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//
// Redistribution and use in source and binary forms, with or without
// modification, are permitted provided that the following conditions
// are met:
//  * Redistributions of source code must retain the above copyright
//    notice, this list of conditions and the following disclaimer.
//  * Redistributions in binary form must reproduce the above copyright
//    notice, this list of conditions and the following disclaimer in the
//    documentation and/or other materials provided with the distribution.
//  * Neither the name of NVIDIA CORPORATION nor the names of its
//    contributors may be used to endorse or promote products derived
//    from this software without specific prior written permission.
//
// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ``AS IS'' AND ANY
// EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
// IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
// PURPOSE ARE DISCLAIMED.  IN NO EVENT SHALL THE COPYRIGHT OWNER OR
// CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
// EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
// PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
// PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
// OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
//
// Copyright (c) 2008-2018 NVIDIA Corporation. All rights reserved.
// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.
// Copyright (c) 2001-2004 NovodeX AG. All rights reserved.  

#ifndef SAMPLE_INPUT_MAPPING_ASSET_H
#define SAMPLE_INPUT_MAPPING_ASSET_H

#include <SampleUserInput.h>
#include <ODBlock.h>
#include "SampleAllocator.h"

class SampleInputMappingAsset : public SampleAllocateable
{	
public:
	SampleInputMappingAsset(SampleFramework::File* file, const char *path, bool empty,PxU32 userInputCS, PxU32 inputEventCS);
	virtual ~SampleInputMappingAsset(void);
	
	virtual bool isOk(void) const;

	const SampleFramework::T_SampleInputData& getSampleInputData() const { return mSampleInputData; }

	void	addMapping(const char* uiName, const char* ieName);
	void	saveMappings();

private:
	void loadData(ODBlock* odsSettings);	
	bool createNewFile(bool rewriteFile);
	bool checksumCheck();

private:
	SampleFramework::T_SampleInputData mSampleInputData;
	ODBlock*				mSettingsBlock;
	ODBlock*				mMapping;
	SampleFramework::File*	mFile;
	const char*				mPath;
	bool					mIsOk;
	PxU32					mUserInputCS;
	PxU32					mInputEventCS;
};	

#endif