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<title>NVIDIA(R) PhysX(R) SDK 3.4 API Reference: PxMeshGeometryFlag Struct Reference</title>
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<h1>PxMeshGeometryFlag Struct Reference<br>
<small>
[<a class="el" href="group__geomutils.html">Geomutils</a>]</small>
</h1><!-- doxytag: class="PxMeshGeometryFlag" -->Flags controlling the simulated behavior of the triangle mesh geometry.
<a href="#_details">More...</a>
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<code>#include <<a class="el" href="PxTriangleMeshGeometry_8h-source.html">PxTriangleMeshGeometry.h</a>></code>
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<a href="structPxMeshGeometryFlag-members.html">List of all members.</a><table border="0" cellpadding="0" cellspacing="0">
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<tr><td colspan="2"><br><h2>Public Types</h2></td></tr>
<tr><td class="memItemLeft" nowrap align="right" valign="top">enum </td><td class="memItemRight" valign="bottom"><a class="el" href="structPxMeshGeometryFlag.html#a4f762855200599fc014b0654f7ce2c9">Enum</a> { <a class="el" href="structPxMeshGeometryFlag.html#a4f762855200599fc014b0654f7ce2c9e50426f8f858ae161427c24276eb3014">eDOUBLE_SIDED</a> = (1<<1)
}</td></tr>
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<hr><a name="_details"></a><h2>Detailed Description</h2>
Flags controlling the simulated behavior of the triangle mesh geometry.
<p>
Used in <a class="el" href="group__geomutils.html#gb335a00d0493a23fed5423bc3ea9e463" title="collection of set bits defined in PxMeshGeometryFlag.">PxMeshGeometryFlags</a>. <hr><h2>Member Enumeration Documentation</h2>
<a class="anchor" name="a4f762855200599fc014b0654f7ce2c9"></a><!-- doxytag: member="PxMeshGeometryFlag::Enum" ref="a4f762855200599fc014b0654f7ce2c9" args="" -->
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<td class="memname">enum <a class="el" href="structPxMeshGeometryFlag.html#a4f762855200599fc014b0654f7ce2c9">PxMeshGeometryFlag::Enum</a> </td>
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<dl compact><dt><b>Enumerator: </b></dt><dd>
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<tr><td valign="top"><em><a class="anchor" name="a4f762855200599fc014b0654f7ce2c9e50426f8f858ae161427c24276eb3014"></a><!-- doxytag: member="eDOUBLE_SIDED" ref="a4f762855200599fc014b0654f7ce2c9e50426f8f858ae161427c24276eb3014" args="" -->eDOUBLE_SIDED</em> </td><td>
Meshes with this flag set are treated as double-sided. This flag is currently only used for raycasts and sweeps (it is ignored for overlap queries). For detailed specifications of this flag for meshes and heightfields please refer to the Geometry Query section of the user guide. </td></tr>
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<hr>The documentation for this struct was generated from the following file:<ul>
<li><a class="el" href="PxTriangleMeshGeometry_8h-source.html">PxTriangleMeshGeometry.h</a></ul>
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