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		<title>NVIDIA(R) PhysX(R) SDK 3.4 API Reference: PxParticleFlag Struct Reference</title>
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<h1>PxParticleFlag Struct Reference<br>
<small>
[<a class="el" href="group__particles.html">particles (deprecated)</a>]</small>
</h1><!-- doxytag: class="PxParticleFlag" --><code>#include &lt;<a class="el" href="PxParticleFlag_8h-source.html">PxParticleFlag.h</a>&gt;</code>
<p>

<p>
<a href="structPxParticleFlag-members.html">List of all members.</a><table border="0" cellpadding="0" cellspacing="0">
<tr><td></td></tr>
<tr><td colspan="2"><br><h2>Public Types</h2></td></tr>
<tr><td class="memItemLeft" nowrap align="right" valign="top">enum &nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="structPxParticleFlag.html#289f88fd89d3d5224d74e5a72c7eee28">Enum</a> { <br>
&nbsp;&nbsp;<a class="el" href="structPxParticleFlag.html#289f88fd89d3d5224d74e5a72c7eee2810e71c28b277b60827148913beaadde3">eVALID</a> =  (1&lt;&lt;0), 
<br>
&nbsp;&nbsp;<a class="el" href="structPxParticleFlag.html#289f88fd89d3d5224d74e5a72c7eee282f77fb097dca88d65fbb9d7f87e1e3e2">eCOLLISION_WITH_STATIC</a> =  (1&lt;&lt;1), 
<br>
&nbsp;&nbsp;<a class="el" href="structPxParticleFlag.html#289f88fd89d3d5224d74e5a72c7eee284a5303fc77ded8ca71227fe5f6ef2f4e">eCOLLISION_WITH_DYNAMIC</a> =  (1&lt;&lt;2), 
<br>
&nbsp;&nbsp;<a class="el" href="structPxParticleFlag.html#289f88fd89d3d5224d74e5a72c7eee283354f1caf9554a034998b786f7e107da">eCOLLISION_WITH_DRAIN</a> =  (1&lt;&lt;3), 
<br>
&nbsp;&nbsp;<a class="el" href="structPxParticleFlag.html#289f88fd89d3d5224d74e5a72c7eee28b0f3e5d769b6680d41a98bfecb8e2ee4">eSPATIAL_DATA_STRUCTURE_OVERFLOW</a> =  (1&lt;&lt;4)
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 }</td></tr>

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<hr><a name="_details"></a><h2>Detailed Description</h2>
Particle flags are used for additional information on the particles. (deprecated)<p>
<dl compact><dt><b><a class="el" href="deprecated.html#_deprecated000090">Deprecated:</a></b></dt><dd>The PhysX particle feature has been deprecated in PhysX version 3.4 </dd></dl>
<hr><h2>Member Enumeration Documentation</h2>
<a class="anchor" name="289f88fd89d3d5224d74e5a72c7eee28"></a><!-- doxytag: member="PxParticleFlag::Enum" ref="289f88fd89d3d5224d74e5a72c7eee28" args="" -->
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          <td class="memname">enum <a class="el" href="structPxParticleFlag.html#289f88fd89d3d5224d74e5a72c7eee28">PxParticleFlag::Enum</a>          </td>
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<div class="memdoc">

<p>
<dl compact><dt><b>Enumerator: </b></dt><dd>
<table border="0" cellspacing="2" cellpadding="0">
<tr><td valign="top"><em><a class="anchor" name="289f88fd89d3d5224d74e5a72c7eee2810e71c28b277b60827148913beaadde3"></a><!-- doxytag: member="eVALID" ref="289f88fd89d3d5224d74e5a72c7eee2810e71c28b277b60827148913beaadde3" args="" -->eVALID</em>&nbsp;</td><td>
Marks a valid particle. The particle data corresponding to these particle flags is valid, i.e. defines a particle, when set. Particles that are not marked with <a class="el" href="structPxParticleFlag.html#289f88fd89d3d5224d74e5a72c7eee2810e71c28b277b60827148913beaadde3" title="Marks a valid particle. The particle data corresponding to these particle flags is...">PxParticleFlag::eVALID</a> are ignored during simulation. 
<p>
Application read only. </td></tr>
<tr><td valign="top"><em><a class="anchor" name="289f88fd89d3d5224d74e5a72c7eee282f77fb097dca88d65fbb9d7f87e1e3e2"></a><!-- doxytag: member="eCOLLISION_WITH_STATIC" ref="289f88fd89d3d5224d74e5a72c7eee282f77fb097dca88d65fbb9d7f87e1e3e2" args="" -->eCOLLISION_WITH_STATIC</em>&nbsp;</td><td>
Marks a particle that has collided with a static actor shape. 
<p>
Application read only. </td></tr>
<tr><td valign="top"><em><a class="anchor" name="289f88fd89d3d5224d74e5a72c7eee284a5303fc77ded8ca71227fe5f6ef2f4e"></a><!-- doxytag: member="eCOLLISION_WITH_DYNAMIC" ref="289f88fd89d3d5224d74e5a72c7eee284a5303fc77ded8ca71227fe5f6ef2f4e" args="" -->eCOLLISION_WITH_DYNAMIC</em>&nbsp;</td><td>
Marks a particle that has collided with a dynamic actor shape. 
<p>
Application read only. </td></tr>
<tr><td valign="top"><em><a class="anchor" name="289f88fd89d3d5224d74e5a72c7eee283354f1caf9554a034998b786f7e107da"></a><!-- doxytag: member="eCOLLISION_WITH_DRAIN" ref="289f88fd89d3d5224d74e5a72c7eee283354f1caf9554a034998b786f7e107da" args="" -->eCOLLISION_WITH_DRAIN</em>&nbsp;</td><td>
Marks a particle that has collided with a shape that has been flagged as a drain (See <a class="el" href="structPxShapeFlag.html#6edb481aaa3a998c5d6dd3fc4ad87f1a760547ce999141103f3d0a1289063ead" title="Sets the shape to be a particle drain.">PxShapeFlag.ePARTICLE_DRAIN</a>). 
<p>
Application read only. <dl class="see" compact><dt><b>See also:</b></dt><dd><a class="el" href="structPxShapeFlag.html#6edb481aaa3a998c5d6dd3fc4ad87f1a760547ce999141103f3d0a1289063ead" title="Sets the shape to be a particle drain.">PxShapeFlag.ePARTICLE_DRAIN</a> </dd></dl>
</td></tr>
<tr><td valign="top"><em><a class="anchor" name="289f88fd89d3d5224d74e5a72c7eee28b0f3e5d769b6680d41a98bfecb8e2ee4"></a><!-- doxytag: member="eSPATIAL_DATA_STRUCTURE_OVERFLOW" ref="289f88fd89d3d5224d74e5a72c7eee28b0f3e5d769b6680d41a98bfecb8e2ee4" args="" -->eSPATIAL_DATA_STRUCTURE_OVERFLOW</em>&nbsp;</td><td>
Marks a particle that had to be ignored for simulation, because the spatial data structure ran out of resources. 
<p>
Application read only. </td></tr>
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<hr>The documentation for this struct was generated from the following file:<ul>
<li><a class="el" href="PxParticleFlag_8h-source.html">PxParticleFlag.h</a></ul>
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