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		<title>NVIDIA(R) PhysX(R) SDK 3.4 API Reference: PxControllerCollisionFlag Struct Reference</title>
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<h1>PxControllerCollisionFlag Struct Reference<br>
<small>
[<a class="el" href="group__character.html">Character</a>]</small>
</h1><!-- doxytag: class="PxControllerCollisionFlag" -->specifies which sides a character is colliding with.  
<a href="#_details">More...</a>
<p>
<code>#include &lt;<a class="el" href="PxController_8h-source.html">PxController.h</a>&gt;</code>
<p>

<p>
<a href="structPxControllerCollisionFlag-members.html">List of all members.</a><table border="0" cellpadding="0" cellspacing="0">
<tr><td></td></tr>
<tr><td colspan="2"><br><h2>Public Types</h2></td></tr>
<tr><td class="memItemLeft" nowrap align="right" valign="top">enum &nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="structPxControllerCollisionFlag.html#b8257830a035142d00b1adf70b559169">Enum</a> { <br>
&nbsp;&nbsp;<a class="el" href="structPxControllerCollisionFlag.html#b8257830a035142d00b1adf70b5591691626c47e22d8cc275d2be873c3a42593">eCOLLISION_SIDES</a> =  (1&lt;&lt;0), 
<br>
&nbsp;&nbsp;<a class="el" href="structPxControllerCollisionFlag.html#b8257830a035142d00b1adf70b559169a985ece77e0cdec72cd3822859f1b465">eCOLLISION_UP</a> =  (1&lt;&lt;1), 
<br>
&nbsp;&nbsp;<a class="el" href="structPxControllerCollisionFlag.html#b8257830a035142d00b1adf70b5591694a2f1feb8a7f2792b3401010116af455">eCOLLISION_DOWN</a> =  (1&lt;&lt;2)
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 }</td></tr>

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<hr><a name="_details"></a><h2>Detailed Description</h2>
specifies which sides a character is colliding with. <hr><h2>Member Enumeration Documentation</h2>
<a class="anchor" name="b8257830a035142d00b1adf70b559169"></a><!-- doxytag: member="PxControllerCollisionFlag::Enum" ref="b8257830a035142d00b1adf70b559169" args="" -->
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          <td class="memname">enum <a class="el" href="structPxControllerCollisionFlag.html#b8257830a035142d00b1adf70b559169">PxControllerCollisionFlag::Enum</a>          </td>
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<p>
<dl compact><dt><b>Enumerator: </b></dt><dd>
<table border="0" cellspacing="2" cellpadding="0">
<tr><td valign="top"><em><a class="anchor" name="b8257830a035142d00b1adf70b5591691626c47e22d8cc275d2be873c3a42593"></a><!-- doxytag: member="eCOLLISION_SIDES" ref="b8257830a035142d00b1adf70b5591691626c47e22d8cc275d2be873c3a42593" args="" -->eCOLLISION_SIDES</em>&nbsp;</td><td>
Character is colliding to the sides. </td></tr>
<tr><td valign="top"><em><a class="anchor" name="b8257830a035142d00b1adf70b559169a985ece77e0cdec72cd3822859f1b465"></a><!-- doxytag: member="eCOLLISION_UP" ref="b8257830a035142d00b1adf70b559169a985ece77e0cdec72cd3822859f1b465" args="" -->eCOLLISION_UP</em>&nbsp;</td><td>
Character has collision above. </td></tr>
<tr><td valign="top"><em><a class="anchor" name="b8257830a035142d00b1adf70b5591694a2f1feb8a7f2792b3401010116af455"></a><!-- doxytag: member="eCOLLISION_DOWN" ref="b8257830a035142d00b1adf70b5591694a2f1feb8a7f2792b3401010116af455" args="" -->eCOLLISION_DOWN</em>&nbsp;</td><td>
Character has collision below. </td></tr>
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<hr>The documentation for this struct was generated from the following file:<ul>
<li><a class="el" href="PxController_8h-source.html">PxController.h</a></ul>
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