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// This code contains NVIDIA Confidential Information and is disclosed to you
// under a form of NVIDIA software license agreement provided separately to you.
//
// Notice
// NVIDIA Corporation and its licensors retain all intellectual property and
// proprietary rights in and to this software and related documentation and
// any modifications thereto. Any use, reproduction, disclosure, or
// distribution of this software and related documentation without an express
// license agreement from NVIDIA Corporation is strictly prohibited.
//
// ALL NVIDIA DESIGN SPECIFICATIONS, CODE ARE PROVIDED "AS IS.". NVIDIA MAKES
// NO WARRANTIES, EXPRESSED, IMPLIED, STATUTORY, OR OTHERWISE WITH RESPECT TO
// THE MATERIALS, AND EXPRESSLY DISCLAIMS ALL IMPLIED WARRANTIES OF NONINFRINGEMENT,
// MERCHANTABILITY, AND FITNESS FOR A PARTICULAR PURPOSE.
//
// Information and code furnished is believed to be accurate and reliable.
// However, NVIDIA Corporation assumes no responsibility for the consequences of use of such
// information or for any infringement of patents or other rights of third parties that may
// result from its use. No license is granted by implication or otherwise under any patent
// or patent rights of NVIDIA Corporation. Details are subject to change without notice.
// This code supersedes and replaces all information previously supplied.
// NVIDIA Corporation products are not authorized for use as critical
// components in life support devices or systems without express written approval of
// NVIDIA Corporation.
//
// Copyright (c) 2008-2018 NVIDIA Corporation. All rights reserved.
// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.
// Copyright (c) 2001-2004 NovodeX AG. All rights reserved.
#ifndef SAMPLE_CONSOLE_H
#define SAMPLE_CONSOLE_H
#include "common/PxPhysXCommonConfig.h"
#include "RendererColor.h"
#include "RendererWindow.h"
#include "SampleAllocator.h"
#include <SampleUserInput.h>
#include <SamplePlatform.h>
#define CONSOLE_KEY 222
#define CONSOLE_MAX_COL 80
#define CONSOLE_MAX_ROW 200
#define CONSOLE_MAX_HIST 30
namespace SampleRenderer
{
class Renderer;
}
struct ConsoleRow : public SampleAllocateable
{
SampleRenderer::RendererColor mColor;
char mText[CONSOLE_MAX_COL];
};
#define CONSOLE_MAX_COMMAND_LENGTH 48
#define CONSOLE_MAX_COMMAND_NB 256
class Console;
struct ConsoleCommand : public SampleAllocateable
{
char fullcmd[CONSOLE_MAX_COMMAND_LENGTH];
void (*function)(Console* console, const char* text, void* user_data);
struct ConsoleCommand* next;
};
enum ConsoleInputKey
{
CONSOLE_KEY_PRIOR,
CONSOLE_KEY_NEXT,
CONSOLE_KEY_UP,
CONSOLE_KEY_DOWN,
};
class Console : public SampleAllocateable
{
public:
Console(SampleFramework::SamplePlatform* plt);
~Console();
bool render(SampleRenderer::Renderer* rnd);
void onKeyDown(SampleFramework::SampleUserInput::KeyCode keyCode, PxU32 param);
void onDigitalInputEvent(const SampleFramework::InputEvent& ie, bool val);
void collectInputEvents(std::vector<const SampleFramework::InputEvent*>& inputEvents);
void out(const char* string);
void addCmd(const char* full_cmd, void (*function)(Console*, const char*, void*));
void clear();
void setPrompt(const char* text);
bool isActive() const { return mIsActive; }
void setActive(bool b) { mIsActive = b; }
void setUserData(void* userData) { mUserData = userData; }
static void BasicCmdexit(Console* console, const char* text, void* user_data);
static void BasicCmdcls(Console* console, const char* text, void* user_data);
static void BasicCmdSetPrompt(Console* console, const char* text, void* user_data);
static void BasicCmdcmdlist(Console* console, const char* text, void* user_data);
static void BasicCmdcmdhist(Console* console, const char* text, void* user_data);
private:
char mCmdhist[CONSOLE_MAX_HIST][CONSOLE_MAX_COL];
long mNewcmd;
long mNumcmdhist;
long mCurcmd;
long mNbCmds;
ConsoleCommand* mCmds[CONSOLE_MAX_COMMAND_NB];
void* mUserData;
ConsoleRow mBuffer[CONSOLE_MAX_ROW];
char mPrompt[256];
char mLastChar[2];
PxI32 mViewBottom;
PxI32 mNewline;
PxI32 mCol;
bool mIsActive;
// Internal methods
void cmdClear();
void advance();
void resetCol();
void process();
void in(PxU32 wparam);
void cmdHistory();
bool execCmd(const char* cmd, const char* param);
void destroy();
bool findBestCommand(char* best_command, const char* text, PxU32& tabIndex) const;
};
#endif
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