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<title>NVIDIA(R) PhysX(R) SDK 3.4 API Reference: Member List</title>
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<a class="qindex" href="main.html">Main Page</a>
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<h1>PxQueryCache Member List</h1>This is the complete list of members for <a class="el" href="structPxQueryCache.html">PxQueryCache</a>, including all inherited members.<p><table>
<tr class="memlist"><td><a class="el" href="structPxQueryCache.html#83f3c62b437087d7fab306d003f383a7">actor</a></td><td><a class="el" href="structPxQueryCache.html">PxQueryCache</a></td><td></td></tr>
<tr class="memlist"><td><a class="el" href="structPxQueryCache.html#5d0d3a21b50e766b90c903145592cc7c">faceIndex</a></td><td><a class="el" href="structPxQueryCache.html">PxQueryCache</a></td><td></td></tr>
<tr class="memlist"><td><a class="el" href="structPxQueryCache.html#810ecb74536e940be1719d60aedfd3cd">PxQueryCache</a>()</td><td><a class="el" href="structPxQueryCache.html">PxQueryCache</a></td><td><code> [inline]</code></td></tr>
<tr class="memlist"><td><a class="el" href="structPxQueryCache.html#ec86c57516de749a1e2b658a8cb5e5bd">PxQueryCache</a>(PxShape *s, PxU32 findex)</td><td><a class="el" href="structPxQueryCache.html">PxQueryCache</a></td><td><code> [inline]</code></td></tr>
<tr class="memlist"><td><a class="el" href="structPxQueryCache.html#8104d15f64ccdecf8f4d31c9bb5af409">shape</a></td><td><a class="el" href="structPxQueryCache.html">PxQueryCache</a></td><td></td></tr>
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