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// This code contains NVIDIA Confidential Information and is disclosed to you
// under a form of NVIDIA software license agreement provided separately to you.
//
// Notice
// NVIDIA Corporation and its licensors retain all intellectual property and
// proprietary rights in and to this software and related documentation and
// any modifications thereto. Any use, reproduction, disclosure, or
// distribution of this software and related documentation without an express
// license agreement from NVIDIA Corporation is strictly prohibited.
//
// ALL NVIDIA DESIGN SPECIFICATIONS, CODE ARE PROVIDED "AS IS.". NVIDIA MAKES
// NO WARRANTIES, EXPRESSED, IMPLIED, STATUTORY, OR OTHERWISE WITH RESPECT TO
// THE MATERIALS, AND EXPRESSLY DISCLAIMS ALL IMPLIED WARRANTIES OF NONINFRINGEMENT,
// MERCHANTABILITY, AND FITNESS FOR A PARTICULAR PURPOSE.
//
// Information and code furnished is believed to be accurate and reliable.
// However, NVIDIA Corporation assumes no responsibility for the consequences of use of such
// information or for any infringement of patents or other rights of third parties that may
// result from its use. No license is granted by implication or otherwise under any patent
// or patent rights of NVIDIA Corporation. Details are subject to change without notice.
// This code supersedes and replaces all information previously supplied.
// NVIDIA Corporation products are not authorized for use as critical
// components in life support devices or systems without express written approval of
// NVIDIA Corporation.
//
// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved.
// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.
// Copyright (c) 2001-2004 NovodeX AG. All rights reserved.
#include "foundation/PxAssert.h"
#include "RendererConfig.h"
#include "SampleCommandLine.h"
#include "RendererMemoryMacros.h"
#include "SampleAllocator.h"
#include "PhysXSampleApplication.h"
#include "PxTkFile.h"
using namespace SampleFramework;
#if defined(RENDERER_ANDROID)
#include "SamplePlatform.h"
struct android_app;
static android_app* gState;
#endif
#if defined(RENDERER_IOS) || defined(RENDERER_PS3) || defined(RENDERER_MACOSX)
// IOS does not easily support instrumenting the event
// loop like other OSs. Therefore for IOS the (input) event loop
// and the game loop stay for it in the same thread.
//
// PS3 reports a warning when a thread is starved. This happens
// when gApp tries to start but then needs to wait until the main loop
// yields. One consequence of this is that the inputs are polled from
// the main loop before they have been initialized.
//
// MACOSX non-deterministically crashed with one thread ran
// SampleRenderer::createGLView (renderer initialization)
// and the other SampleRenderer::emitEvents (processing ESC key event).
// Apparently connecting the glView to the window interfers with
// OSX event processing for some reason.
#define SEPARATE_EVENT_LOOP 0
#else
#define SEPARATE_EVENT_LOOP 1
#endif
static PhysXSampleApplication* gApp = NULL;
static SampleSetup gSettings;
static SampleCommandLine* gSampleCommandLine = NULL;
void mainInitialize()
{
PX_ASSERT(gSampleCommandLine);
const SampleCommandLine& cmdline = *gSampleCommandLine;
initSampleAllocator();
gApp = SAMPLE_NEW(PhysXSampleApplication)(cmdline);
gApp->customizeSample(gSettings);
#if defined(RENDERER_ANDROID)
/* We need to register event handling callbacks and process events, while window is not yet shown. */
if(!SamplePlatform::platform()->preOpenWindow(gState))
{
LOG_INFO("SampleMain", "CMD/Input handlers registration failed. Exiting.");
return;
}
while(!SamplePlatform::platform()->isOpen())
{
SamplePlatform::platform()->update();
}
#endif
if (gApp->isOpen())
gApp->close();
gApp->open(gSettings.mWidth, gSettings.mHeight, gSettings.mName, gSettings.mFullscreen);
#if SEPARATE_EVENT_LOOP
gApp->start(Ps::Thread::getDefaultStackSize());
#else
if(gApp->isOpen()) gApp->onOpen();
#endif
}
void mainTerminate()
{
DELETESINGLE(gApp);
DELETESINGLE(gSampleCommandLine);
releaseSampleAllocator();
}
bool mainContinue()
{
if (gApp->isOpen() && !gApp->isCloseRequested())
{
if(gApp->getInputMutex().trylock())
{
gApp->handleMouseVisualization();
gApp->doInput();
gApp->update();
#if !SEPARATE_EVENT_LOOP
gApp->updateEngine();
#endif
gApp->getInputMutex().unlock();
}
Ps::Thread::yield();
#if defined(RENDERER_ANDROID)
if (SamplePlatform::platform()->isOpen())
return true;
#else
return true;
#endif
}
#if SEPARATE_EVENT_LOOP
gApp->signalQuit();
gApp->waitForQuit();
#else
if (gApp->isOpen() || gApp->isCloseRequested())
gApp->close();
#endif
return false;
}
void mainLoop()
{
while(mainContinue());
}
#if defined(RENDERER_ANDROID)
extern "C" void android_main(struct android_app* state)
{
gState = state;
const char* argv[] = { "dummy", 0 };
gSampleCommandLine = new SampleCommandLine(1, argv);
mainInitialize();
const char* argFilePath = getSampleMediaFilename("user/androidCmdLine.cfg");
File* argFp = NULL;
physx::shdfnd::fopen_s(&argFp, argFilePath, "r");
if (argFp)
{
fclose(argFp);
SampleCommandLine pvdCmdline(1, argv, argFilePath);
gApp->setPvdParams(pvdCmdline);
}
mainLoop();
mainTerminate();
exit(0);
/* Will not return return code, because NDK's native_app_glue declares this function to return nothing. Too bad. */
}
#elif defined(RENDERER_IOS)
#include "ios/IosSamplePlatform.h"
int main(int argc, const char *const* argv)
{
gSampleCommandLine = new SampleCommandLine((unsigned int)argc, argv);
SampleFramework::createApplication(mainInitialize, mainContinue, mainTerminate);
return 0;
}
#elif PX_XBOXONE
namespace SampleFramework
{
void createApplication(void (*initializeFunc)(), bool (*updateFunc)(), void (*terminateFunc)(), SampleCommandLine*& commandLine);
}
int main(Platform::Array<Platform::String^>^ args)
{
SampleFramework::createApplication(mainInitialize, mainContinue, mainTerminate, gSampleCommandLine);
return 0;
}
#elif defined(RENDERER_WINDOWS)
int main()
{
gSampleCommandLine = new SampleCommandLine(GetCommandLineA());
mainInitialize();
mainLoop();
mainTerminate();
return 0;
}
#elif defined(RENDERER_XBOX360)
int main()
{
const char *argv[32];
int argc = 0;
volatile LPSTR commandLineString;
commandLineString = GetCommandLine(); // xbox call to get command line argument string
//skip directly modify the process's share command line string ,in case that it be used in elsewhere
size_t len = strlen(commandLineString);
LPSTR cmdString = (LPSTR)alloca(len+1);
memcpy(cmdString, commandLineString,len);
cmdString[len] = '\0';
/* first pull out the application name argv[0] */
argv[argc] = strtok(cmdString, " ");
/* pull out the other args */
while (argv[argc] != NULL)
{
argc++;
argv[argc] = strtok(NULL, " ");
}
gSampleCommandLine = new SampleCommandLine(argc, argv);
mainInitialize();
mainLoop();
mainTerminate();
return 0;
}
#elif defined(RENDERER_PS3) || defined(RENDERER_PS4)
int main(int argc, char** argv)
{
gSampleCommandLine = new SampleCommandLine((unsigned int)argc, argv);
mainInitialize();
mainLoop();
mainTerminate();
return 0;
}
#elif defined(RENDERER_LINUX)
int main(int argc, const char *const* argv)
{
char* commandString = NULL;
PxU32 commandLen = 0;
const char* specialCommand = "--noXterm";
const char* xtermCommand = "xterm -e ";
bool foundSpecial = false;
for(PxU32 i = 0; i < (PxU32)argc; i++)
{
foundSpecial = foundSpecial || (::strncmp(argv[i], specialCommand, ::strlen(specialCommand)) == 0);
commandLen += ::strlen(argv[i]);
}
// extend command line if not chosen differently
// and start again with terminal as parent
if(!foundSpecial)
{
// increase size by new commands, spaces between commands and string terminator
commandLen += ::strlen(xtermCommand) + ::strlen(specialCommand) + argc + 3;
commandString = (char*)::malloc(commandLen * sizeof(char));
::strcpy(commandString, xtermCommand);
for(PxU32 i = 0; i < (PxU32)argc; i++)
{
::strcat(commandString, argv[i]);
::strcat(commandString, " ");
}
::strcat(commandString, specialCommand);
int ret = ::system(commandString);
::free(commandString);
if(ret < 0)
shdfnd::printFormatted("Failed to run %s! If xterm is missing, try running with this parameter: %s\n", argv[0], specialCommand);
}
else
{
gSampleCommandLine = new SampleCommandLine((unsigned int)(argc), argv);
mainInitialize();
mainLoop();
mainTerminate();
}
return 0;
}
#else
int main(int argc, const char *const* argv)
{
gSampleCommandLine = new SampleCommandLine((unsigned int)argc, argv);
mainInitialize();
mainLoop();
mainTerminate();
return 0;
}
#endif
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