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path: root/PhysX_3.4/Media/PhysX/3.4/Samples/materials/particle_sample_heightmap.xml
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<material type="lit">
	<shader name="vertex">vertex/staticmesh.cg</shader>
	<shader name="fragment">fragment/simple_diffuse_multitex_heightmap.cg</shader>
	<blending>false</blending>
	<variables>
        <sampler2D name="diffuseTexture0">textures/shortGrass_diffuse.dds</sampler2D>
		<sampler2D name="diffuseTexture1">textures/rock_diffuse.dds</sampler2D>
	</variables>
</material>