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		<title>NVIDIA(R) PhysX(R) SDK 3.4 API Reference: PxVehiclePadSmoothingData Struct Reference</title>
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<h1>PxVehiclePadSmoothingData Struct Reference<br>
<small>
[<a class="el" href="group__vehicle.html">Vehicle</a>]</small>
</h1><!-- doxytag: class="PxVehiclePadSmoothingData" -->Used to produce smooth analog vehicle control values from analog inputs.  
<a href="#_details">More...</a>
<p>
<code>#include &lt;<a class="el" href="PxVehicleUtilControl_8h-source.html">PxVehicleUtilControl.h</a>&gt;</code>
<p>

<p>
<a href="structPxVehiclePadSmoothingData-members.html">List of all members.</a><table border="0" cellpadding="0" cellspacing="0">
<tr><td></td></tr>
<tr><td colspan="2"><br><h2>Public Attributes</h2></td></tr>
<tr><td class="memItemLeft" nowrap align="right" valign="top">PxReal&nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="structPxVehiclePadSmoothingData.html#6054bf67f4787bf6689df6f7d0809a73">mRiseRates</a> [PxVehicleDriveDynData::eMAX_NB_ANALOG_INPUTS]</td></tr>

<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Rise rate of each analog value from previous value towards target if target&gt;previous.  <a href="#6054bf67f4787bf6689df6f7d0809a73"></a><br></td></tr>
<tr><td class="memItemLeft" nowrap align="right" valign="top">PxReal&nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="structPxVehiclePadSmoothingData.html#52593d5f4e090f72d0fe61284fbb249f">mFallRates</a> [PxVehicleDriveDynData::eMAX_NB_ANALOG_INPUTS]</td></tr>

<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Rise rate of each analog value from previous value towards target if target&lt;previous.  <a href="#52593d5f4e090f72d0fe61284fbb249f"></a><br></td></tr>
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<hr><a name="_details"></a><h2>Detailed Description</h2>
Used to produce smooth analog vehicle control values from analog inputs. 
<p>
<dl class="see" compact><dt><b>See also:</b></dt><dd><a class="el" href="group__vehicle.html#g61b39294176ee679d4d1229d3ad95966" title="Used to smooth and set analog vehicle control values (accel,brake,handbrake,steer)...">PxVehicleDrive4WSmoothDigitalRawInputsAndSetAnalogInputs</a>, <a class="el" href="group__vehicle.html#g784f2317a01aa2367b6170bfabdc5097" title="Used to smooth and set analog vehicle control values from analog inputs (gamepad)...">PxVehicleDrive4WSmoothAnalogRawInputsAndSetAnalogInputs</a> </dd></dl>
<hr><h2>Member Data Documentation</h2>
<a class="anchor" name="52593d5f4e090f72d0fe61284fbb249f"></a><!-- doxytag: member="PxVehiclePadSmoothingData::mFallRates" ref="52593d5f4e090f72d0fe61284fbb249f" args="[PxVehicleDriveDynData::eMAX_NB_ANALOG_INPUTS]" -->
<div class="memitem">
<div class="memproto">
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          <td class="memname">PxReal <a class="el" href="structPxVehiclePadSmoothingData.html#52593d5f4e090f72d0fe61284fbb249f">PxVehiclePadSmoothingData::mFallRates</a>[PxVehicleDriveDynData::eMAX_NB_ANALOG_INPUTS]          </td>
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<p>
Rise rate of each analog value from previous value towards target if target&lt;previous. 
<p>

</div>
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<a class="anchor" name="6054bf67f4787bf6689df6f7d0809a73"></a><!-- doxytag: member="PxVehiclePadSmoothingData::mRiseRates" ref="6054bf67f4787bf6689df6f7d0809a73" args="[PxVehicleDriveDynData::eMAX_NB_ANALOG_INPUTS]" -->
<div class="memitem">
<div class="memproto">
      <table class="memname">
        <tr>
          <td class="memname">PxReal <a class="el" href="structPxVehiclePadSmoothingData.html#6054bf67f4787bf6689df6f7d0809a73">PxVehiclePadSmoothingData::mRiseRates</a>[PxVehicleDriveDynData::eMAX_NB_ANALOG_INPUTS]          </td>
        </tr>
      </table>
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<div class="memdoc">

<p>
Rise rate of each analog value from previous value towards target if target&gt;previous. 
<p>

</div>
</div><p>
<hr>The documentation for this struct was generated from the following file:<ul>
<li><a class="el" href="PxVehicleUtilControl_8h-source.html">PxVehicleUtilControl.h</a></ul>
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