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<title>NVIDIA(R) PhysX(R) SDK 3.4 API Reference: Member List</title>
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<h1>PxDebugTriangle Member List</h1>This is the complete list of members for <a class="el" href="structPxDebugTriangle.html">PxDebugTriangle</a>, including all inherited members.<p><table>
<tr class="memlist"><td><a class="el" href="structPxDebugTriangle.html#a8c19d7489972ea160a04f5c10799169">color0</a></td><td><a class="el" href="structPxDebugTriangle.html">PxDebugTriangle</a></td><td></td></tr>
<tr class="memlist"><td><a class="el" href="structPxDebugTriangle.html#df5c44f8592e65b83e92df71f9349318">color1</a></td><td><a class="el" href="structPxDebugTriangle.html">PxDebugTriangle</a></td><td></td></tr>
<tr class="memlist"><td><a class="el" href="structPxDebugTriangle.html#a33933d9d754038229c1260d7a5b0450">color2</a></td><td><a class="el" href="structPxDebugTriangle.html">PxDebugTriangle</a></td><td></td></tr>
<tr class="memlist"><td><a class="el" href="structPxDebugTriangle.html#632b01d73e3e231f8162822fbe6083f9">pos0</a></td><td><a class="el" href="structPxDebugTriangle.html">PxDebugTriangle</a></td><td></td></tr>
<tr class="memlist"><td><a class="el" href="structPxDebugTriangle.html#dddc9ebf89a48b41fe386bf9387e9176">pos1</a></td><td><a class="el" href="structPxDebugTriangle.html">PxDebugTriangle</a></td><td></td></tr>
<tr class="memlist"><td><a class="el" href="structPxDebugTriangle.html#693e3df509968b0d2337ae43d460c21f">pos2</a></td><td><a class="el" href="structPxDebugTriangle.html">PxDebugTriangle</a></td><td></td></tr>
<tr class="memlist"><td><a class="el" href="structPxDebugTriangle.html#9680024224f24c2e94d0f3be8bad0b02">PxDebugTriangle</a>(const PxVec3 &p0, const PxVec3 &p1, const PxVec3 &p2, const PxU32 &c)</td><td><a class="el" href="structPxDebugTriangle.html">PxDebugTriangle</a></td><td><code> [inline]</code></td></tr>
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