blob: fa83b4a6848a58d2200e6c47cd4754cc9ee3c11e (
plain) (
blame)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
|
<html>
<head>
<title>NVIDIA(R) PhysX(R) SDK 3.4 API Reference: Member List</title>
<meta http-equiv="Content-Type" content="text/html; charset=iso-8859-1">
<LINK HREF="NVIDIA.css" REL="stylesheet" TYPE="text/css">
</head>
<body bgcolor="#FFFFFF">
<div id="header">
<hr class="first">
<img alt="" src="images/PhysXlogo.png" align="middle"> <br>
<center>
<a class="qindex" href="main.html">Main Page</a>
<a class="qindex" href="hierarchy.html">Class Hierarchy</a>
<a class="qindex" href="annotated.html">Compound List</a>
<a class="qindex" href="functions.html">Compound Members</a>
</center>
<hr class="second">
</div>
<!-- Generated by Doxygen 1.5.8 -->
<div class="contents">
<h1>PxControllerState Member List</h1>This is the complete list of members for <a class="el" href="structPxControllerState.html">PxControllerState</a>, including all inherited members.<p><table>
<tr class="memlist"><td><a class="el" href="structPxControllerState.html#05501d379de1bdca0d0f7820e8a9db86">collisionFlags</a></td><td><a class="el" href="structPxControllerState.html">PxControllerState</a></td><td></td></tr>
<tr class="memlist"><td><a class="el" href="structPxControllerState.html#b29dba2a8c3b33fb25b9d460ebf0fee8">deltaXP</a></td><td><a class="el" href="structPxControllerState.html">PxControllerState</a></td><td></td></tr>
<tr class="memlist"><td><a class="el" href="structPxControllerState.html#86d8c4cea2fc8d955b0ee9a83f833f6a">isMovingUp</a></td><td><a class="el" href="structPxControllerState.html">PxControllerState</a></td><td></td></tr>
<tr class="memlist"><td><a class="el" href="structPxControllerState.html#8ec66a21b432870ad1c50fab12169afe">standOnAnotherCCT</a></td><td><a class="el" href="structPxControllerState.html">PxControllerState</a></td><td></td></tr>
<tr class="memlist"><td><a class="el" href="structPxControllerState.html#49ae9e9723a98c571d2ada7c7e467631">standOnObstacle</a></td><td><a class="el" href="structPxControllerState.html">PxControllerState</a></td><td></td></tr>
<tr class="memlist"><td><a class="el" href="structPxControllerState.html#85a7ade51c86a3fbe7582c95473c0e13">touchedActor</a></td><td><a class="el" href="structPxControllerState.html">PxControllerState</a></td><td></td></tr>
<tr class="memlist"><td><a class="el" href="structPxControllerState.html#83843d85d2dbef2f37d4d09ecf2ccf2f">touchedObstacleHandle</a></td><td><a class="el" href="structPxControllerState.html">PxControllerState</a></td><td></td></tr>
<tr class="memlist"><td><a class="el" href="structPxControllerState.html#bb3918eee1292cb13d13a2bcae071ed7">touchedShape</a></td><td><a class="el" href="structPxControllerState.html">PxControllerState</a></td><td></td></tr>
</table></div>
<hr style="width: 100%; height: 2px;"><br>
Copyright © 2008-2018 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
|