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<html>
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<title>NVIDIA(R) PhysX(R) SDK 3.4 API Reference: PxControllerState Struct Reference</title>
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<h1>PxControllerState Struct Reference<br>
<small>
[<a class="el" href="group__character.html">Character</a>]</small>
</h1><!-- doxytag: class="PxControllerState" -->Describes a controller's internal state.
<a href="#_details">More...</a>
<p>
<code>#include <<a class="el" href="PxController_8h-source.html">PxController.h</a>></code>
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Collaboration diagram for PxControllerState:</div>
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<p><center><img src="structPxControllerState__coll__graph.png" border="0" usemap="#PxControllerState__coll__map" alt="Collaboration graph"></center>
<map name="PxControllerState__coll__map">
<area shape="rect" href="classPxRigidActor.html" title="PxRigidActor represents a base class shared between dynamic and static rigid bodies..." alt="PxRigidActor" coords="21,270,104,291"><area shape="rect" href="classPxActor.html" title="PxActor is the base class for the main simulation objects in the physics SDK." alt="PxActor" coords="60,179,113,200"><area shape="rect" href="classPxBase.html" title="Base class for objects that can be members of a PxCollection." alt="PxBase" coords="97,107,153,128"><area shape="rect" href="classPxShape.html" title="Abstract class for collision shapes." alt="PxShape" coords="127,224,191,246"><area shape="rect" href="classPxFlags.html" title="PxFlags\< PxBaseFlag::Enum, PxU16 \>" alt="PxFlags\< PxBaseFlag::Enum, PxU16 \>" coords="7,16,244,38"><area shape="rect" href="classPxVec3.html" title="3 Element vector class." alt="PxVec3" coords="285,270,339,291"></map>
<center><font size="2">[<a target="top" href="graph_legend.html">legend</a>]</font></center></div>
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<a href="structPxControllerState-members.html">List of all members.</a><table border="0" cellpadding="0" cellspacing="0">
<tr><td></td></tr>
<tr><td colspan="2"><br><h2>Public Attributes</h2></td></tr>
<tr><td class="memItemLeft" nowrap align="right" valign="top"><a class="el" href="classPxVec3.html">PxVec3</a> </td><td class="memItemRight" valign="bottom"><a class="el" href="structPxControllerState.html#b29dba2a8c3b33fb25b9d460ebf0fee8">deltaXP</a></td></tr>
<tr><td class="mdescLeft"> </td><td class="mdescRight">delta position vector for the object the CCT is standing/riding on. Not always match the CCT delta when variable timesteps are used. <a href="#b29dba2a8c3b33fb25b9d460ebf0fee8"></a><br></td></tr>
<tr><td class="memItemLeft" nowrap align="right" valign="top"><a class="el" href="classPxShape.html">PxShape</a> * </td><td class="memItemRight" valign="bottom"><a class="el" href="structPxControllerState.html#bb3918eee1292cb13d13a2bcae071ed7">touchedShape</a></td></tr>
<tr><td class="mdescLeft"> </td><td class="mdescRight">Shape on which the CCT is standing. <a href="#bb3918eee1292cb13d13a2bcae071ed7"></a><br></td></tr>
<tr><td class="memItemLeft" nowrap align="right" valign="top"><a class="el" href="classPxRigidActor.html">PxRigidActor</a> * </td><td class="memItemRight" valign="bottom"><a class="el" href="structPxControllerState.html#85a7ade51c86a3fbe7582c95473c0e13">touchedActor</a></td></tr>
<tr><td class="mdescLeft"> </td><td class="mdescRight">Actor owning 'touchedShape'. <a href="#85a7ade51c86a3fbe7582c95473c0e13"></a><br></td></tr>
<tr><td class="memItemLeft" nowrap align="right" valign="top"><a class="el" href="group__character.html#g55edbbb581808808c8e160e9608d8790">ObstacleHandle</a> </td><td class="memItemRight" valign="bottom"><a class="el" href="structPxControllerState.html#83843d85d2dbef2f37d4d09ecf2ccf2f">touchedObstacleHandle</a></td></tr>
<tr><td class="memItemLeft" nowrap align="right" valign="top"><a class="el" href="group__foundation.html#gcce5749db3dcfb916e98c253374264ed">PxU32</a> </td><td class="memItemRight" valign="bottom"><a class="el" href="structPxControllerState.html#05501d379de1bdca0d0f7820e8a9db86">collisionFlags</a></td></tr>
<tr><td class="mdescLeft"> </td><td class="mdescRight">Last known collision flags (<a class="el" href="structPxControllerCollisionFlag.html" title="specifies which sides a character is colliding with.">PxControllerCollisionFlag</a>). <a href="#05501d379de1bdca0d0f7820e8a9db86"></a><br></td></tr>
<tr><td class="memItemLeft" nowrap align="right" valign="top">bool </td><td class="memItemRight" valign="bottom"><a class="el" href="structPxControllerState.html#8ec66a21b432870ad1c50fab12169afe">standOnAnotherCCT</a></td></tr>
<tr><td class="mdescLeft"> </td><td class="mdescRight">Are we standing on another CCT? <a href="#8ec66a21b432870ad1c50fab12169afe"></a><br></td></tr>
<tr><td class="memItemLeft" nowrap align="right" valign="top">bool </td><td class="memItemRight" valign="bottom"><a class="el" href="structPxControllerState.html#49ae9e9723a98c571d2ada7c7e467631">standOnObstacle</a></td></tr>
<tr><td class="mdescLeft"> </td><td class="mdescRight">Are we standing on a user-defined obstacle? <a href="#49ae9e9723a98c571d2ada7c7e467631"></a><br></td></tr>
<tr><td class="memItemLeft" nowrap align="right" valign="top">bool </td><td class="memItemRight" valign="bottom"><a class="el" href="structPxControllerState.html#86d8c4cea2fc8d955b0ee9a83f833f6a">isMovingUp</a></td></tr>
<tr><td class="mdescLeft"> </td><td class="mdescRight">is CCT moving up or not? (i.e. explicit jumping) <a href="#86d8c4cea2fc8d955b0ee9a83f833f6a"></a><br></td></tr>
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<hr><a name="_details"></a><h2>Detailed Description</h2>
Describes a controller's internal state. <hr><h2>Member Data Documentation</h2>
<a class="anchor" name="05501d379de1bdca0d0f7820e8a9db86"></a><!-- doxytag: member="PxControllerState::collisionFlags" ref="05501d379de1bdca0d0f7820e8a9db86" args="" -->
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<td class="memname"><a class="el" href="group__foundation.html#gcce5749db3dcfb916e98c253374264ed">PxU32</a> <a class="el" href="structPxControllerState.html#05501d379de1bdca0d0f7820e8a9db86">PxControllerState::collisionFlags</a> </td>
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Last known collision flags (<a class="el" href="structPxControllerCollisionFlag.html" title="specifies which sides a character is colliding with.">PxControllerCollisionFlag</a>).
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<a class="anchor" name="b29dba2a8c3b33fb25b9d460ebf0fee8"></a><!-- doxytag: member="PxControllerState::deltaXP" ref="b29dba2a8c3b33fb25b9d460ebf0fee8" args="" -->
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<td class="memname"><a class="el" href="classPxVec3.html">PxVec3</a> <a class="el" href="structPxControllerState.html#b29dba2a8c3b33fb25b9d460ebf0fee8">PxControllerState::deltaXP</a> </td>
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delta position vector for the object the CCT is standing/riding on. Not always match the CCT delta when variable timesteps are used.
<p>
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<a class="anchor" name="86d8c4cea2fc8d955b0ee9a83f833f6a"></a><!-- doxytag: member="PxControllerState::isMovingUp" ref="86d8c4cea2fc8d955b0ee9a83f833f6a" args="" -->
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<td class="memname">bool <a class="el" href="structPxControllerState.html#86d8c4cea2fc8d955b0ee9a83f833f6a">PxControllerState::isMovingUp</a> </td>
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is CCT moving up or not? (i.e. explicit jumping)
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<a class="anchor" name="8ec66a21b432870ad1c50fab12169afe"></a><!-- doxytag: member="PxControllerState::standOnAnotherCCT" ref="8ec66a21b432870ad1c50fab12169afe" args="" -->
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<td class="memname">bool <a class="el" href="structPxControllerState.html#8ec66a21b432870ad1c50fab12169afe">PxControllerState::standOnAnotherCCT</a> </td>
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Are we standing on another CCT?
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<a class="anchor" name="49ae9e9723a98c571d2ada7c7e467631"></a><!-- doxytag: member="PxControllerState::standOnObstacle" ref="49ae9e9723a98c571d2ada7c7e467631" args="" -->
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<td class="memname">bool <a class="el" href="structPxControllerState.html#49ae9e9723a98c571d2ada7c7e467631">PxControllerState::standOnObstacle</a> </td>
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Are we standing on a user-defined obstacle?
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<a class="anchor" name="85a7ade51c86a3fbe7582c95473c0e13"></a><!-- doxytag: member="PxControllerState::touchedActor" ref="85a7ade51c86a3fbe7582c95473c0e13" args="" -->
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<td class="memname"><a class="el" href="classPxRigidActor.html">PxRigidActor</a>* <a class="el" href="structPxControllerState.html#85a7ade51c86a3fbe7582c95473c0e13">PxControllerState::touchedActor</a> </td>
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Actor owning 'touchedShape'.
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<a class="anchor" name="83843d85d2dbef2f37d4d09ecf2ccf2f"></a><!-- doxytag: member="PxControllerState::touchedObstacleHandle" ref="83843d85d2dbef2f37d4d09ecf2ccf2f" args="" -->
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<td class="memname"><a class="el" href="group__character.html#g55edbbb581808808c8e160e9608d8790">ObstacleHandle</a> <a class="el" href="structPxControllerState.html#83843d85d2dbef2f37d4d09ecf2ccf2f">PxControllerState::touchedObstacleHandle</a> </td>
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<a class="anchor" name="bb3918eee1292cb13d13a2bcae071ed7"></a><!-- doxytag: member="PxControllerState::touchedShape" ref="bb3918eee1292cb13d13a2bcae071ed7" args="" -->
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<td class="memname"><a class="el" href="classPxShape.html">PxShape</a>* <a class="el" href="structPxControllerState.html#bb3918eee1292cb13d13a2bcae071ed7">PxControllerState::touchedShape</a> </td>
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<p>
Shape on which the CCT is standing.
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<hr>The documentation for this struct was generated from the following file:<ul>
<li><a class="el" href="PxController_8h-source.html">PxController.h</a></ul>
</div>
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