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// This code contains NVIDIA Confidential Information and is disclosed to you
// under a form of NVIDIA software license agreement provided separately to you.
//
// Notice
// NVIDIA Corporation and its licensors retain all intellectual property and
// proprietary rights in and to this software and related documentation and
// any modifications thereto. Any use, reproduction, disclosure, or
// distribution of this software and related documentation without an express
// license agreement from NVIDIA Corporation is strictly prohibited.
//
// ALL NVIDIA DESIGN SPECIFICATIONS, CODE ARE PROVIDED "AS IS.". NVIDIA MAKES
// NO WARRANTIES, EXPRESSED, IMPLIED, STATUTORY, OR OTHERWISE WITH RESPECT TO
// THE MATERIALS, AND EXPRESSLY DISCLAIMS ALL IMPLIED WARRANTIES OF NONINFRINGEMENT,
// MERCHANTABILITY, AND FITNESS FOR A PARTICULAR PURPOSE.
//
// Information and code furnished is believed to be accurate and reliable.
// However, NVIDIA Corporation assumes no responsibility for the consequences of use of such
// information or for any infringement of patents or other rights of third parties that may
// result from its use. No license is granted by implication or otherwise under any patent
// or patent rights of NVIDIA Corporation. Details are subject to change without notice.
// This code supersedes and replaces all information previously supplied.
// NVIDIA Corporation products are not authorized for use as critical
// components in life support devices or systems without express written approval of
// NVIDIA Corporation.
//
// Copyright (c) 2008-2018 NVIDIA Corporation. All rights reserved.
// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.
// Copyright (c) 2001-2004 NovodeX AG. All rights reserved.
#ifndef SAMPLE_ALLOCATOR_H
#define SAMPLE_ALLOCATOR_H
#include "foundation/PxAllocatorCallback.h"
#include "common/PxPhysXCommonConfig.h"
#include "PsMutex.h"
#include "PxTkNamespaceMangle.h"
using namespace physx;
class PxSampleAllocator : public PxAllocatorCallback
{
public:
PxSampleAllocator();
~PxSampleAllocator();
virtual void* allocate(size_t size, const char* typeName, const char* filename, int line);
void* allocate(size_t size, const char* filename, int line) { return allocate(size, NULL, filename, line); }
virtual void deallocate(void* ptr);
protected:
Ps::MutexT<Ps::RawAllocator> mMutex;
void** mMemBlockList;
PxU32 mMemBlockListSize;
PxU32 mFirstFree;
PxU32 mMemBlockUsed;
public:
PxI32 mNbAllocatedBytes;
PxI32 mHighWaterMark;
PxI32 mTotalNbAllocs;
PxI32 mNbAllocs;
};
void initSampleAllocator();
void releaseSampleAllocator();
PxSampleAllocator* getSampleAllocator();
class SampleAllocateable
{
public:
PX_FORCE_INLINE void* operator new (size_t, void* ptr) { return ptr; }
PX_FORCE_INLINE void* operator new (size_t size, const char* handle, const char * filename, int line) { return getSampleAllocator()->allocate(size, handle, filename, line); }
PX_FORCE_INLINE void* operator new[] (size_t size, const char* handle, const char * filename, int line) { return getSampleAllocator()->allocate(size, handle, filename, line); }
PX_FORCE_INLINE void operator delete (void* p) { getSampleAllocator()->deallocate(p); }
PX_FORCE_INLINE void operator delete (void* p, PxU32, const char*, int) { getSampleAllocator()->deallocate(p); }
PX_FORCE_INLINE void operator delete (void* p, const char*, const char *, int) { getSampleAllocator()->deallocate(p); }
PX_FORCE_INLINE void operator delete[] (void* p) { getSampleAllocator()->deallocate(p); }
PX_FORCE_INLINE void operator delete[] (void* p, PxU32, const char*, int) { getSampleAllocator()->deallocate(p); }
PX_FORCE_INLINE void operator delete[] (void* p, const char*, const char *, int) { getSampleAllocator()->deallocate(p); }
};
#define SAMPLE_ALLOC(x) getSampleAllocator()->allocate(x, 0, __FILE__, __LINE__)
#define SAMPLE_FREE(x) if(x) { getSampleAllocator()->deallocate(x); x = NULL; }
#define SAMPLE_NEW(x) new(#x, __FILE__, __LINE__) x
#endif
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