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		<title>NVIDIA(R) PhysX(R) SDK 3.4 API Reference: PxgDynamicsMemoryConfig Struct Reference</title>
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<h1>PxgDynamicsMemoryConfig Struct Reference<br>
<small>
[<a class="el" href="group__physics.html">Physics</a>]</small>
</h1><!-- doxytag: class="PxgDynamicsMemoryConfig" -->Sizes of pre-allocated buffers use for GPU dynamics.  
<a href="#_details">More...</a>
<p>
<code>#include &lt;<a class="el" href="PxSceneDesc_8h-source.html">PxSceneDesc.h</a>&gt;</code>
<p>

<p>
<a href="structPxgDynamicsMemoryConfig-members.html">List of all members.</a><table border="0" cellpadding="0" cellspacing="0">
<tr><td></td></tr>
<tr><td colspan="2"><br><h2>Public Member Functions</h2></td></tr>
<tr><td class="memItemLeft" nowrap align="right" valign="top">&nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="structPxgDynamicsMemoryConfig.html#23f805337d85ee65a944feb8458659cf">PxgDynamicsMemoryConfig</a> ()</td></tr>

<tr><td colspan="2"><br><h2>Public Attributes</h2></td></tr>
<tr><td class="memItemLeft" nowrap align="right" valign="top"><a class="el" href="group__foundation.html#gcce5749db3dcfb916e98c253374264ed">PxU32</a>&nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="structPxgDynamicsMemoryConfig.html#ae38a7ac296bd11b3a505c7884c76506">constraintBufferCapacity</a></td></tr>

<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Capacity of constraint buffer allocated in GPU global memory.  <a href="#ae38a7ac296bd11b3a505c7884c76506"></a><br></td></tr>
<tr><td class="memItemLeft" nowrap align="right" valign="top"><a class="el" href="group__foundation.html#gcce5749db3dcfb916e98c253374264ed">PxU32</a>&nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="structPxgDynamicsMemoryConfig.html#0e8c1e5e0a636d146698ec1acd2070f9">contactBufferCapacity</a></td></tr>

<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Capacity of contact buffer allocated in GPU global memory.  <a href="#0e8c1e5e0a636d146698ec1acd2070f9"></a><br></td></tr>
<tr><td class="memItemLeft" nowrap align="right" valign="top"><a class="el" href="group__foundation.html#gcce5749db3dcfb916e98c253374264ed">PxU32</a>&nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="structPxgDynamicsMemoryConfig.html#2d76891f7a9eb8f30f03430d9c80d7a0">tempBufferCapacity</a></td></tr>

<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Capacity of temp buffer allocated in pinned host memory.  <a href="#2d76891f7a9eb8f30f03430d9c80d7a0"></a><br></td></tr>
<tr><td class="memItemLeft" nowrap align="right" valign="top"><a class="el" href="group__foundation.html#gcce5749db3dcfb916e98c253374264ed">PxU32</a>&nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="structPxgDynamicsMemoryConfig.html#7c3deac7934eb56245b47d0373495947">contactStreamSize</a></td></tr>

<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Size of contact stream buffer allocated in pinned host memory. This is double-buffered so total allocation size = 2* contactStreamCapacity * sizeof(PxContact).  <a href="#7c3deac7934eb56245b47d0373495947"></a><br></td></tr>
<tr><td class="memItemLeft" nowrap align="right" valign="top"><a class="el" href="group__foundation.html#gcce5749db3dcfb916e98c253374264ed">PxU32</a>&nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="structPxgDynamicsMemoryConfig.html#c61756279f4ffcc17a6ae2f1712268f7">patchStreamSize</a></td></tr>

<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Size of the contact patch stream buffer allocated in pinned host memory. This is double-buffered so total allocation size = 2 * patchStreamCapacity * sizeof(PxContactPatch).  <a href="#c61756279f4ffcc17a6ae2f1712268f7"></a><br></td></tr>
<tr><td class="memItemLeft" nowrap align="right" valign="top"><a class="el" href="group__foundation.html#gcce5749db3dcfb916e98c253374264ed">PxU32</a>&nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="structPxgDynamicsMemoryConfig.html#572bf93227593e5e9eecca69dc1ea8e9">forceStreamCapacity</a></td></tr>

<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Capacity of force buffer allocated in pinned host memory.  <a href="#572bf93227593e5e9eecca69dc1ea8e9"></a><br></td></tr>
<tr><td class="memItemLeft" nowrap align="right" valign="top"><a class="el" href="group__foundation.html#gcce5749db3dcfb916e98c253374264ed">PxU32</a>&nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="structPxgDynamicsMemoryConfig.html#548423b552a06d77a3c0066d768a4dd8">heapCapacity</a></td></tr>

<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Initial capacity of the GPU and pinned host memory heaps. Additional memory will be allocated if more memory is required.  <a href="#548423b552a06d77a3c0066d768a4dd8"></a><br></td></tr>
<tr><td class="memItemLeft" nowrap align="right" valign="top"><a class="el" href="group__foundation.html#gcce5749db3dcfb916e98c253374264ed">PxU32</a>&nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="structPxgDynamicsMemoryConfig.html#d7a64d6c606823dcfee7bc8da1ecdaae">foundLostPairsCapacity</a></td></tr>

<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Capacity of found and lost buffers allocated in GPU global memory. This is used for the found/lost pair reports in the BP.  <a href="#d7a64d6c606823dcfee7bc8da1ecdaae"></a><br></td></tr>
</table>
<hr><a name="_details"></a><h2>Detailed Description</h2>
Sizes of pre-allocated buffers use for GPU dynamics. <hr><h2>Constructor &amp; Destructor Documentation</h2>
<a class="anchor" name="23f805337d85ee65a944feb8458659cf"></a><!-- doxytag: member="PxgDynamicsMemoryConfig::PxgDynamicsMemoryConfig" ref="23f805337d85ee65a944feb8458659cf" args="()" -->
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          <td class="memname">PxgDynamicsMemoryConfig::PxgDynamicsMemoryConfig           </td>
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<hr><h2>Member Data Documentation</h2>
<a class="anchor" name="ae38a7ac296bd11b3a505c7884c76506"></a><!-- doxytag: member="PxgDynamicsMemoryConfig::constraintBufferCapacity" ref="ae38a7ac296bd11b3a505c7884c76506" args="" -->
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          <td class="memname"><a class="el" href="group__foundation.html#gcce5749db3dcfb916e98c253374264ed">PxU32</a> <a class="el" href="structPxgDynamicsMemoryConfig.html#ae38a7ac296bd11b3a505c7884c76506">PxgDynamicsMemoryConfig::constraintBufferCapacity</a>          </td>
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Capacity of constraint buffer allocated in GPU global memory. 
<p>

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<a class="anchor" name="0e8c1e5e0a636d146698ec1acd2070f9"></a><!-- doxytag: member="PxgDynamicsMemoryConfig::contactBufferCapacity" ref="0e8c1e5e0a636d146698ec1acd2070f9" args="" -->
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Capacity of contact buffer allocated in GPU global memory. 
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<a class="anchor" name="7c3deac7934eb56245b47d0373495947"></a><!-- doxytag: member="PxgDynamicsMemoryConfig::contactStreamSize" ref="7c3deac7934eb56245b47d0373495947" args="" -->
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<p>
Size of contact stream buffer allocated in pinned host memory. This is double-buffered so total allocation size = 2* contactStreamCapacity * sizeof(PxContact). 
<p>

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<a class="anchor" name="572bf93227593e5e9eecca69dc1ea8e9"></a><!-- doxytag: member="PxgDynamicsMemoryConfig::forceStreamCapacity" ref="572bf93227593e5e9eecca69dc1ea8e9" args="" -->
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<p>
Capacity of force buffer allocated in pinned host memory. 
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<a class="anchor" name="d7a64d6c606823dcfee7bc8da1ecdaae"></a><!-- doxytag: member="PxgDynamicsMemoryConfig::foundLostPairsCapacity" ref="d7a64d6c606823dcfee7bc8da1ecdaae" args="" -->
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<p>
Capacity of found and lost buffers allocated in GPU global memory. This is used for the found/lost pair reports in the BP. 
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</div><p>
<a class="anchor" name="548423b552a06d77a3c0066d768a4dd8"></a><!-- doxytag: member="PxgDynamicsMemoryConfig::heapCapacity" ref="548423b552a06d77a3c0066d768a4dd8" args="" -->
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<p>
Initial capacity of the GPU and pinned host memory heaps. Additional memory will be allocated if more memory is required. 
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<a class="anchor" name="c61756279f4ffcc17a6ae2f1712268f7"></a><!-- doxytag: member="PxgDynamicsMemoryConfig::patchStreamSize" ref="c61756279f4ffcc17a6ae2f1712268f7" args="" -->
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<p>
Size of the contact patch stream buffer allocated in pinned host memory. This is double-buffered so total allocation size = 2 * patchStreamCapacity * sizeof(PxContactPatch). 
<p>

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<a class="anchor" name="2d76891f7a9eb8f30f03430d9c80d7a0"></a><!-- doxytag: member="PxgDynamicsMemoryConfig::tempBufferCapacity" ref="2d76891f7a9eb8f30f03430d9c80d7a0" args="" -->
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Capacity of temp buffer allocated in pinned host memory. 
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<hr>The documentation for this struct was generated from the following file:<ul>
<li><a class="el" href="PxSceneDesc_8h-source.html">PxSceneDesc.h</a></ul>
</div>

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