aboutsummaryrefslogtreecommitdiff
path: root/PhysX_3.4/Documentation/PhysXAPI/files/structPxMeshPreprocessingFlag.html
blob: 1f86aa9db8ff07ff0160419b8b40e09e262a8653 (plain) (blame)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
<html>
	<head>
		<title>NVIDIA(R) PhysX(R) SDK 3.4 API Reference: PxMeshPreprocessingFlag Struct Reference</title>
		<meta http-equiv="Content-Type" content="text/html; charset=iso-8859-1">
		<LINK HREF="NVIDIA.css" REL="stylesheet" TYPE="text/css">
	</head>

	<body bgcolor="#FFFFFF">
		<div id="header">
			<hr class="first">
			<img alt="" src="images/PhysXlogo.png" align="middle"> <br>
			<center>
				<a class="qindex" href="main.html">Main Page</a> &nbsp; 
				<a class="qindex" href="hierarchy.html">Class Hierarchy</a> &nbsp; 
				<a class="qindex" href="annotated.html">Compound List</a> &nbsp; 
				<a class="qindex" href="functions.html">Compound Members</a> &nbsp;  
			</center>
			<hr class="second">
		</div>
<!-- Generated by Doxygen 1.5.8 -->
<div class="contents">
<h1>PxMeshPreprocessingFlag Struct Reference<br>
<small>
[<a class="el" href="group__cooking.html">Cooking</a>]</small>
</h1><!-- doxytag: class="PxMeshPreprocessingFlag" -->Enum for the set of mesh pre-processing parameters.  
<a href="#_details">More...</a>
<p>
<code>#include &lt;<a class="el" href="PxCooking_8h-source.html">PxCooking.h</a>&gt;</code>
<p>

<p>
<a href="structPxMeshPreprocessingFlag-members.html">List of all members.</a><table border="0" cellpadding="0" cellspacing="0">
<tr><td></td></tr>
<tr><td colspan="2"><br><h2>Public Types</h2></td></tr>
<tr><td class="memItemLeft" nowrap align="right" valign="top">enum &nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="structPxMeshPreprocessingFlag.html#d2a46fe74aef20eff5860acd661bc8f8">Enum</a> { <br>
&nbsp;&nbsp;<a class="el" href="structPxMeshPreprocessingFlag.html#d2a46fe74aef20eff5860acd661bc8f8b790b7f66183b6985e82827ddb35e16e">eWELD_VERTICES</a> =  1 &lt;&lt; 0, 
<br>
&nbsp;&nbsp;<a class="el" href="structPxMeshPreprocessingFlag.html#d2a46fe74aef20eff5860acd661bc8f8059514d442911f061ea581d7e673aa24">eDISABLE_CLEAN_MESH</a> =  1 &lt;&lt; 1, 
<br>
&nbsp;&nbsp;<a class="el" href="structPxMeshPreprocessingFlag.html#d2a46fe74aef20eff5860acd661bc8f8b444cee109eb41181a216d6a3cb49dde">eDISABLE_ACTIVE_EDGES_PRECOMPUTE</a> =  1 &lt;&lt; 2, 
<br>
&nbsp;&nbsp;<a class="el" href="structPxMeshPreprocessingFlag.html#d2a46fe74aef20eff5860acd661bc8f86691848aebbe9f071d19c8b85a23a184">eFORCE_32BIT_INDICES</a> =  1 &lt;&lt; 3
<br>
 }</td></tr>

</table>
<hr><a name="_details"></a><h2>Detailed Description</h2>
Enum for the set of mesh pre-processing parameters. <hr><h2>Member Enumeration Documentation</h2>
<a class="anchor" name="d2a46fe74aef20eff5860acd661bc8f8"></a><!-- doxytag: member="PxMeshPreprocessingFlag::Enum" ref="d2a46fe74aef20eff5860acd661bc8f8" args="" -->
<div class="memitem">
<div class="memproto">
      <table class="memname">
        <tr>
          <td class="memname">enum <a class="el" href="structPxMeshPreprocessingFlag.html#d2a46fe74aef20eff5860acd661bc8f8">PxMeshPreprocessingFlag::Enum</a>          </td>
        </tr>
      </table>
</div>
<div class="memdoc">

<p>
<dl compact><dt><b>Enumerator: </b></dt><dd>
<table border="0" cellspacing="2" cellpadding="0">
<tr><td valign="top"><em><a class="anchor" name="d2a46fe74aef20eff5860acd661bc8f8b790b7f66183b6985e82827ddb35e16e"></a><!-- doxytag: member="eWELD_VERTICES" ref="d2a46fe74aef20eff5860acd661bc8f8b790b7f66183b6985e82827ddb35e16e" args="" -->eWELD_VERTICES</em>&nbsp;</td><td>
When set, mesh welding is performed. See <a class="el" href="structPxCookingParams.html#19bb7e28765df5c8ec1a86a45004c7b6" title="Mesh weld tolerance. If mesh welding is enabled, this controls the distance at which...">PxCookingParams::meshWeldTolerance</a>. Clean mesh must be enabled. </td></tr>
<tr><td valign="top"><em><a class="anchor" name="d2a46fe74aef20eff5860acd661bc8f8059514d442911f061ea581d7e673aa24"></a><!-- doxytag: member="eDISABLE_CLEAN_MESH" ref="d2a46fe74aef20eff5860acd661bc8f8059514d442911f061ea581d7e673aa24" args="" -->eDISABLE_CLEAN_MESH</em>&nbsp;</td><td>
When set, mesh cleaning is disabled. This makes cooking faster. 
<p>
When clean mesh is not performed, mesh welding is also not performed.<p>
It is recommended to use only meshes that passed during validateTriangleMesh. </td></tr>
<tr><td valign="top"><em><a class="anchor" name="d2a46fe74aef20eff5860acd661bc8f8b444cee109eb41181a216d6a3cb49dde"></a><!-- doxytag: member="eDISABLE_ACTIVE_EDGES_PRECOMPUTE" ref="d2a46fe74aef20eff5860acd661bc8f8b444cee109eb41181a216d6a3cb49dde" args="" -->eDISABLE_ACTIVE_EDGES_PRECOMPUTE</em>&nbsp;</td><td>
When set, active edges are set for each triangle edge. This makes cooking faster but slow up contact generation. </td></tr>
<tr><td valign="top"><em><a class="anchor" name="d2a46fe74aef20eff5860acd661bc8f86691848aebbe9f071d19c8b85a23a184"></a><!-- doxytag: member="eFORCE_32BIT_INDICES" ref="d2a46fe74aef20eff5860acd661bc8f86691848aebbe9f071d19c8b85a23a184" args="" -->eFORCE_32BIT_INDICES</em>&nbsp;</td><td>
When set, 32-bit indices will always be created regardless of triangle count. 
<p>
<dl class="note" compact><dt><b>Note:</b></dt><dd>By default mesh will be created with 16-bit indices for triangle count &lt;= 0xFFFF and 32-bit otherwise. </dd></dl>
</td></tr>
</table>
</dl>

</div>
</div><p>
<hr>The documentation for this struct was generated from the following file:<ul>
<li><a class="el" href="PxCooking_8h-source.html">PxCooking.h</a></ul>
</div>

<hr style="width: 100%; height: 2px;"><br>
Copyright &copy; 2008-2018 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>