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		<title>NVIDIA(R) PhysX(R) SDK 3.4 API Reference: PxSweepHit Struct Reference</title>
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<h1>PxSweepHit Struct Reference<br>
<small>
[<a class="el" href="group__scenequery.html">Scenequery</a>]</small>
</h1><!-- doxytag: class="PxSweepHit" --><!-- doxytag: inherits="PxLocationHit" -->Stores results of sweep queries.  
<a href="#_details">More...</a>
<p>
<code>#include &lt;<a class="el" href="PxQueryReport_8h-source.html">PxQueryReport.h</a>&gt;</code>
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<div class="dynheader">
Inheritance diagram for PxSweepHit:</div>
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<p><center><img src="structPxSweepHit__inherit__graph.png" border="0" usemap="#PxSweepHit__inherit__map" alt="Inheritance graph"></center>
<map name="PxSweepHit__inherit__map">
<area shape="rect" href="structPxLocationHit.html" title="Scene query hit information for raycasts and sweeps returning hit position and normal..." alt="PxLocationHit" coords="9,155,95,176"><area shape="rect" href="structPxQueryHit.html" title="Scene query hit information." alt="PxQueryHit" coords="15,86,89,107"><area shape="rect" href="structPxActorShape.html" title="collection of set bits defined in PxHitFlag." alt="PxActorShape" coords="7,16,97,38"></map>
<center><font size="2">[<a target="top" href="graph_legend.html">legend</a>]</font></center></div>
<div class="dynheader">
Collaboration diagram for PxSweepHit:</div>
<div class="dynsection">
<p><center><img src="structPxSweepHit__coll__graph.png" border="0" usemap="#PxSweepHit__coll__map" alt="Collaboration graph"></center>
<map name="PxSweepHit__coll__map">
<area shape="rect" href="structPxLocationHit.html" title="Scene query hit information for raycasts and sweeps returning hit position and normal..." alt="PxLocationHit" coords="139,538,224,560"><area shape="rect" href="structPxQueryHit.html" title="Scene query hit information." alt="PxQueryHit" coords="87,432,161,453"><area shape="rect" href="structPxActorShape.html" title="collection of set bits defined in PxHitFlag." alt="PxActorShape" coords="79,360,169,381"><area shape="rect" href="classPxRigidActor.html" title="PxRigidActor represents a base class shared between dynamic and static rigid bodies..." alt="PxRigidActor" coords="32,269,115,290"><area shape="rect" href="classPxActor.html" title="PxActor is the base class for the main simulation objects in the physics SDK." alt="PxActor" coords="61,178,115,200"><area shape="rect" href="classPxBase.html" title="Base class for objects that can be members of a PxCollection." alt="PxBase" coords="97,106,153,128"><area shape="rect" href="classPxShape.html" title="Abstract class for collision shapes." alt="PxShape" coords="125,224,189,245"><area shape="rect" href="classPxFlags.html" title="PxFlags\&lt; PxBaseFlag::Enum, PxU16 \&gt;" alt="PxFlags\&lt; PxBaseFlag::Enum, PxU16 \&gt;" coords="7,16,244,37"><area shape="rect" href="classPxVec3.html" title="3 Element vector class." alt="PxVec3" coords="185,432,239,453"></map>
<center><font size="2">[<a target="top" href="graph_legend.html">legend</a>]</font></center></div>

<p>
<a href="structPxSweepHit-members.html">List of all members.</a><table border="0" cellpadding="0" cellspacing="0">
<tr><td></td></tr>
<tr><td colspan="2"><br><h2>Public Member Functions</h2></td></tr>
<tr><td class="memItemLeft" nowrap align="right" valign="top">PX_INLINE&nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="structPxSweepHit.html#7a872b4eff912e5e37e1ee8d551547ac">PxSweepHit</a> ()</td></tr>

<tr><td colspan="2"><br><h2>Public Attributes</h2></td></tr>
<tr><td class="memItemLeft" nowrap align="right" valign="top"><a class="el" href="group__foundation.html#gcce5749db3dcfb916e98c253374264ed">PxU32</a>&nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="structPxSweepHit.html#4bf1a7791ef7aa0d5030fdd2756a607f">padTo16Bytes</a></td></tr>

</table>
<hr><a name="_details"></a><h2>Detailed Description</h2>
Stores results of sweep queries. 
<p>
<dl class="see" compact><dt><b>See also:</b></dt><dd><a class="el" href="classPxScene.html#9b07b2a98e64105a06e97ffaeba2a63d" title="Performs a sweep test against objects in the scene, returns results in a PxSweepBuffer...">PxScene.sweep</a> <a class="el" href="classPxBatchQuery.html#bf15206e4dcf2238db75f47565078b49" title="Performs a sweep test against objects in the scene, returns results in PxBatchQueryMemory::userSweep...">PxBatchQuery.sweep</a> <a class="el" href="classPxVolumeCache.html#86eb361338891b14b27f9d4594b15df8" title="Sweep against objects in the cache, returning results via PxRaycastCallback callback...">PxVolumeCache.sweep</a> </dd></dl>
<hr><h2>Constructor &amp; Destructor Documentation</h2>
<a class="anchor" name="7a872b4eff912e5e37e1ee8d551547ac"></a><!-- doxytag: member="PxSweepHit::PxSweepHit" ref="7a872b4eff912e5e37e1ee8d551547ac" args="()" -->
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          <td class="memname">PX_INLINE PxSweepHit::PxSweepHit           </td>
          <td>(</td>
          <td class="paramname">          </td>
          <td>&nbsp;)&nbsp;</td>
          <td><code> [inline]</code></td>
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<hr><h2>Member Data Documentation</h2>
<a class="anchor" name="4bf1a7791ef7aa0d5030fdd2756a607f"></a><!-- doxytag: member="PxSweepHit::padTo16Bytes" ref="4bf1a7791ef7aa0d5030fdd2756a607f" args="" -->
<div class="memitem">
<div class="memproto">
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          <td class="memname"><a class="el" href="group__foundation.html#gcce5749db3dcfb916e98c253374264ed">PxU32</a> <a class="el" href="structPxSweepHit.html#4bf1a7791ef7aa0d5030fdd2756a607f">PxSweepHit::padTo16Bytes</a>          </td>
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<hr>The documentation for this struct was generated from the following file:<ul>
<li><a class="el" href="PxQueryReport_8h-source.html">PxQueryReport.h</a></ul>
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