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// This code contains NVIDIA Confidential Information and is disclosed to you
// under a form of NVIDIA software license agreement provided separately to you.
//
// Notice
// NVIDIA Corporation and its licensors retain all intellectual property and
// proprietary rights in and to this software and related documentation and
// any modifications thereto. Any use, reproduction, disclosure, or
// distribution of this software and related documentation without an express
// license agreement from NVIDIA Corporation is strictly prohibited.
//
// ALL NVIDIA DESIGN SPECIFICATIONS, CODE ARE PROVIDED "AS IS.". NVIDIA MAKES
// NO WARRANTIES, EXPRESSED, IMPLIED, STATUTORY, OR OTHERWISE WITH RESPECT TO
// THE MATERIALS, AND EXPRESSLY DISCLAIMS ALL IMPLIED WARRANTIES OF NONINFRINGEMENT,
// MERCHANTABILITY, AND FITNESS FOR A PARTICULAR PURPOSE.
//
// Information and code furnished is believed to be accurate and reliable.
// However, NVIDIA Corporation assumes no responsibility for the consequences of use of such
// information or for any infringement of patents or other rights of third parties that may
// result from its use. No license is granted by implication or otherwise under any patent
// or patent rights of NVIDIA Corporation. Details are subject to change without notice.
// This code supersedes and replaces all information previously supplied.
// NVIDIA Corporation products are not authorized for use as critical
// components in life support devices or systems without express written approval of
// NVIDIA Corporation.
//
// Copyright (c) 2008-2018 NVIDIA Corporation. All rights reserved.
// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.
// Copyright (c) 2001-2004 NovodeX AG. All rights reserved.  

#ifndef SAMPLE_CONSOLE_H
#define SAMPLE_CONSOLE_H

#include "common/PxPhysXCommonConfig.h"
#include "RendererColor.h"
#include "RendererWindow.h"
#include "SampleAllocator.h"
#include <SampleUserInput.h>
#include <SamplePlatform.h>

	#define CONSOLE_KEY			222
	#define CONSOLE_MAX_COL		80
	#define CONSOLE_MAX_ROW		200
	#define CONSOLE_MAX_HIST	30


namespace SampleRenderer
{
	class Renderer;
}

	struct ConsoleRow : public SampleAllocateable
	{
		SampleRenderer::RendererColor	mColor;
		char							mText[CONSOLE_MAX_COL];
	};

	#define CONSOLE_MAX_COMMAND_LENGTH		48
	#define	CONSOLE_MAX_COMMAND_NB			256
	class Console;
	struct ConsoleCommand : public SampleAllocateable
	{
		char	fullcmd[CONSOLE_MAX_COMMAND_LENGTH];
		void	(*function)(Console* console, const char* text, void* user_data);
		struct ConsoleCommand* next;
	};

	enum ConsoleInputKey
	{
		CONSOLE_KEY_PRIOR,
		CONSOLE_KEY_NEXT,

		CONSOLE_KEY_UP,
		CONSOLE_KEY_DOWN,
	};

	class Console : public SampleAllocateable
	{
		public:
								Console(SampleFramework::SamplePlatform* plt);
								~Console();

				bool			render(SampleRenderer::Renderer* rnd);
				void			onKeyDown(SampleFramework::SampleUserInput::KeyCode keyCode, PxU32 param);
				void			onDigitalInputEvent(const SampleFramework::InputEvent& ie, bool val);
				void			collectInputEvents(std::vector<const SampleFramework::InputEvent*>& inputEvents);
				void			out(const char* string);
				void			addCmd(const char* full_cmd, void (*function)(Console*, const char*, void*));

				void			clear();
				void			setPrompt(const char* text);

				bool			isActive()				const	{ return mIsActive;		}
				void			setActive(bool b)				{ mIsActive = b;		}
				void			setUserData(void* userData)		{ mUserData = userData;	}


		static void				BasicCmdexit(Console* console, const char* text, void* user_data);
		static void				BasicCmdcls(Console* console, const char* text, void* user_data);
		static void				BasicCmdSetPrompt(Console* console, const char* text, void* user_data);
		static void				BasicCmdcmdlist(Console* console, const char* text, void* user_data);
		static void				BasicCmdcmdhist(Console* console, const char* text, void* user_data);


		private:
				char			mCmdhist[CONSOLE_MAX_HIST][CONSOLE_MAX_COL];
				long			mNewcmd;
				long			mNumcmdhist;
				long			mCurcmd;
				long			mNbCmds;
				ConsoleCommand*	mCmds[CONSOLE_MAX_COMMAND_NB];
				void*			mUserData;

				ConsoleRow		mBuffer[CONSOLE_MAX_ROW];
				char			mPrompt[256];
				char			mLastChar[2];
				PxI32			mViewBottom;
				PxI32			mNewline;
				PxI32			mCol;
				bool			mIsActive;

		// Internal methods
				void			cmdClear();
				void			advance();
				void			resetCol();
				void			process();
				void			in(PxU32 wparam);
				void			cmdHistory();
				bool			execCmd(const char* cmd, const char* param);
				void			destroy();
				bool			findBestCommand(char* best_command, const char* text, PxU32& tabIndex)	const;

	};

#endif