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<title>NVIDIA PhysX SDK for macOS ReadMe</title>
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<h1 style="TEXT-ALIGN: center">NVIDIA<sup>®</sup> PhysX<sup>®</sup> SDK for macOS ReadMe</h1>
<blockquote>
<h4>Location of osx32 and osx64 Binaries:</h4>
<ul>
<li>SDK static libraries: Lib/</li>
</ul>
<h4>Building SDK Source with the Shipped Makefiles:</h4>
<ul>
<li>Makefiles are in Source/compiler/</li>
<li>Clean solution: make clean</li>
<li>Build all configurations: make</li>
<li>Build specific configuration: make (debug|checked|profile|release)</li>
</ul>
<h4>Building SDK Source with XCode:</h4>
<ul>
<li>XCode projects are in Source/compiler/</li>
<li>Open PhysX.xcodeproj to build the entire SDK source within XCode</li>
<li>Build from command line using e.g.: xcodebuild -project PhysX.xcodeproj -alltargets -configuration (debug|checked|profile|release)</li>
</ul>
<h4>Building and Running Snippets with XCode:</h4>
<ul>
<li>Open XCode project in Snippets/compiler/[compiler and architecture specific subdirectory]/Snippets.xcodeproj</li>
<li>Select one of the snippet schemes from the drop down list</li>
<li>Press "Run" to build and run the selected snippet</li>
<li>In order to build and run release mode you need to select "Edit Scheme..." and change the "Build Configuration" to "release".</li>
</ul>
<h4>Notes:</h4>
<ul>
<li>No support for building Snippets with makefiles</li>
<li>XCode projects target:</li>
<ul>
<li>XCode version: 10.1</li>
<li>Compiler: Apple LLVM version 10.0.0</li>
<li>OS: macOS 10.13</li>
</ul>
</ul>
</blockquote>
<p><br>
Copyright (C) 2008-2018 NVIDIA Corporation, 2701 San Thomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <A href="http://www.nvidia.com">www.nvidia.com</A>
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