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<title>NVIDIA(R) PhysX(R) SDK 3.4 API Reference: PxVisualizationParameter Struct Reference</title>
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<h1>PxVisualizationParameter Struct Reference<br>
<small>
[<a class="el" href="group__physics.html">Physics</a>]</small>
</h1><!-- doxytag: class="PxVisualizationParameter" -->Debug visualization parameters.
<a href="#_details">More...</a>
<p>
<code>#include <<a class="el" href="PxVisualizationParameter_8h-source.html">PxVisualizationParameter.h</a>></code>
<p>
<p>
<a href="structPxVisualizationParameter-members.html">List of all members.</a><table border="0" cellpadding="0" cellspacing="0">
<tr><td></td></tr>
<tr><td colspan="2"><br><h2>Public Types</h2></td></tr>
<tr><td class="memItemLeft" nowrap align="right" valign="top">enum </td><td class="memItemRight" valign="bottom"><a class="el" href="structPxVisualizationParameter.html#dce8e8a77c144356b0968d2b9f79eb10">Enum</a> { <br>
<a class="el" href="structPxVisualizationParameter.html#dce8e8a77c144356b0968d2b9f79eb10d99be0a109ed09164555c5767f4bed11">eSCALE</a>,
<br>
<a class="el" href="structPxVisualizationParameter.html#dce8e8a77c144356b0968d2b9f79eb109c6880e52a2d9c0bb48677de71621719">eWORLD_AXES</a>,
<br>
<a class="el" href="structPxVisualizationParameter.html#dce8e8a77c144356b0968d2b9f79eb103e5a40d8a90d56caa62e6c483e00c9cb">eBODY_AXES</a>,
<br>
<a class="el" href="structPxVisualizationParameter.html#dce8e8a77c144356b0968d2b9f79eb108e73c99660d921ad7dc81069ff0b2a3c">eBODY_MASS_AXES</a>,
<br>
<a class="el" href="structPxVisualizationParameter.html#dce8e8a77c144356b0968d2b9f79eb109e57301b7b1ed3722334f04b9bb6f4bc">eBODY_LIN_VELOCITY</a>,
<br>
<a class="el" href="structPxVisualizationParameter.html#dce8e8a77c144356b0968d2b9f79eb100d326f5ea2be6379999dd3b0e80a0552">eBODY_ANG_VELOCITY</a>,
<br>
<a class="el" href="structPxVisualizationParameter.html#dce8e8a77c144356b0968d2b9f79eb1079945aa500514b2d2aa5589257fa765e">eDEPRECATED_BODY_JOINT_GROUPS</a>,
<br>
<a class="el" href="structPxVisualizationParameter.html#dce8e8a77c144356b0968d2b9f79eb10706ccc0cb4deca751588dcf1a4a9a361">eCONTACT_POINT</a>,
<br>
<a class="el" href="structPxVisualizationParameter.html#dce8e8a77c144356b0968d2b9f79eb102a3d188a70b93dee7585f995e8be2494">eCONTACT_NORMAL</a>,
<br>
<a class="el" href="structPxVisualizationParameter.html#dce8e8a77c144356b0968d2b9f79eb10b033fa2817b492268eaf5476a715a0d0">eCONTACT_ERROR</a>,
<br>
<a class="el" href="structPxVisualizationParameter.html#dce8e8a77c144356b0968d2b9f79eb104c8d383ccf06759f8c9a102a18ba9d4b">eCONTACT_FORCE</a>,
<br>
<a class="el" href="structPxVisualizationParameter.html#dce8e8a77c144356b0968d2b9f79eb1071d96779e81c1ac240f4cdd8188c55ec">eACTOR_AXES</a>,
<br>
<a class="el" href="structPxVisualizationParameter.html#dce8e8a77c144356b0968d2b9f79eb10714f24bab39d1bbe8b131bd10ef5552b">eCOLLISION_AABBS</a>,
<br>
<a class="el" href="structPxVisualizationParameter.html#dce8e8a77c144356b0968d2b9f79eb10515f4c3c72ee88d7507b52d6ccd14eab">eCOLLISION_SHAPES</a>,
<br>
<a class="el" href="structPxVisualizationParameter.html#dce8e8a77c144356b0968d2b9f79eb100ad9dcb10f5f3d6ded3baecfc1e387d3">eCOLLISION_AXES</a>,
<br>
<a class="el" href="structPxVisualizationParameter.html#dce8e8a77c144356b0968d2b9f79eb10d849475e6cebed2c6a90bac6b372ab73">eCOLLISION_COMPOUNDS</a>,
<br>
<a class="el" href="structPxVisualizationParameter.html#dce8e8a77c144356b0968d2b9f79eb10fd900f30ba421d555e7f7b087126cd92">eCOLLISION_FNORMALS</a>,
<br>
<a class="el" href="structPxVisualizationParameter.html#dce8e8a77c144356b0968d2b9f79eb10a0e06ca7fa1a0445abe0f4d293feb961">eCOLLISION_EDGES</a>,
<br>
<a class="el" href="structPxVisualizationParameter.html#dce8e8a77c144356b0968d2b9f79eb10815278fef57a54a0b563891611aa3908">eCOLLISION_STATIC</a>,
<br>
<a class="el" href="structPxVisualizationParameter.html#dce8e8a77c144356b0968d2b9f79eb1020e10f3c548336018c22c52639f64ab0">eCOLLISION_DYNAMIC</a>,
<br>
<a class="el" href="structPxVisualizationParameter.html#dce8e8a77c144356b0968d2b9f79eb1071119a812dde7d16f1dc8ccdb738b614">eDEPRECATED_COLLISION_PAIRS</a>,
<br>
<a class="el" href="structPxVisualizationParameter.html#dce8e8a77c144356b0968d2b9f79eb100a3fa4551d29ec02582c0eb1165c9df8">eJOINT_LOCAL_FRAMES</a>,
<br>
<a class="el" href="structPxVisualizationParameter.html#dce8e8a77c144356b0968d2b9f79eb1053d370f2bafd9f9434013b3668ea41cf">eJOINT_LIMITS</a>,
<br>
<a class="el" href="structPxVisualizationParameter.html#dce8e8a77c144356b0968d2b9f79eb10cef1e81b523eb78b6d04fbf55b307405">ePARTICLE_SYSTEM_POSITION</a>,
<br>
<a class="el" href="structPxVisualizationParameter.html#dce8e8a77c144356b0968d2b9f79eb10a7e1bf2f3f98d4ddc7107fdacdfe0595">ePARTICLE_SYSTEM_VELOCITY</a>,
<br>
<a class="el" href="structPxVisualizationParameter.html#dce8e8a77c144356b0968d2b9f79eb10cfa30f3300ccc4f4693d4732a363b16f">ePARTICLE_SYSTEM_COLLISION_NORMAL</a>,
<br>
<a class="el" href="structPxVisualizationParameter.html#dce8e8a77c144356b0968d2b9f79eb101fb9fc5c23971a8b0aa2339e8ceab967">ePARTICLE_SYSTEM_BOUNDS</a>,
<br>
<a class="el" href="structPxVisualizationParameter.html#dce8e8a77c144356b0968d2b9f79eb100ad0bb8055621de3a66e044ebe8c5f1c">ePARTICLE_SYSTEM_GRID</a>,
<br>
<a class="el" href="structPxVisualizationParameter.html#dce8e8a77c144356b0968d2b9f79eb10ed449214c243d0c51dbb8d452d2989b5">ePARTICLE_SYSTEM_BROADPHASE_BOUNDS</a>,
<br>
<a class="el" href="structPxVisualizationParameter.html#dce8e8a77c144356b0968d2b9f79eb103a49bd7965a0d4144478e00a2f2736d1">ePARTICLE_SYSTEM_MAX_MOTION_DISTANCE</a>,
<br>
<a class="el" href="structPxVisualizationParameter.html#dce8e8a77c144356b0968d2b9f79eb10d79ee3e849c6acfb058f2768d61f1838">eCULL_BOX</a>,
<br>
<a class="el" href="structPxVisualizationParameter.html#dce8e8a77c144356b0968d2b9f79eb10a2b395e281392d1d25f755828485ebb9">eCLOTH_VERTICAL</a>,
<br>
<a class="el" href="structPxVisualizationParameter.html#dce8e8a77c144356b0968d2b9f79eb10611212b6efbf30e46f0507646bbf83fb">eCLOTH_HORIZONTAL</a>,
<br>
<a class="el" href="structPxVisualizationParameter.html#dce8e8a77c144356b0968d2b9f79eb10a44556e3ea1ddb826289de5a277782a0">eCLOTH_BENDING</a>,
<br>
<a class="el" href="structPxVisualizationParameter.html#dce8e8a77c144356b0968d2b9f79eb10a840a68af2da4f6d67b9a00142c8a097">eCLOTH_SHEARING</a>,
<br>
<a class="el" href="structPxVisualizationParameter.html#dce8e8a77c144356b0968d2b9f79eb103b546470d8e2c612e3c4947dc60a0b6e">eCLOTH_VIRTUAL_PARTICLES</a>,
<br>
<a class="el" href="structPxVisualizationParameter.html#dce8e8a77c144356b0968d2b9f79eb10e388a13d5b1b741b469a6f0d594f7e84">eMBP_REGIONS</a>,
<br>
<a class="el" href="structPxVisualizationParameter.html#dce8e8a77c144356b0968d2b9f79eb100c40daf35b0de6c839d05bd35c0cf5da">eNUM_VALUES</a>,
<br>
<a class="el" href="structPxVisualizationParameter.html#dce8e8a77c144356b0968d2b9f79eb10cac9e863525b516ca84acf281515acd6">eFORCE_DWORD</a> = 0x7fffffff
<br>
}</td></tr>
</table>
<hr><a name="_details"></a><h2>Detailed Description</h2>
Debug visualization parameters.
<p>
<a class="el" href="structPxVisualizationParameter.html#dce8e8a77c144356b0968d2b9f79eb10d99be0a109ed09164555c5767f4bed11" title="This overall visualization scale gets multiplied with the individual scales. Setting...">PxVisualizationParameter::eSCALE</a> is the master switch for enabling visualization, please read the corresponding documentation for further details.<p>
<dl class="see" compact><dt><b>See also:</b></dt><dd><a class="el" href="classPxScene.html#4055d302466a1f5cd9d481028b66b20a" title="Function that lets you set debug visualization parameters.">PxScene.setVisualizationParameter()</a> <a class="el" href="classPxScene.html#7c036458140a45b23facb9cf2a9cdb84" title="Function that lets you query debug visualization parameters.">PxScene.getVisualizationParameter()</a> <a class="el" href="classPxScene.html#35f231796a325fcf587e681831c5fcb5" title="Retrieves the render buffer.">PxScene.getRenderBuffer()</a> </dd></dl>
<hr><h2>Member Enumeration Documentation</h2>
<a class="anchor" name="dce8e8a77c144356b0968d2b9f79eb10"></a><!-- doxytag: member="PxVisualizationParameter::Enum" ref="dce8e8a77c144356b0968d2b9f79eb10" args="" -->
<div class="memitem">
<div class="memproto">
<table class="memname">
<tr>
<td class="memname">enum <a class="el" href="structPxVisualizationParameter.html#dce8e8a77c144356b0968d2b9f79eb10">PxVisualizationParameter::Enum</a> </td>
</tr>
</table>
</div>
<div class="memdoc">
<p>
<dl compact><dt><b>Enumerator: </b></dt><dd>
<table border="0" cellspacing="2" cellpadding="0">
<tr><td valign="top"><em><a class="anchor" name="dce8e8a77c144356b0968d2b9f79eb10d99be0a109ed09164555c5767f4bed11"></a><!-- doxytag: member="eSCALE" ref="dce8e8a77c144356b0968d2b9f79eb10d99be0a109ed09164555c5767f4bed11" args="" -->eSCALE</em> </td><td>
This overall visualization scale gets multiplied with the individual scales. Setting to zero ignores all visualizations. Default is 0.
<p>
The below settings permit the debug visualization of various simulation properties. The setting is either zero, in which case the property is not drawn. Otherwise it is a scaling factor that determines the size of the visualization widgets.<p>
Only objects for which visualization is turned on using setFlag(eVISUALIZATION) are visualized (see <a class="el" href="structPxActorFlag.html#1bc4c717e79cd547bdbe09a179ee9f1d03bcf1cfcfcf30af05daa888272e0477" title="Enable debug renderer for this actor.">PxActorFlag::eVISUALIZATION</a>, <a class="el" href="structPxShapeFlag.html#6edb481aaa3a998c5d6dd3fc4ad87f1a1b3a6f33eb84ee2dc74eac63aa86f2a4" title="Enable debug renderer for this shape.">PxShapeFlag::eVISUALIZATION</a>, ...). Contacts are visualized if they involve a body which is being visualized. Default is 0.<p>
Notes:<ul>
<li>to see any visualization, you have to set <a class="el" href="structPxVisualizationParameter.html#dce8e8a77c144356b0968d2b9f79eb10d99be0a109ed09164555c5767f4bed11" title="This overall visualization scale gets multiplied with the individual scales. Setting...">PxVisualizationParameter::eSCALE</a> to nonzero first.</li><li>the scale factor has been introduced because it's difficult (if not impossible) to come up with a good scale for 3D vectors. Normals are normalized and their length is always 1. But it doesn't mean we should render a line of length 1. Depending on your objects/scene, this might be completely invisible or extremely huge. That's why the scale factor is here, to let you tune the length until it's ok in your scene.</li><li>however, things like collision shapes aren't ambiguous. They are clearly defined for example by the triangles & polygons themselves, and there's no point in scaling that. So the visualization widgets are only scaled when it makes sense.</li></ul>
<p>
<b>Range:</b> [0, PX_MAX_F32)<br>
<b>Default:</b> 0 </td></tr>
<tr><td valign="top"><em><a class="anchor" name="dce8e8a77c144356b0968d2b9f79eb109c6880e52a2d9c0bb48677de71621719"></a><!-- doxytag: member="eWORLD_AXES" ref="dce8e8a77c144356b0968d2b9f79eb109c6880e52a2d9c0bb48677de71621719" args="" -->eWORLD_AXES</em> </td><td>
Visualize the world axes. </td></tr>
<tr><td valign="top"><em><a class="anchor" name="dce8e8a77c144356b0968d2b9f79eb103e5a40d8a90d56caa62e6c483e00c9cb"></a><!-- doxytag: member="eBODY_AXES" ref="dce8e8a77c144356b0968d2b9f79eb103e5a40d8a90d56caa62e6c483e00c9cb" args="" -->eBODY_AXES</em> </td><td>
Visualize a bodies axes.
<p>
<dl class="see" compact><dt><b>See also:</b></dt><dd>PxActor.globalPose <a class="el" href="classPxActor.html" title="PxActor is the base class for the main simulation objects in the physics SDK.">PxActor</a> </dd></dl>
</td></tr>
<tr><td valign="top"><em><a class="anchor" name="dce8e8a77c144356b0968d2b9f79eb108e73c99660d921ad7dc81069ff0b2a3c"></a><!-- doxytag: member="eBODY_MASS_AXES" ref="dce8e8a77c144356b0968d2b9f79eb108e73c99660d921ad7dc81069ff0b2a3c" args="" -->eBODY_MASS_AXES</em> </td><td>
Visualize a body's mass axes.
<p>
This visualization is also useful for visualizing the sleep state of bodies. Sleeping bodies are drawn in black, while awake bodies are drawn in white. If the body is sleeping and part of a sleeping group, it is drawn in red.<p>
<dl class="see" compact><dt><b>See also:</b></dt><dd>PxBodyDesc.massLocalPose <a class="el" href="classPxActor.html" title="PxActor is the base class for the main simulation objects in the physics SDK.">PxActor</a> </dd></dl>
</td></tr>
<tr><td valign="top"><em><a class="anchor" name="dce8e8a77c144356b0968d2b9f79eb109e57301b7b1ed3722334f04b9bb6f4bc"></a><!-- doxytag: member="eBODY_LIN_VELOCITY" ref="dce8e8a77c144356b0968d2b9f79eb109e57301b7b1ed3722334f04b9bb6f4bc" args="" -->eBODY_LIN_VELOCITY</em> </td><td>
Visualize the bodies linear velocity.
<p>
<dl class="see" compact><dt><b>See also:</b></dt><dd>PxBodyDesc.linearVelocity <a class="el" href="classPxActor.html" title="PxActor is the base class for the main simulation objects in the physics SDK.">PxActor</a> </dd></dl>
</td></tr>
<tr><td valign="top"><em><a class="anchor" name="dce8e8a77c144356b0968d2b9f79eb100d326f5ea2be6379999dd3b0e80a0552"></a><!-- doxytag: member="eBODY_ANG_VELOCITY" ref="dce8e8a77c144356b0968d2b9f79eb100d326f5ea2be6379999dd3b0e80a0552" args="" -->eBODY_ANG_VELOCITY</em> </td><td>
Visualize the bodies angular velocity.
<p>
<dl class="see" compact><dt><b>See also:</b></dt><dd>PxBodyDesc.angularVelocity <a class="el" href="classPxActor.html" title="PxActor is the base class for the main simulation objects in the physics SDK.">PxActor</a> </dd></dl>
</td></tr>
<tr><td valign="top"><em><a class="anchor" name="dce8e8a77c144356b0968d2b9f79eb1079945aa500514b2d2aa5589257fa765e"></a><!-- doxytag: member="eDEPRECATED_BODY_JOINT_GROUPS" ref="dce8e8a77c144356b0968d2b9f79eb1079945aa500514b2d2aa5589257fa765e" args="" -->eDEPRECATED_BODY_JOINT_GROUPS</em> </td><td>
Visualize the bodies joint projection group.
<p>
<dl class="see" compact><dt><b>See also:</b></dt><dd>PxBodyDesc.angularVelocity <a class="el" href="classPxActor.html" title="PxActor is the base class for the main simulation objects in the physics SDK.">PxActor</a> </dd></dl>
</td></tr>
<tr><td valign="top"><em><a class="anchor" name="dce8e8a77c144356b0968d2b9f79eb10706ccc0cb4deca751588dcf1a4a9a361"></a><!-- doxytag: member="eCONTACT_POINT" ref="dce8e8a77c144356b0968d2b9f79eb10706ccc0cb4deca751588dcf1a4a9a361" args="" -->eCONTACT_POINT</em> </td><td>
Visualize contact points. Will enable contact information. </td></tr>
<tr><td valign="top"><em><a class="anchor" name="dce8e8a77c144356b0968d2b9f79eb102a3d188a70b93dee7585f995e8be2494"></a><!-- doxytag: member="eCONTACT_NORMAL" ref="dce8e8a77c144356b0968d2b9f79eb102a3d188a70b93dee7585f995e8be2494" args="" -->eCONTACT_NORMAL</em> </td><td>
Visualize contact normals. Will enable contact information. </td></tr>
<tr><td valign="top"><em><a class="anchor" name="dce8e8a77c144356b0968d2b9f79eb10b033fa2817b492268eaf5476a715a0d0"></a><!-- doxytag: member="eCONTACT_ERROR" ref="dce8e8a77c144356b0968d2b9f79eb10b033fa2817b492268eaf5476a715a0d0" args="" -->eCONTACT_ERROR</em> </td><td>
Visualize contact errors. Will enable contact information. </td></tr>
<tr><td valign="top"><em><a class="anchor" name="dce8e8a77c144356b0968d2b9f79eb104c8d383ccf06759f8c9a102a18ba9d4b"></a><!-- doxytag: member="eCONTACT_FORCE" ref="dce8e8a77c144356b0968d2b9f79eb104c8d383ccf06759f8c9a102a18ba9d4b" args="" -->eCONTACT_FORCE</em> </td><td>
Visualize Contact forces. Will enable contact information. </td></tr>
<tr><td valign="top"><em><a class="anchor" name="dce8e8a77c144356b0968d2b9f79eb1071d96779e81c1ac240f4cdd8188c55ec"></a><!-- doxytag: member="eACTOR_AXES" ref="dce8e8a77c144356b0968d2b9f79eb1071d96779e81c1ac240f4cdd8188c55ec" args="" -->eACTOR_AXES</em> </td><td>
Visualize actor axes.
<p>
<dl class="see" compact><dt><b>See also:</b></dt><dd><a class="el" href="classPxRigidStatic.html" title="PxRigidStatic represents a static rigid body simulation object in the physics SDK...">PxRigidStatic</a> <a class="el" href="classPxRigidDynamic.html" title="PxRigidDynamic represents a dynamic rigid simulation object in the physics SDK.">PxRigidDynamic</a> <a class="el" href="classPxArticulationLink.html" title="a component of an articulation that represents a rigid body">PxArticulationLink</a> </dd></dl>
</td></tr>
<tr><td valign="top"><em><a class="anchor" name="dce8e8a77c144356b0968d2b9f79eb10714f24bab39d1bbe8b131bd10ef5552b"></a><!-- doxytag: member="eCOLLISION_AABBS" ref="dce8e8a77c144356b0968d2b9f79eb10714f24bab39d1bbe8b131bd10ef5552b" args="" -->eCOLLISION_AABBS</em> </td><td>
Visualize bounds (AABBs in world space). </td></tr>
<tr><td valign="top"><em><a class="anchor" name="dce8e8a77c144356b0968d2b9f79eb10515f4c3c72ee88d7507b52d6ccd14eab"></a><!-- doxytag: member="eCOLLISION_SHAPES" ref="dce8e8a77c144356b0968d2b9f79eb10515f4c3c72ee88d7507b52d6ccd14eab" args="" -->eCOLLISION_SHAPES</em> </td><td>
Shape visualization.
<p>
<dl class="see" compact><dt><b>See also:</b></dt><dd><a class="el" href="classPxShape.html" title="Abstract class for collision shapes.">PxShape</a> </dd></dl>
</td></tr>
<tr><td valign="top"><em><a class="anchor" name="dce8e8a77c144356b0968d2b9f79eb100ad9dcb10f5f3d6ded3baecfc1e387d3"></a><!-- doxytag: member="eCOLLISION_AXES" ref="dce8e8a77c144356b0968d2b9f79eb100ad9dcb10f5f3d6ded3baecfc1e387d3" args="" -->eCOLLISION_AXES</em> </td><td>
Shape axis visualization.
<p>
<dl class="see" compact><dt><b>See also:</b></dt><dd><a class="el" href="classPxShape.html" title="Abstract class for collision shapes.">PxShape</a> </dd></dl>
</td></tr>
<tr><td valign="top"><em><a class="anchor" name="dce8e8a77c144356b0968d2b9f79eb10d849475e6cebed2c6a90bac6b372ab73"></a><!-- doxytag: member="eCOLLISION_COMPOUNDS" ref="dce8e8a77c144356b0968d2b9f79eb10d849475e6cebed2c6a90bac6b372ab73" args="" -->eCOLLISION_COMPOUNDS</em> </td><td>
Compound visualization (compound AABBs in world space). </td></tr>
<tr><td valign="top"><em><a class="anchor" name="dce8e8a77c144356b0968d2b9f79eb10fd900f30ba421d555e7f7b087126cd92"></a><!-- doxytag: member="eCOLLISION_FNORMALS" ref="dce8e8a77c144356b0968d2b9f79eb10fd900f30ba421d555e7f7b087126cd92" args="" -->eCOLLISION_FNORMALS</em> </td><td>
Mesh & convex face normals.
<p>
<dl class="see" compact><dt><b>See also:</b></dt><dd><a class="el" href="classPxTriangleMesh.html" title="A triangle mesh, also called a 'polygon soup'.">PxTriangleMesh</a> <a class="el" href="classPxConvexMesh.html" title="A convex mesh.">PxConvexMesh</a> </dd></dl>
</td></tr>
<tr><td valign="top"><em><a class="anchor" name="dce8e8a77c144356b0968d2b9f79eb10a0e06ca7fa1a0445abe0f4d293feb961"></a><!-- doxytag: member="eCOLLISION_EDGES" ref="dce8e8a77c144356b0968d2b9f79eb10a0e06ca7fa1a0445abe0f4d293feb961" args="" -->eCOLLISION_EDGES</em> </td><td>
Active edges for meshes.
<p>
<dl class="see" compact><dt><b>See also:</b></dt><dd><a class="el" href="classPxTriangleMesh.html" title="A triangle mesh, also called a 'polygon soup'.">PxTriangleMesh</a> </dd></dl>
</td></tr>
<tr><td valign="top"><em><a class="anchor" name="dce8e8a77c144356b0968d2b9f79eb10815278fef57a54a0b563891611aa3908"></a><!-- doxytag: member="eCOLLISION_STATIC" ref="dce8e8a77c144356b0968d2b9f79eb10815278fef57a54a0b563891611aa3908" args="" -->eCOLLISION_STATIC</em> </td><td>
Static pruning structures. </td></tr>
<tr><td valign="top"><em><a class="anchor" name="dce8e8a77c144356b0968d2b9f79eb1020e10f3c548336018c22c52639f64ab0"></a><!-- doxytag: member="eCOLLISION_DYNAMIC" ref="dce8e8a77c144356b0968d2b9f79eb1020e10f3c548336018c22c52639f64ab0" args="" -->eCOLLISION_DYNAMIC</em> </td><td>
Dynamic pruning structures. </td></tr>
<tr><td valign="top"><em><a class="anchor" name="dce8e8a77c144356b0968d2b9f79eb1071119a812dde7d16f1dc8ccdb738b614"></a><!-- doxytag: member="eDEPRECATED_COLLISION_PAIRS" ref="dce8e8a77c144356b0968d2b9f79eb1071119a812dde7d16f1dc8ccdb738b614" args="" -->eDEPRECATED_COLLISION_PAIRS</em> </td><td>
Visualizes pairwise state. </td></tr>
<tr><td valign="top"><em><a class="anchor" name="dce8e8a77c144356b0968d2b9f79eb100a3fa4551d29ec02582c0eb1165c9df8"></a><!-- doxytag: member="eJOINT_LOCAL_FRAMES" ref="dce8e8a77c144356b0968d2b9f79eb100a3fa4551d29ec02582c0eb1165c9df8" args="" -->eJOINT_LOCAL_FRAMES</em> </td><td>
Joint local axes. </td></tr>
<tr><td valign="top"><em><a class="anchor" name="dce8e8a77c144356b0968d2b9f79eb1053d370f2bafd9f9434013b3668ea41cf"></a><!-- doxytag: member="eJOINT_LIMITS" ref="dce8e8a77c144356b0968d2b9f79eb1053d370f2bafd9f9434013b3668ea41cf" args="" -->eJOINT_LIMITS</em> </td><td>
Joint limits. </td></tr>
<tr><td valign="top"><em><a class="anchor" name="dce8e8a77c144356b0968d2b9f79eb10cef1e81b523eb78b6d04fbf55b307405"></a><!-- doxytag: member="ePARTICLE_SYSTEM_POSITION" ref="dce8e8a77c144356b0968d2b9f79eb10cef1e81b523eb78b6d04fbf55b307405" args="" -->ePARTICLE_SYSTEM_POSITION</em> </td><td>
Particle position visualization. </td></tr>
<tr><td valign="top"><em><a class="anchor" name="dce8e8a77c144356b0968d2b9f79eb10a7e1bf2f3f98d4ddc7107fdacdfe0595"></a><!-- doxytag: member="ePARTICLE_SYSTEM_VELOCITY" ref="dce8e8a77c144356b0968d2b9f79eb10a7e1bf2f3f98d4ddc7107fdacdfe0595" args="" -->ePARTICLE_SYSTEM_VELOCITY</em> </td><td>
Particle velocity visualization. </td></tr>
<tr><td valign="top"><em><a class="anchor" name="dce8e8a77c144356b0968d2b9f79eb10cfa30f3300ccc4f4693d4732a363b16f"></a><!-- doxytag: member="ePARTICLE_SYSTEM_COLLISION_NORMAL" ref="dce8e8a77c144356b0968d2b9f79eb10cfa30f3300ccc4f4693d4732a363b16f" args="" -->ePARTICLE_SYSTEM_COLLISION_NORMAL</em> </td><td>
Particle collision normal visualization. </td></tr>
<tr><td valign="top"><em><a class="anchor" name="dce8e8a77c144356b0968d2b9f79eb101fb9fc5c23971a8b0aa2339e8ceab967"></a><!-- doxytag: member="ePARTICLE_SYSTEM_BOUNDS" ref="dce8e8a77c144356b0968d2b9f79eb101fb9fc5c23971a8b0aa2339e8ceab967" args="" -->ePARTICLE_SYSTEM_BOUNDS</em> </td><td>
ParticleSystem AABB visualization. </td></tr>
<tr><td valign="top"><em><a class="anchor" name="dce8e8a77c144356b0968d2b9f79eb100ad0bb8055621de3a66e044ebe8c5f1c"></a><!-- doxytag: member="ePARTICLE_SYSTEM_GRID" ref="dce8e8a77c144356b0968d2b9f79eb100ad0bb8055621de3a66e044ebe8c5f1c" args="" -->ePARTICLE_SYSTEM_GRID</em> </td><td>
Particle grid visualization. </td></tr>
<tr><td valign="top"><em><a class="anchor" name="dce8e8a77c144356b0968d2b9f79eb10ed449214c243d0c51dbb8d452d2989b5"></a><!-- doxytag: member="ePARTICLE_SYSTEM_BROADPHASE_BOUNDS" ref="dce8e8a77c144356b0968d2b9f79eb10ed449214c243d0c51dbb8d452d2989b5" args="" -->ePARTICLE_SYSTEM_BROADPHASE_BOUNDS</em> </td><td>
Particle system broad phase bounds. </td></tr>
<tr><td valign="top"><em><a class="anchor" name="dce8e8a77c144356b0968d2b9f79eb103a49bd7965a0d4144478e00a2f2736d1"></a><!-- doxytag: member="ePARTICLE_SYSTEM_MAX_MOTION_DISTANCE" ref="dce8e8a77c144356b0968d2b9f79eb103a49bd7965a0d4144478e00a2f2736d1" args="" -->ePARTICLE_SYSTEM_MAX_MOTION_DISTANCE</em> </td><td>
ParticleSystem maximum motion distance visualization. </td></tr>
<tr><td valign="top"><em><a class="anchor" name="dce8e8a77c144356b0968d2b9f79eb10d79ee3e849c6acfb058f2768d61f1838"></a><!-- doxytag: member="eCULL_BOX" ref="dce8e8a77c144356b0968d2b9f79eb10d79ee3e849c6acfb058f2768d61f1838" args="" -->eCULL_BOX</em> </td><td>
Visualize culling box. </td></tr>
<tr><td valign="top"><em><a class="anchor" name="dce8e8a77c144356b0968d2b9f79eb10a2b395e281392d1d25f755828485ebb9"></a><!-- doxytag: member="eCLOTH_VERTICAL" ref="dce8e8a77c144356b0968d2b9f79eb10a2b395e281392d1d25f755828485ebb9" args="" -->eCLOTH_VERTICAL</em> </td><td>
Cloth fabric vertical sets. </td></tr>
<tr><td valign="top"><em><a class="anchor" name="dce8e8a77c144356b0968d2b9f79eb10611212b6efbf30e46f0507646bbf83fb"></a><!-- doxytag: member="eCLOTH_HORIZONTAL" ref="dce8e8a77c144356b0968d2b9f79eb10611212b6efbf30e46f0507646bbf83fb" args="" -->eCLOTH_HORIZONTAL</em> </td><td>
Cloth fabric horizontal sets. </td></tr>
<tr><td valign="top"><em><a class="anchor" name="dce8e8a77c144356b0968d2b9f79eb10a44556e3ea1ddb826289de5a277782a0"></a><!-- doxytag: member="eCLOTH_BENDING" ref="dce8e8a77c144356b0968d2b9f79eb10a44556e3ea1ddb826289de5a277782a0" args="" -->eCLOTH_BENDING</em> </td><td>
Cloth fabric bending sets. </td></tr>
<tr><td valign="top"><em><a class="anchor" name="dce8e8a77c144356b0968d2b9f79eb10a840a68af2da4f6d67b9a00142c8a097"></a><!-- doxytag: member="eCLOTH_SHEARING" ref="dce8e8a77c144356b0968d2b9f79eb10a840a68af2da4f6d67b9a00142c8a097" args="" -->eCLOTH_SHEARING</em> </td><td>
Cloth fabric shearing sets. </td></tr>
<tr><td valign="top"><em><a class="anchor" name="dce8e8a77c144356b0968d2b9f79eb103b546470d8e2c612e3c4947dc60a0b6e"></a><!-- doxytag: member="eCLOTH_VIRTUAL_PARTICLES" ref="dce8e8a77c144356b0968d2b9f79eb103b546470d8e2c612e3c4947dc60a0b6e" args="" -->eCLOTH_VIRTUAL_PARTICLES</em> </td><td>
Cloth virtual particles. </td></tr>
<tr><td valign="top"><em><a class="anchor" name="dce8e8a77c144356b0968d2b9f79eb10e388a13d5b1b741b469a6f0d594f7e84"></a><!-- doxytag: member="eMBP_REGIONS" ref="dce8e8a77c144356b0968d2b9f79eb10e388a13d5b1b741b469a6f0d594f7e84" args="" -->eMBP_REGIONS</em> </td><td>
MBP regions. </td></tr>
<tr><td valign="top"><em><a class="anchor" name="dce8e8a77c144356b0968d2b9f79eb100c40daf35b0de6c839d05bd35c0cf5da"></a><!-- doxytag: member="eNUM_VALUES" ref="dce8e8a77c144356b0968d2b9f79eb100c40daf35b0de6c839d05bd35c0cf5da" args="" -->eNUM_VALUES</em> </td><td>
This is not a parameter, it just records the current number of parameters (as maximum(PxVisualizationParameter)+1) for use in loops. </td></tr>
<tr><td valign="top"><em><a class="anchor" name="dce8e8a77c144356b0968d2b9f79eb10cac9e863525b516ca84acf281515acd6"></a><!-- doxytag: member="eFORCE_DWORD" ref="dce8e8a77c144356b0968d2b9f79eb10cac9e863525b516ca84acf281515acd6" args="" -->eFORCE_DWORD</em> </td><td>
</td></tr>
</table>
</dl>
</div>
</div><p>
<hr>The documentation for this struct was generated from the following file:<ul>
<li><a class="el" href="PxVisualizationParameter_8h-source.html">PxVisualizationParameter.h</a></ul>
</div>
<hr style="width: 100%; height: 2px;"><br>
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