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<title>NVIDIA(R) PhysX(R) SDK 3.4 API Reference: PxVehicleWheelQueryResult Struct Reference</title>
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<h1>PxVehicleWheelQueryResult Struct Reference<br>
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[<a class="el" href="group__vehicle.html">Vehicle</a>]</small>
</h1><!-- doxytag: class="PxVehicleWheelQueryResult" --><code>#include <<a class="el" href="PxVehicleUpdate_8h-source.html">PxVehicleUpdate.h</a>></code>
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Collaboration diagram for PxVehicleWheelQueryResult:</div>
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<area shape="rect" href="structPxWheelQueryResult.html" title="Structure containing data describing the non-persistent state of each suspension/wheel/tire..." alt="PxWheelQueryResult" coords="277,368,413,389"><area shape="rect" href="classPxMaterial.html" title="Material class to represent a set of surface properties." alt="PxMaterial" coords="24,237,96,258"><area shape="rect" href="classPxBase.html" title="Base class for objects that can be members of a PxCollection." alt="PxBase" coords="169,106,225,128"><area shape="rect" href="classPxActor.html" title="PxActor is the base class for the main simulation objects in the physics SDK." alt="PxActor" coords="171,237,224,258"><area shape="rect" href="classPxShape.html" title="Abstract class for collision shapes." alt="PxShape" coords="280,237,344,258"><area shape="rect" href="classPxFlags.html" title="PxFlags\< PxBaseFlag::Enum, PxU16 \>" alt="PxFlags\< PxBaseFlag::Enum, PxU16 \>" coords="79,16,316,37"><area shape="rect" href="classPxVec3.html" title="3 Element vector class." alt="PxVec3" coords="508,106,561,128"><area shape="rect" href="classPxTransform.html" title="class representing a rigid euclidean transform as a quaternion and a vector" alt="PxTransform" coords="629,237,712,258"><area shape="rect" href="classPxQuat.html" title="This is a quaternion class. For more information on quaternion mathematics consult..." alt="PxQuat" coords="644,106,697,128"></map>
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<a href="structPxVehicleWheelQueryResult-members.html">List of all members.</a><table border="0" cellpadding="0" cellspacing="0">
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<tr><td colspan="2"><br><h2>Public Attributes</h2></td></tr>
<tr><td class="memItemLeft" nowrap align="right" valign="top"><a class="el" href="structPxWheelQueryResult.html">PxWheelQueryResult</a> * </td><td class="memItemRight" valign="bottom"><a class="el" href="structPxVehicleWheelQueryResult.html#fa382a6fb104e8539622189b5d137366">wheelQueryResults</a></td></tr>
<tr><td class="mdescLeft"> </td><td class="mdescRight">Pointer to an <a class="el" href="structPxWheelQueryResult.html" title="Structure containing data describing the non-persistent state of each suspension/wheel/tire...">PxWheelQueryResult</a> buffer of length nbWheelQueryResults The wheelQueryResults buffer must persist until the end of PxVehicleUpdates A NULL pointer is permitted. The wheelQueryResults buffer is left unmodified in PxVehicleUpdates for vehicles with sleeping rigid bodies whose control inputs indicate they should remain inert. <a href="#fa382a6fb104e8539622189b5d137366"></a><br></td></tr>
<tr><td class="memItemLeft" nowrap align="right" valign="top"><a class="el" href="group__foundation.html#gcce5749db3dcfb916e98c253374264ed">PxU32</a> </td><td class="memItemRight" valign="bottom"><a class="el" href="structPxVehicleWheelQueryResult.html#60678dd75d1ef6335324e4e9987e044f">nbWheelQueryResults</a></td></tr>
<tr><td class="mdescLeft"> </td><td class="mdescRight">The length of the wheelQueryResults buffer. This value corresponds to the number of wheels in the associated vehicle in PxVehicleUpdates. <a href="#60678dd75d1ef6335324e4e9987e044f"></a><br></td></tr>
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<hr><h2>Member Data Documentation</h2>
<a class="anchor" name="60678dd75d1ef6335324e4e9987e044f"></a><!-- doxytag: member="PxVehicleWheelQueryResult::nbWheelQueryResults" ref="60678dd75d1ef6335324e4e9987e044f" args="" -->
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<td class="memname"><a class="el" href="group__foundation.html#gcce5749db3dcfb916e98c253374264ed">PxU32</a> <a class="el" href="structPxVehicleWheelQueryResult.html#60678dd75d1ef6335324e4e9987e044f">PxVehicleWheelQueryResult::nbWheelQueryResults</a> </td>
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The length of the wheelQueryResults buffer. This value corresponds to the number of wheels in the associated vehicle in PxVehicleUpdates.
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<a class="anchor" name="fa382a6fb104e8539622189b5d137366"></a><!-- doxytag: member="PxVehicleWheelQueryResult::wheelQueryResults" ref="fa382a6fb104e8539622189b5d137366" args="" -->
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<td class="memname"><a class="el" href="structPxWheelQueryResult.html">PxWheelQueryResult</a>* <a class="el" href="structPxVehicleWheelQueryResult.html#fa382a6fb104e8539622189b5d137366">PxVehicleWheelQueryResult::wheelQueryResults</a> </td>
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Pointer to an <a class="el" href="structPxWheelQueryResult.html" title="Structure containing data describing the non-persistent state of each suspension/wheel/tire...">PxWheelQueryResult</a> buffer of length nbWheelQueryResults The wheelQueryResults buffer must persist until the end of PxVehicleUpdates A NULL pointer is permitted. The wheelQueryResults buffer is left unmodified in PxVehicleUpdates for vehicles with sleeping rigid bodies whose control inputs indicate they should remain inert.
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<dl class="see" compact><dt><b>See also:</b></dt><dd><a class="el" href="group__vehicle.html#g47aff43683966ca9d1118a1bf4a1f5c2" title="Update an array of vehicles by either applying an acceleration to the rigid body...">PxVehicleUpdates</a> </dd></dl>
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<hr>The documentation for this struct was generated from the following file:<ul>
<li><a class="el" href="PxVehicleUpdate_8h-source.html">PxVehicleUpdate.h</a></ul>
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