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//
// Redistribution and use in source and binary forms, with or without
// modification, are permitted provided that the following conditions
// are met:
// * Redistributions of source code must retain the above copyright
// notice, this list of conditions and the following disclaimer.
// * Redistributions in binary form must reproduce the above copyright
// notice, this list of conditions and the following disclaimer in the
// documentation and/or other materials provided with the distribution.
// * Neither the name of NVIDIA CORPORATION nor the names of its
// contributors may be used to endorse or promote products derived
// from this software without specific prior written permission.
//
// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ``AS IS'' AND ANY
// EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
// IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
// PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
// CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
// EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
// PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
// PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
// OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
//
// Copyright (c) 2008-2018 NVIDIA Corporation. All rights reserved.
// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.
// Copyright (c) 2001-2004 NovodeX AG. All rights reserved.
#ifndef SAMPLE_BRIDGES_H
#define SAMPLE_BRIDGES_H
#include "PhysXSample.h"
#include "PxSimulationEventCallback.h"
#include "SampleBridgesSettings.h"
#include "KinematicPlatform.h"
#ifdef CCT_ON_BRIDGES
#include "characterkinematic/PxController.h"
#include "characterkinematic/PxControllerBehavior.h"
#endif
#ifdef PLATFORMS_AS_OBSTACLES
#include "characterkinematic/PxControllerObstacles.h"
#endif
namespace physx
{
class PxJoint;
class PxParticleBase;
#ifdef CCT_ON_BRIDGES
class PxControllerManager;
#endif
}
#ifdef CCT_ON_BRIDGES
class SampleCCTCameraController;
class ControlledActor;
#endif
class RenderParticleSystemActor;
class SampleBridges : public PhysXSample
#ifdef CCT_ON_BRIDGES
, public PxUserControllerHitReport, public PxControllerBehaviorCallback, public PxQueryFilterCallback
#endif
{
public:
SampleBridges(PhysXSampleApplication& app);
virtual ~SampleBridges();
///////////////////////////////////////////////////////////////////////////////
// Implements RAWImportCallback
virtual void newMesh(const RAWMesh&);
virtual void newShape(const RAWShape&);
///////////////////////////////////////////////////////////////////////////////
// Implements SampleApplication
virtual void onInit();
virtual void onInit(bool restart) { onInit(); }
virtual void onShutdown();
virtual void onTickPreRender(float dtime);
virtual void onTickPostRender(float dtime);
virtual void onDigitalInputEvent(const SampleFramework::InputEvent& , bool val);
///////////////////////////////////////////////////////////////////////////////
// Implements PhysXSampleApplication
virtual void helpRender(PxU32 x, PxU32 y, PxU8 textAlpha);
virtual void descriptionRender(PxU32 x, PxU32 y, PxU8 textAlpha);
virtual void customizeSample(SampleSetup&);
virtual void customizeSceneDesc(PxSceneDesc&);
virtual void customizeRender();
virtual void onSubstep(float dtime);
virtual void collectInputEvents(std::vector<const SampleFramework::InputEvent*>& inputEvents);
virtual PxU32 getDebugObjectTypes() const;
///////////////////////////////////////////////////////////////////////////////
#ifdef CCT_ON_BRIDGES
// Implements PxUserControllerHitReport
virtual void onShapeHit(const PxControllerShapeHit& hit);
virtual void onControllerHit(const PxControllersHit& hit) {}
virtual void onObstacleHit(const PxControllerObstacleHit& hit) {}
// Implements PxControllerBehaviorCallback
virtual PxControllerBehaviorFlags getBehaviorFlags(const PxShape& shape, const PxActor& actor);
virtual PxControllerBehaviorFlags getBehaviorFlags(const PxController& controller);
virtual PxControllerBehaviorFlags getBehaviorFlags(const PxObstacle& obstacle);
// Implements PxQueryFilterCallback
virtual PxQueryHitType::Enum preFilter(const PxFilterData& filterData, const PxShape* shape, const PxRigidActor* actor, PxHitFlags& queryFlags);
virtual PxQueryHitType::Enum postFilter(const PxFilterData& filterData, const PxQueryHit& hit);
#endif
private:
#ifdef CCT_ON_BRIDGES
SampleCCTCameraController* mCCTCamera;
ControlledActor* mActor;
PxControllerManager* mControllerManager;
PxExtendedVec3 mControllerInitialPosition;
#endif
#ifdef PLATFORMS_AS_OBSTACLES
PxObstacleContext* mObstacleContext;
PxBoxObstacle* mBoxObstacles;
#endif
PxReal mGlobalScale;
std::vector<PxJoint*> mJoints;
KinematicPlatformManager mPlatformManager;
PxU32 mCurrentPlatform;
PxF32 mElapsedRenderTime;
RenderMaterial* mRockMaterial;
RenderMaterial* mWoodMaterial;
RenderMaterial* mPlatformMaterial;
PxRigidActor* mBomb;
PxReal mBombTimer;
PxReal mWaterY;
bool mMustResync;
bool mEnableCCTDebugRender;
#ifdef PLATFORMS_AS_OBSTACLES
void updateRenderPlatforms(float dtime);
#endif
};
#endif
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