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<title>NVIDIA(R) PhysX(R) SDK 3.4 API Reference: PxDebugLine Struct Reference</title>
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<h1>PxDebugLine Struct Reference<br>
<small>
[<a class="el" href="group__common.html">Common</a>]</small>
</h1><!-- doxytag: class="PxDebugLine" -->Used to store a single line and colour for debug rendering.
<a href="#_details">More...</a>
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<code>#include <<a class="el" href="PxRenderBuffer_8h-source.html">PxRenderBuffer.h</a>></code>
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Collaboration diagram for PxDebugLine:</div>
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<p><center><img src="structPxDebugLine__coll__graph.png" border="0" usemap="#PxDebugLine__coll__map" alt="Collaboration graph"></center>
<map name="PxDebugLine__coll__map">
<area shape="rect" href="classPxVec3.html" title="3 Element vector class." alt="PxVec3" coords="24,16,77,37"></map>
<center><font size="2">[<a target="top" href="graph_legend.html">legend</a>]</font></center></div>
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<a href="structPxDebugLine-members.html">List of all members.</a><table border="0" cellpadding="0" cellspacing="0">
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<tr><td colspan="2"><br><h2>Public Member Functions</h2></td></tr>
<tr><td class="memItemLeft" nowrap align="right" valign="top"> </td><td class="memItemRight" valign="bottom"><a class="el" href="structPxDebugLine.html#10269eccc2fe05978ff765aca850c2c4">PxDebugLine</a> (const <a class="el" href="classPxVec3.html">PxVec3</a> &p0, const <a class="el" href="classPxVec3.html">PxVec3</a> &p1, const <a class="el" href="group__foundation.html#gcce5749db3dcfb916e98c253374264ed">PxU32</a> &c)</td></tr>
<tr><td colspan="2"><br><h2>Public Attributes</h2></td></tr>
<tr><td class="memItemLeft" nowrap align="right" valign="top"><a class="el" href="classPxVec3.html">PxVec3</a> </td><td class="memItemRight" valign="bottom"><a class="el" href="structPxDebugLine.html#b1b459f6b3ae5653c5577f2bb9dca994">pos0</a></td></tr>
<tr><td class="memItemLeft" nowrap align="right" valign="top"><a class="el" href="group__foundation.html#gcce5749db3dcfb916e98c253374264ed">PxU32</a> </td><td class="memItemRight" valign="bottom"><a class="el" href="structPxDebugLine.html#32f832e125b4e64656707b86e4133ba7">color0</a></td></tr>
<tr><td class="memItemLeft" nowrap align="right" valign="top"><a class="el" href="classPxVec3.html">PxVec3</a> </td><td class="memItemRight" valign="bottom"><a class="el" href="structPxDebugLine.html#0b133bb95ca5efd511edaf9d1e2fca68">pos1</a></td></tr>
<tr><td class="memItemLeft" nowrap align="right" valign="top"><a class="el" href="group__foundation.html#gcce5749db3dcfb916e98c253374264ed">PxU32</a> </td><td class="memItemRight" valign="bottom"><a class="el" href="structPxDebugLine.html#4fb36a713850435e5fbfff8aa64399f5">color1</a></td></tr>
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<hr><a name="_details"></a><h2>Detailed Description</h2>
Used to store a single line and colour for debug rendering. <hr><h2>Constructor & Destructor Documentation</h2>
<a class="anchor" name="10269eccc2fe05978ff765aca850c2c4"></a><!-- doxytag: member="PxDebugLine::PxDebugLine" ref="10269eccc2fe05978ff765aca850c2c4" args="(const PxVec3 &p0, const PxVec3 &p1, const PxU32 &c)" -->
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<td class="memname">PxDebugLine::PxDebugLine </td>
<td>(</td>
<td class="paramtype">const <a class="el" href="classPxVec3.html">PxVec3</a> & </td>
<td class="paramname"> <em>p0</em>, </td>
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<td class="paramkey"></td>
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<td class="paramtype">const <a class="el" href="classPxVec3.html">PxVec3</a> & </td>
<td class="paramname"> <em>p1</em>, </td>
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<td class="paramkey"></td>
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<td class="paramtype">const <a class="el" href="group__foundation.html#gcce5749db3dcfb916e98c253374264ed">PxU32</a> & </td>
<td class="paramname"> <em>c</em></td><td> </td>
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<td>)</td>
<td></td><td></td><td><code> [inline]</code></td>
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<hr><h2>Member Data Documentation</h2>
<a class="anchor" name="32f832e125b4e64656707b86e4133ba7"></a><!-- doxytag: member="PxDebugLine::color0" ref="32f832e125b4e64656707b86e4133ba7" args="" -->
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<td class="memname"><a class="el" href="group__foundation.html#gcce5749db3dcfb916e98c253374264ed">PxU32</a> <a class="el" href="structPxDebugLine.html#32f832e125b4e64656707b86e4133ba7">PxDebugLine::color0</a> </td>
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<a class="anchor" name="4fb36a713850435e5fbfff8aa64399f5"></a><!-- doxytag: member="PxDebugLine::color1" ref="4fb36a713850435e5fbfff8aa64399f5" args="" -->
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<td class="memname"><a class="el" href="group__foundation.html#gcce5749db3dcfb916e98c253374264ed">PxU32</a> <a class="el" href="structPxDebugLine.html#4fb36a713850435e5fbfff8aa64399f5">PxDebugLine::color1</a> </td>
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<a class="anchor" name="b1b459f6b3ae5653c5577f2bb9dca994"></a><!-- doxytag: member="PxDebugLine::pos0" ref="b1b459f6b3ae5653c5577f2bb9dca994" args="" -->
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<td class="memname"><a class="el" href="classPxVec3.html">PxVec3</a> <a class="el" href="structPxDebugLine.html#b1b459f6b3ae5653c5577f2bb9dca994">PxDebugLine::pos0</a> </td>
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<a class="anchor" name="0b133bb95ca5efd511edaf9d1e2fca68"></a><!-- doxytag: member="PxDebugLine::pos1" ref="0b133bb95ca5efd511edaf9d1e2fca68" args="" -->
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<td class="memname"><a class="el" href="classPxVec3.html">PxVec3</a> <a class="el" href="structPxDebugLine.html#0b133bb95ca5efd511edaf9d1e2fca68">PxDebugLine::pos1</a> </td>
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<hr>The documentation for this struct was generated from the following file:<ul>
<li><a class="el" href="PxRenderBuffer_8h-source.html">PxRenderBuffer.h</a></ul>
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