueryHitType::eBLOCK;
}
PxQueryHitType::Enum SampleBridges::postFilter(const PxFilterData& filterData, const PxQueryHit& hit)
{
return PxQueryHitType::eBLOCK;
}
#endif
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