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<html>
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<title>NVIDIA(R) PhysX(R) SDK 3.4 API Reference: PxDebugPoint Struct Reference</title>
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<h1>PxDebugPoint Struct Reference<br>
<small>
[<a class="el" href="group__common.html">Common</a>]</small>
</h1><!-- doxytag: class="PxDebugPoint" -->Used to store a single point and colour for debug rendering.
<a href="#_details">More...</a>
<p>
<code>#include <<a class="el" href="PxRenderBuffer_8h-source.html">PxRenderBuffer.h</a>></code>
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Collaboration diagram for PxDebugPoint:</div>
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<p><center><img src="structPxDebugPoint__coll__graph.png" border="0" usemap="#PxDebugPoint__coll__map" alt="Collaboration graph"></center>
<map name="PxDebugPoint__coll__map">
<area shape="rect" href="classPxVec3.html" title="3 Element vector class." alt="PxVec3" coords="27,16,80,37"></map>
<center><font size="2">[<a target="top" href="graph_legend.html">legend</a>]</font></center></div>
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<a href="structPxDebugPoint-members.html">List of all members.</a><table border="0" cellpadding="0" cellspacing="0">
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<tr><td colspan="2"><br><h2>Public Member Functions</h2></td></tr>
<tr><td class="memItemLeft" nowrap align="right" valign="top"> </td><td class="memItemRight" valign="bottom"><a class="el" href="structPxDebugPoint.html#fbafc4862a38a0db581d2382ead4296a">PxDebugPoint</a> (const <a class="el" href="classPxVec3.html">PxVec3</a> &p, const <a class="el" href="group__foundation.html#gcce5749db3dcfb916e98c253374264ed">PxU32</a> &c)</td></tr>
<tr><td colspan="2"><br><h2>Public Attributes</h2></td></tr>
<tr><td class="memItemLeft" nowrap align="right" valign="top"><a class="el" href="classPxVec3.html">PxVec3</a> </td><td class="memItemRight" valign="bottom"><a class="el" href="structPxDebugPoint.html#819caec76aaea19eb13d6eeda6390d32">pos</a></td></tr>
<tr><td class="memItemLeft" nowrap align="right" valign="top"><a class="el" href="group__foundation.html#gcce5749db3dcfb916e98c253374264ed">PxU32</a> </td><td class="memItemRight" valign="bottom"><a class="el" href="structPxDebugPoint.html#f675d73fa342d67d973b532950401b62">color</a></td></tr>
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<hr><a name="_details"></a><h2>Detailed Description</h2>
Used to store a single point and colour for debug rendering. <hr><h2>Constructor & Destructor Documentation</h2>
<a class="anchor" name="fbafc4862a38a0db581d2382ead4296a"></a><!-- doxytag: member="PxDebugPoint::PxDebugPoint" ref="fbafc4862a38a0db581d2382ead4296a" args="(const PxVec3 &p, const PxU32 &c)" -->
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<td class="memname">PxDebugPoint::PxDebugPoint </td>
<td>(</td>
<td class="paramtype">const <a class="el" href="classPxVec3.html">PxVec3</a> & </td>
<td class="paramname"> <em>p</em>, </td>
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<td class="paramkey"></td>
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<td class="paramtype">const <a class="el" href="group__foundation.html#gcce5749db3dcfb916e98c253374264ed">PxU32</a> & </td>
<td class="paramname"> <em>c</em></td><td> </td>
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<td>)</td>
<td></td><td></td><td><code> [inline]</code></td>
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<hr><h2>Member Data Documentation</h2>
<a class="anchor" name="f675d73fa342d67d973b532950401b62"></a><!-- doxytag: member="PxDebugPoint::color" ref="f675d73fa342d67d973b532950401b62" args="" -->
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<td class="memname"><a class="el" href="group__foundation.html#gcce5749db3dcfb916e98c253374264ed">PxU32</a> <a class="el" href="structPxDebugPoint.html#f675d73fa342d67d973b532950401b62">PxDebugPoint::color</a> </td>
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<a class="anchor" name="819caec76aaea19eb13d6eeda6390d32"></a><!-- doxytag: member="PxDebugPoint::pos" ref="819caec76aaea19eb13d6eeda6390d32" args="" -->
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<td class="memname"><a class="el" href="classPxVec3.html">PxVec3</a> <a class="el" href="structPxDebugPoint.html#819caec76aaea19eb13d6eeda6390d32">PxDebugPoint::pos</a> </td>
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<hr>The documentation for this struct was generated from the following file:<ul>
<li><a class="el" href="PxRenderBuffer_8h-source.html">PxRenderBuffer.h</a></ul>
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