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<html>
<head>
<title>NVIDIA(R) PhysX(R) SDK 3.4 API Reference: PxRigidBodyData Struct Reference</title>
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<h1>PxRigidBodyData Struct Reference<br>
<small>
[<a class="el" href="group__immediatemode.html">Immediatemode</a>]</small>
</h1><!-- doxytag: class="PxRigidBodyData" -->Structure to store rigid body properties.
<a href="#_details">More...</a>
<p>
<code>#include <<a class="el" href="PxImmediateMode_8h-source.html">PxImmediateMode.h</a>></code>
<p>
<div class="dynheader">
Collaboration diagram for PxRigidBodyData:</div>
<div class="dynsection">
<p><center><img src="structPxRigidBodyData__coll__graph.png" border="0" usemap="#PxRigidBodyData__coll__map" alt="Collaboration graph"></center>
<map name="PxRigidBodyData__coll__map">
<area shape="rect" href="classPxVec3.html" title="3 Element vector class." alt="PxVec3" coords="47,16,100,37"><area shape="rect" href="classPxTransform.html" title="class representing a rigid euclidean transform as a quaternion and a vector" alt="PxTransform" coords="152,115,235,136"><area shape="rect" href="classPxQuat.html" title="This is a quaternion class. For more information on quaternion mathematics consult..." alt="PxQuat" coords="167,16,220,37"></map>
<center><font size="2">[<a target="top" href="graph_legend.html">legend</a>]</font></center></div>
<p>
<a href="structPxRigidBodyData-members.html">List of all members.</a><table border="0" cellpadding="0" cellspacing="0">
<tr><td></td></tr>
<tr><td colspan="2"><br><h2>Public Member Functions</h2></td></tr>
<tr><td class="memItemLeft" nowrap align="right" valign="top"> </td><td class="memItemRight" valign="bottom"><a class="el" href="structPxRigidBodyData.html#8330c5ededefabed26dc861f14a23299">PX_ALIGN</a> (16, <a class="el" href="classPxVec3.html">PxVec3</a> linearVelocity)</td></tr>
<tr><td class="mdescLeft"> </td><td class="mdescRight">12 Linear velocity <a href="#8330c5ededefabed26dc861f14a23299"></a><br></td></tr>
<tr><td colspan="2"><br><h2>Public Attributes</h2></td></tr>
<tr><td class="memItemLeft" nowrap align="right" valign="top">PxReal </td><td class="memItemRight" valign="bottom"><a class="el" href="structPxRigidBodyData.html#4edc039e489d03db2066b993cacf5c8e">invMass</a></td></tr>
<tr><td class="mdescLeft"> </td><td class="mdescRight">16 Inverse mass <a href="#4edc039e489d03db2066b993cacf5c8e"></a><br></td></tr>
<tr><td class="memItemLeft" nowrap align="right" valign="top"><a class="el" href="classPxVec3.html">PxVec3</a> </td><td class="memItemRight" valign="bottom"><a class="el" href="structPxRigidBodyData.html#595b23f708d54d34a433f58e9e53da99">angularVelocity</a></td></tr>
<tr><td class="mdescLeft"> </td><td class="mdescRight">28 Angular velocity <a href="#595b23f708d54d34a433f58e9e53da99"></a><br></td></tr>
<tr><td class="memItemLeft" nowrap align="right" valign="top">PxReal </td><td class="memItemRight" valign="bottom"><a class="el" href="structPxRigidBodyData.html#2e1756608c49188883e670d0318dcc06">maxDepenetrationVelocity</a></td></tr>
<tr><td class="mdescLeft"> </td><td class="mdescRight">32 Maximum de-penetration velocity <a href="#2e1756608c49188883e670d0318dcc06"></a><br></td></tr>
<tr><td class="memItemLeft" nowrap align="right" valign="top"><a class="el" href="classPxVec3.html">PxVec3</a> </td><td class="memItemRight" valign="bottom"><a class="el" href="structPxRigidBodyData.html#dbfbf35988384b74c8c9fa4280a7c45b">invInertia</a></td></tr>
<tr><td class="mdescLeft"> </td><td class="mdescRight">44 Mass-space inverse interia diagonal vector <a href="#dbfbf35988384b74c8c9fa4280a7c45b"></a><br></td></tr>
<tr><td class="memItemLeft" nowrap align="right" valign="top">PxReal </td><td class="memItemRight" valign="bottom"><a class="el" href="structPxRigidBodyData.html#660b46913c44f1c050e2e1559c45ddd1">maxContactImpulse</a></td></tr>
<tr><td class="mdescLeft"> </td><td class="mdescRight">48 Maximum permissable contact impulse <a href="#660b46913c44f1c050e2e1559c45ddd1"></a><br></td></tr>
<tr><td class="memItemLeft" nowrap align="right" valign="top"><a class="el" href="classPxTransform.html">PxTransform</a> </td><td class="memItemRight" valign="bottom"><a class="el" href="structPxRigidBodyData.html#99ed9fc3a0742e76ee3410c5e3ef72fc">body2World</a></td></tr>
<tr><td class="mdescLeft"> </td><td class="mdescRight">76 World space transform <a href="#99ed9fc3a0742e76ee3410c5e3ef72fc"></a><br></td></tr>
<tr><td class="memItemLeft" nowrap align="right" valign="top">PxReal </td><td class="memItemRight" valign="bottom"><a class="el" href="structPxRigidBodyData.html#8623352bac79ed126892a104e1aab68d">linearDamping</a></td></tr>
<tr><td class="mdescLeft"> </td><td class="mdescRight">80 Linear damping coefficient <a href="#8623352bac79ed126892a104e1aab68d"></a><br></td></tr>
<tr><td class="memItemLeft" nowrap align="right" valign="top">PxReal </td><td class="memItemRight" valign="bottom"><a class="el" href="structPxRigidBodyData.html#94c9d8403adad700ceeffa7005991d7e">angularDamping</a></td></tr>
<tr><td class="mdescLeft"> </td><td class="mdescRight">84 Angular damping coefficient <a href="#94c9d8403adad700ceeffa7005991d7e"></a><br></td></tr>
<tr><td class="memItemLeft" nowrap align="right" valign="top">PxReal </td><td class="memItemRight" valign="bottom"><a class="el" href="structPxRigidBodyData.html#fe4e0a693288590b7ce8383bc3e2cd79">maxLinearVelocitySq</a></td></tr>
<tr><td class="mdescLeft"> </td><td class="mdescRight">88 Squared maximum linear velocity <a href="#fe4e0a693288590b7ce8383bc3e2cd79"></a><br></td></tr>
<tr><td class="memItemLeft" nowrap align="right" valign="top">PxReal </td><td class="memItemRight" valign="bottom"><a class="el" href="structPxRigidBodyData.html#a523e1704f34568a599f4744f0b6cbbc">maxAngularVelocitySq</a></td></tr>
<tr><td class="mdescLeft"> </td><td class="mdescRight">92 Squared maximum angular velocity <a href="#a523e1704f34568a599f4744f0b6cbbc"></a><br></td></tr>
<tr><td class="memItemLeft" nowrap align="right" valign="top"><a class="el" href="group__foundation.html#gcce5749db3dcfb916e98c253374264ed">PxU32</a> </td><td class="memItemRight" valign="bottom"><a class="el" href="structPxRigidBodyData.html#1bb93cacad36fcc17492afe83718f8c7">pad</a></td></tr>
<tr><td class="mdescLeft"> </td><td class="mdescRight">96 Padding for 16-byte alignment <a href="#1bb93cacad36fcc17492afe83718f8c7"></a><br></td></tr>
</table>
<hr><a name="_details"></a><h2>Detailed Description</h2>
Structure to store rigid body properties. <hr><h2>Member Function Documentation</h2>
<a class="anchor" name="8330c5ededefabed26dc861f14a23299"></a><!-- doxytag: member="PxRigidBodyData::PX_ALIGN" ref="8330c5ededefabed26dc861f14a23299" args="(16, PxVec3 linearVelocity)" -->
<div class="memitem">
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<td class="memname">PxRigidBodyData::PX_ALIGN </td>
<td>(</td>
<td class="paramtype">16 </td>
<td class="paramname">, </td>
</tr>
<tr>
<td class="paramkey"></td>
<td></td>
<td class="paramtype"><a class="el" href="classPxVec3.html">PxVec3</a> </td>
<td class="paramname"> <em>linearVelocity</em></td><td> </td>
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<td>)</td>
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<div class="memdoc">
<p>
12 Linear velocity
<p>
</div>
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<hr><h2>Member Data Documentation</h2>
<a class="anchor" name="94c9d8403adad700ceeffa7005991d7e"></a><!-- doxytag: member="PxRigidBodyData::angularDamping" ref="94c9d8403adad700ceeffa7005991d7e" args="" -->
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<td class="memname">PxReal <a class="el" href="structPxRigidBodyData.html#94c9d8403adad700ceeffa7005991d7e">PxRigidBodyData::angularDamping</a> </td>
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<div class="memdoc">
<p>
84 Angular damping coefficient
<p>
</div>
</div><p>
<a class="anchor" name="595b23f708d54d34a433f58e9e53da99"></a><!-- doxytag: member="PxRigidBodyData::angularVelocity" ref="595b23f708d54d34a433f58e9e53da99" args="" -->
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<td class="memname"><a class="el" href="classPxVec3.html">PxVec3</a> <a class="el" href="structPxRigidBodyData.html#595b23f708d54d34a433f58e9e53da99">PxRigidBodyData::angularVelocity</a> </td>
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<p>
28 Angular velocity
<p>
</div>
</div><p>
<a class="anchor" name="99ed9fc3a0742e76ee3410c5e3ef72fc"></a><!-- doxytag: member="PxRigidBodyData::body2World" ref="99ed9fc3a0742e76ee3410c5e3ef72fc" args="" -->
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<td class="memname"><a class="el" href="classPxTransform.html">PxTransform</a> <a class="el" href="structPxRigidBodyData.html#99ed9fc3a0742e76ee3410c5e3ef72fc">PxRigidBodyData::body2World</a> </td>
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<p>
76 World space transform
<p>
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<a class="anchor" name="dbfbf35988384b74c8c9fa4280a7c45b"></a><!-- doxytag: member="PxRigidBodyData::invInertia" ref="dbfbf35988384b74c8c9fa4280a7c45b" args="" -->
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<td class="memname"><a class="el" href="classPxVec3.html">PxVec3</a> <a class="el" href="structPxRigidBodyData.html#dbfbf35988384b74c8c9fa4280a7c45b">PxRigidBodyData::invInertia</a> </td>
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<p>
44 Mass-space inverse interia diagonal vector
<p>
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<a class="anchor" name="4edc039e489d03db2066b993cacf5c8e"></a><!-- doxytag: member="PxRigidBodyData::invMass" ref="4edc039e489d03db2066b993cacf5c8e" args="" -->
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<td class="memname">PxReal <a class="el" href="structPxRigidBodyData.html#4edc039e489d03db2066b993cacf5c8e">PxRigidBodyData::invMass</a> </td>
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16 Inverse mass
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<a class="anchor" name="8623352bac79ed126892a104e1aab68d"></a><!-- doxytag: member="PxRigidBodyData::linearDamping" ref="8623352bac79ed126892a104e1aab68d" args="" -->
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<td class="memname">PxReal <a class="el" href="structPxRigidBodyData.html#8623352bac79ed126892a104e1aab68d">PxRigidBodyData::linearDamping</a> </td>
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<p>
80 Linear damping coefficient
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<a class="anchor" name="a523e1704f34568a599f4744f0b6cbbc"></a><!-- doxytag: member="PxRigidBodyData::maxAngularVelocitySq" ref="a523e1704f34568a599f4744f0b6cbbc" args="" -->
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<td class="memname">PxReal <a class="el" href="structPxRigidBodyData.html#a523e1704f34568a599f4744f0b6cbbc">PxRigidBodyData::maxAngularVelocitySq</a> </td>
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<p>
92 Squared maximum angular velocity
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<a class="anchor" name="660b46913c44f1c050e2e1559c45ddd1"></a><!-- doxytag: member="PxRigidBodyData::maxContactImpulse" ref="660b46913c44f1c050e2e1559c45ddd1" args="" -->
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<td class="memname">PxReal <a class="el" href="structPxRigidBodyData.html#660b46913c44f1c050e2e1559c45ddd1">PxRigidBodyData::maxContactImpulse</a> </td>
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<p>
48 Maximum permissable contact impulse
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<a class="anchor" name="2e1756608c49188883e670d0318dcc06"></a><!-- doxytag: member="PxRigidBodyData::maxDepenetrationVelocity" ref="2e1756608c49188883e670d0318dcc06" args="" -->
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<td class="memname">PxReal <a class="el" href="structPxRigidBodyData.html#2e1756608c49188883e670d0318dcc06">PxRigidBodyData::maxDepenetrationVelocity</a> </td>
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<p>
32 Maximum de-penetration velocity
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<a class="anchor" name="fe4e0a693288590b7ce8383bc3e2cd79"></a><!-- doxytag: member="PxRigidBodyData::maxLinearVelocitySq" ref="fe4e0a693288590b7ce8383bc3e2cd79" args="" -->
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<td class="memname">PxReal <a class="el" href="structPxRigidBodyData.html#fe4e0a693288590b7ce8383bc3e2cd79">PxRigidBodyData::maxLinearVelocitySq</a> </td>
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<p>
88 Squared maximum linear velocity
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<a class="anchor" name="1bb93cacad36fcc17492afe83718f8c7"></a><!-- doxytag: member="PxRigidBodyData::pad" ref="1bb93cacad36fcc17492afe83718f8c7" args="" -->
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<td class="memname"><a class="el" href="group__foundation.html#gcce5749db3dcfb916e98c253374264ed">PxU32</a> <a class="el" href="structPxRigidBodyData.html#1bb93cacad36fcc17492afe83718f8c7">PxRigidBodyData::pad</a> </td>
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<p>
96 Padding for 16-byte alignment
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<hr>The documentation for this struct was generated from the following file:<ul>
<li><a class="el" href="PxImmediateMode_8h-source.html">PxImmediateMode.h</a></ul>
</div>
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