aboutsummaryrefslogtreecommitdiff
path: root/PhysX_3.4/Samples/SampleBase/SampleCamera.h
blob: fd21cfcb7fd9dad27cb494cc5c67709916cbfd3d (plain) (blame)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
//
// Redistribution and use in source and binary forms, with or without
// modification, are permitted provided that the following conditions
// are met:
//  * Redistributions of source code must retain the above copyright
//    notice, this list of conditions and the following disclaimer.
//  * Redistributions in binary form must reproduce the above copyright
//    notice, this list of conditions and the following disclaimer in the
//    documentation and/or other materials provided with the distribution.
//  * Neither the name of NVIDIA CORPORATION nor the names of its
//    contributors may be used to endorse or promote products derived
//    from this software without specific prior written permission.
//
// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ``AS IS'' AND ANY
// EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
// IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
// PURPOSE ARE DISCLAIMED.  IN NO EVENT SHALL THE COPYRIGHT OWNER OR
// CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
// EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
// PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
// PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
// OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
//
// Copyright (c) 2008-2018 NVIDIA Corporation. All rights reserved.
// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.
// Copyright (c) 2001-2004 NovodeX AG. All rights reserved.  

#ifndef SAMPLE_CAMERA_H
#define SAMPLE_CAMERA_H

#include "SampleAllocator.h"
#include "RendererProjection.h"
#include "foundation/PxPlane.h"

	class RenderPhysX3Debug;

	struct Viewport : public SampleAllocateable
	{
				Viewport() : mClientWidth(0), mClientHeight(0), mWindowWidth(0), mWindowHeight(0)	{}

		PxU32	mClientWidth;
		PxU32	mClientHeight;
		PxU32	mWindowWidth;
		PxU32	mWindowHeight;

		PX_FORCE_INLINE	PxReal	computeRatio()	const	{ return PxReal(mWindowWidth)/PxReal(mWindowHeight);	}
	};

	enum PlaneAABBCode
	{
		PLANEAABB_EXCLUSION,
		PLANEAABB_INTERSECT,
		PLANEAABB_INCLUSION
	};

	class Camera : public SampleAllocateable
	{
		public:
													Camera();
													~Camera();

		///////////////////////////////////////////////////////////////////////////////

		// Projection part

		PX_FORCE_INLINE	PxReal						getFOV()			const	{ return mFOV;						}
		PX_FORCE_INLINE	PxReal						getNearPlane()		const	{ return mNearPlane;				}
		PX_FORCE_INLINE	PxReal						getFarPlane()		const	{ return mFarPlane;					}
		PX_FORCE_INLINE	PxU32						getScreenWidth()	const	{ return mViewport.mClientWidth;	}
		PX_FORCE_INLINE	PxU32						getScreenHeight()	const	{ return mViewport.mClientHeight;	}

		PX_FORCE_INLINE	void						setFOV(PxReal fov)			{ mFOV			= fov;	mDirtyProj = true;	}
		PX_FORCE_INLINE	void						setNearPlane(PxReal d)		{ mNearPlane	= d;	mDirtyProj = true;	}
		PX_FORCE_INLINE	void						setFarPlane(PxReal d)		{ mFarPlane		= d;	mDirtyProj = true;	}
		PX_FORCE_INLINE	void						setScreenSize(PxU32 clientWidth, PxU32 clientHeight, PxU32 windowWidth, PxU32 windowHeight)
													{
														mViewport.mClientWidth	= clientWidth;
														mViewport.mClientHeight	= clientHeight;
														mViewport.mWindowWidth	= windowWidth;
														mViewport.mWindowHeight	= windowHeight;
														mDirtyProj				= true;
													}

		PX_FORCE_INLINE	const SampleRenderer::RendererProjection&
													getProjMatrix()		const
													{
														if(mDirtyProj)
															const_cast<Camera*>(this)->updateInternals();

														return mProjMatrix;
													}

		///////////////////////////////////////////////////////////////////////////////

		// View part

		PX_FORCE_INLINE	const PxVec3&				getPos()					const	{ return mPos;								}
		PX_FORCE_INLINE	const PxVec3&				getRot()					const	{ return mRot;								}

		PX_FORCE_INLINE	void						setPos(const PxVec3& pos)			{ mPos = pos;			mDirtyView = true;	}
		PX_FORCE_INLINE	void						setRot(const PxVec3& rot)			{ mRot = rot;			mDirtyView = true;	}
		PX_FORCE_INLINE	void						setView(const PxTransform& view)	{ mViewMatrix = view;	mPos = view.p; mDirtyView = false;	}

		PX_FORCE_INLINE	const PxTransform&			getViewMatrix()				const
													{
														if(mDirtyView)
															const_cast<Camera*>(this)->updateInternals();

														return mViewMatrix;
													}

						PxVec3						getViewDir()				const;
						void						lookAt(const PxVec3& position, const PxVec3& target);

		///////////////////////////////////////////////////////////////////////////////

		PX_FORCE_INLINE	const PxVec3*				getFrustumVerts()	const	{ return mFrustum;	}

		///////////////////////////////////////////////////////////////////////////////

		// Culling

						PlaneAABBCode				cull(const PxBounds3& aabb)	const;
						bool						mDrawDebugData;
						bool						mFreezeFrustum;
						bool						mPerformVFC;

		///////////////////////////////////////////////////////////////////////////////

						void						drawDebug(RenderPhysX3Debug*);
		private:
		mutable			SampleRenderer::RendererProjection
													mProjMatrix;
		mutable			PxTransform					mViewMatrix;

						PxVec3						mPos;
						PxVec3						mRot;

						Viewport					mViewport;
						PxReal						mFOV;
						PxReal						mNearPlane;
						PxReal						mFarPlane;

						PxVec3						mFrustum[8];	//!< Frustum's vertices
						PxPlane						mPlanes[6];		//!< Frustum's planes

						bool						mDirtyProj;
						bool						mDirtyView;

						void						updateInternals();
	public:
						void						BuildFrustum();
	};

#endif