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<html>
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<title>NVIDIA(R) PhysX(R) SDK 3.4 API Reference: PxParticleReadDataFlag Struct Reference</title>
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<h1>PxParticleReadDataFlag Struct Reference<br>
<small>
[<a class="el" href="group__particles.html">particles (deprecated)</a>]</small>
</h1><!-- doxytag: class="PxParticleReadDataFlag" --><code>#include <<a class="el" href="PxParticleReadData_8h-source.html">PxParticleReadData.h</a>></code>
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<a href="structPxParticleReadDataFlag-members.html">List of all members.</a><table border="0" cellpadding="0" cellspacing="0">
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<tr><td colspan="2"><br><h2>Public Types</h2></td></tr>
<tr><td class="memItemLeft" nowrap align="right" valign="top">enum </td><td class="memItemRight" valign="bottom"><a class="el" href="structPxParticleReadDataFlag.html#e228980b8744bbaa5c1567a17183ae71">Enum</a> { <br>
<a class="el" href="structPxParticleReadDataFlag.html#e228980b8744bbaa5c1567a17183ae7158fc8ee952de08be9a2f9c4ac8a241bd">ePOSITION_BUFFER</a> = (1<<0),
<br>
<a class="el" href="structPxParticleReadDataFlag.html#e228980b8744bbaa5c1567a17183ae712556fd3470371af9119031698a9cb2f8">eVELOCITY_BUFFER</a> = (1<<1),
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<a class="el" href="structPxParticleReadDataFlag.html#e228980b8744bbaa5c1567a17183ae71a498e8abf2ac51b491bf4644e4bc724d">eREST_OFFSET_BUFFER</a> = (1<<2),
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<a class="el" href="structPxParticleReadDataFlag.html#e228980b8744bbaa5c1567a17183ae71ebb4884218bfabdaac2d6e82c3a69bbd">eFLAGS_BUFFER</a> = (1<<3),
<br>
<a class="el" href="structPxParticleReadDataFlag.html#e228980b8744bbaa5c1567a17183ae719a0b8410cdb9fe26e1d7d09c5428f158">eCOLLISION_NORMAL_BUFFER</a> = (1<<4),
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<a class="el" href="structPxParticleReadDataFlag.html#e228980b8744bbaa5c1567a17183ae715470bf5078934cf79ad94e434a26276d">eCOLLISION_VELOCITY_BUFFER</a> = (1<<5),
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<a class="el" href="structPxParticleReadDataFlag.html#e228980b8744bbaa5c1567a17183ae7149ad1d1a56e0f3068e360cb759c5a63b">eDENSITY_BUFFER</a> = (1<<6)
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}</td></tr>
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<hr><a name="_details"></a><h2>Detailed Description</h2>
Flags to configure <a class="el" href="classPxParticleBase.html" title="The particle base class represents the shared module for particle based simulation...">PxParticleBase</a> simulation output that can be read by the application. (deprecated) Disabling unneeded buffers saves memory and improves performance.<p>
<dl compact><dt><b><a class="el" href="deprecated.html#_deprecated000093">Deprecated:</a></b></dt><dd>The PhysX particle feature has been deprecated in PhysX version 3.4 </dd></dl>
<hr><h2>Member Enumeration Documentation</h2>
<a class="anchor" name="e228980b8744bbaa5c1567a17183ae71"></a><!-- doxytag: member="PxParticleReadDataFlag::Enum" ref="e228980b8744bbaa5c1567a17183ae71" args="" -->
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<td class="memname">enum <a class="el" href="structPxParticleReadDataFlag.html#e228980b8744bbaa5c1567a17183ae71">PxParticleReadDataFlag::Enum</a> </td>
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<p>
<dl compact><dt><b>Enumerator: </b></dt><dd>
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<tr><td valign="top"><em><a class="anchor" name="e228980b8744bbaa5c1567a17183ae7158fc8ee952de08be9a2f9c4ac8a241bd"></a><!-- doxytag: member="ePOSITION_BUFFER" ref="e228980b8744bbaa5c1567a17183ae7158fc8ee952de08be9a2f9c4ac8a241bd" args="" -->ePOSITION_BUFFER</em> </td><td>
Enables reading particle positions from the SDK. <dl class="see" compact><dt><b>See also:</b></dt><dd><a class="el" href="classPxParticleReadData.html#c07facdbedb76be1ac4d8bbd1dd27b64" title="Particle position data.">PxParticleReadData.positionBuffer</a> </dd></dl>
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<tr><td valign="top"><em><a class="anchor" name="e228980b8744bbaa5c1567a17183ae712556fd3470371af9119031698a9cb2f8"></a><!-- doxytag: member="eVELOCITY_BUFFER" ref="e228980b8744bbaa5c1567a17183ae712556fd3470371af9119031698a9cb2f8" args="" -->eVELOCITY_BUFFER</em> </td><td>
Enables reading particle velocities from the SDK. <dl class="see" compact><dt><b>See also:</b></dt><dd><a class="el" href="classPxParticleReadData.html#e0c44945cd96a04a05d47307b1880989" title="Particle velocity data.">PxParticleReadData.velocityBuffer</a> </dd></dl>
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<tr><td valign="top"><em><a class="anchor" name="e228980b8744bbaa5c1567a17183ae71a498e8abf2ac51b491bf4644e4bc724d"></a><!-- doxytag: member="eREST_OFFSET_BUFFER" ref="e228980b8744bbaa5c1567a17183ae71a498e8abf2ac51b491bf4644e4bc724d" args="" -->eREST_OFFSET_BUFFER</em> </td><td>
Enables reading per particle rest offsets from the SDK. Per particle rest offsets are never changed by the simulation. This option may only be used on particle systems that have <a class="el" href="structPxParticleBaseFlag.html#133d603af58af35124b6bea1977b5bc3f96ef7f12e864006b9fd91677a4da28a" title="Enable/disable per particle rest offsets. Per particle rest offsets can be used to...">PxParticleBaseFlag.ePER_PARTICLE_REST_OFFSET</a> enabled. <dl class="see" compact><dt><b>See also:</b></dt><dd><a class="el" href="structPxParticleBaseFlag.html#133d603af58af35124b6bea1977b5bc3f96ef7f12e864006b9fd91677a4da28a" title="Enable/disable per particle rest offsets. Per particle rest offsets can be used to...">PxParticleBaseFlag.ePER_PARTICLE_REST_OFFSET</a> </dd></dl>
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<tr><td valign="top"><em><a class="anchor" name="e228980b8744bbaa5c1567a17183ae71ebb4884218bfabdaac2d6e82c3a69bbd"></a><!-- doxytag: member="eFLAGS_BUFFER" ref="e228980b8744bbaa5c1567a17183ae71ebb4884218bfabdaac2d6e82c3a69bbd" args="" -->eFLAGS_BUFFER</em> </td><td>
Enables reading particle flags from the SDK. <dl class="see" compact><dt><b>See also:</b></dt><dd><a class="el" href="classPxParticleReadData.html#0e83ffe68435f3d589b87f382e3c359a" title="Particle flags.">PxParticleReadData.flagsBuffer</a> </dd></dl>
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<tr><td valign="top"><em><a class="anchor" name="e228980b8744bbaa5c1567a17183ae719a0b8410cdb9fe26e1d7d09c5428f158"></a><!-- doxytag: member="eCOLLISION_NORMAL_BUFFER" ref="e228980b8744bbaa5c1567a17183ae719a0b8410cdb9fe26e1d7d09c5428f158" args="" -->eCOLLISION_NORMAL_BUFFER</em> </td><td>
Enables reading particle collision normals from the SDK. <dl class="see" compact><dt><b>See also:</b></dt><dd><a class="el" href="classPxParticleReadData.html#f2c3674368bbc9d084cd81cc6263778a" title="Collision normals of colliding particles. The collision normal buffer is only guaranteed...">PxParticleReadData.collisionNormalBuffer</a> </dd></dl>
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<tr><td valign="top"><em><a class="anchor" name="e228980b8744bbaa5c1567a17183ae715470bf5078934cf79ad94e434a26276d"></a><!-- doxytag: member="eCOLLISION_VELOCITY_BUFFER" ref="e228980b8744bbaa5c1567a17183ae715470bf5078934cf79ad94e434a26276d" args="" -->eCOLLISION_VELOCITY_BUFFER</em> </td><td>
Enables reading particle collision velocities from the SDK. <dl class="see" compact><dt><b>See also:</b></dt><dd>PxParticleReadData.collisionVelocity </dd></dl>
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<tr><td valign="top"><em><a class="anchor" name="e228980b8744bbaa5c1567a17183ae7149ad1d1a56e0f3068e360cb759c5a63b"></a><!-- doxytag: member="eDENSITY_BUFFER" ref="e228980b8744bbaa5c1567a17183ae7149ad1d1a56e0f3068e360cb759c5a63b" args="" -->eDENSITY_BUFFER</em> </td><td>
Enables reading particle densities from the SDK. (<a class="el" href="classPxParticleFluid.html" title="The particle fluid class represents the main module for particle based fluid simulation...">PxParticleFluid</a> only) <dl class="see" compact><dt><b>See also:</b></dt><dd><a class="el" href="classPxParticleFluidReadData.html#faf473d99ac091f4eab7bfa5f8e0f6a1" title="Particle density data.">PxParticleFluidReadData.densityBuffer</a> </dd></dl>
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<hr>The documentation for this struct was generated from the following file:<ul>
<li><a class="el" href="PxParticleReadData_8h-source.html">PxParticleReadData.h</a></ul>
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