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<title>NVIDIA(R) PhysX(R) SDK 3.4 API Reference: PxConstraintFlag Struct Reference</title>
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<h1>PxConstraintFlag Struct Reference<br>
<small>
[<a class="el" href="group__physics.html">Physics</a>]</small>
</h1><!-- doxytag: class="PxConstraintFlag" -->a table of function pointers for a constraint
<a href="#_details">More...</a>
<p>
<code>#include <<a class="el" href="PxConstraint_8h-source.html">PxConstraint.h</a>></code>
<p>
<p>
<a href="structPxConstraintFlag-members.html">List of all members.</a><table border="0" cellpadding="0" cellspacing="0">
<tr><td></td></tr>
<tr><td colspan="2"><br><h2>Public Types</h2></td></tr>
<tr><td class="memItemLeft" nowrap align="right" valign="top">enum </td><td class="memItemRight" valign="bottom"><a class="el" href="structPxConstraintFlag.html#86960e99b3e80ddb9e0ab51d7afc3427">Enum</a> { <br>
<a class="el" href="structPxConstraintFlag.html#86960e99b3e80ddb9e0ab51d7afc342791151f48e43ade5a5d7153f1b3160696">eBROKEN</a> = 1<<0,
<br>
<a class="el" href="structPxConstraintFlag.html#86960e99b3e80ddb9e0ab51d7afc342733fd9097b65d3350f3165eacdc69abd0">ePROJECT_TO_ACTOR0</a> = 1<<1,
<br>
<a class="el" href="structPxConstraintFlag.html#86960e99b3e80ddb9e0ab51d7afc34273636badf43fc1c44645e16c0c1004bb8">ePROJECT_TO_ACTOR1</a> = 1<<2,
<br>
<a class="el" href="structPxConstraintFlag.html#86960e99b3e80ddb9e0ab51d7afc34272d3f8e02cd1fa3a41256d186a0a38ebf">ePROJECTION</a> = ePROJECT_TO_ACTOR0 | ePROJECT_TO_ACTOR1,
<br>
<a class="el" href="structPxConstraintFlag.html#86960e99b3e80ddb9e0ab51d7afc34276ad8d7391857323f035ce2ebddee7595">eCOLLISION_ENABLED</a> = 1<<3,
<br>
<a class="el" href="structPxConstraintFlag.html#86960e99b3e80ddb9e0ab51d7afc3427ef261aa0d46aba737d058fb32bc87c02">eVISUALIZATION</a> = 1<<4,
<br>
<a class="el" href="structPxConstraintFlag.html#86960e99b3e80ddb9e0ab51d7afc3427330ccf346c5056c0570dbc495007d1ce">eDRIVE_LIMITS_ARE_FORCES</a> = 1<<5,
<br>
<a class="el" href="structPxConstraintFlag.html#86960e99b3e80ddb9e0ab51d7afc3427316da1cac10cf01bb0b55325ecc8e300">eIMPROVED_SLERP</a> = 1<<7,
<br>
<a class="el" href="structPxConstraintFlag.html#86960e99b3e80ddb9e0ab51d7afc3427519966ef860b18d3609d7c08f66389ef">eDISABLE_PREPROCESSING</a> = 1<<8,
<br>
<a class="el" href="structPxConstraintFlag.html#86960e99b3e80ddb9e0ab51d7afc34278e00c572e54f3575284ff41432f1bec6">eGPU_COMPATIBLE</a> = 1<<9
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}</td></tr>
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<hr><a name="_details"></a><h2>Detailed Description</h2>
a table of function pointers for a constraint
<p>
<dl class="see" compact><dt><b>See also:</b></dt><dd><a class="el" href="classPxConstraint.html" title="A plugin class for implementing constraints.">PxConstraint</a> constraint flags</dd></dl>
<dl class="note" compact><dt><b>Note:</b></dt><dd>eBROKEN is a read only flag </dd></dl>
<hr><h2>Member Enumeration Documentation</h2>
<a class="anchor" name="86960e99b3e80ddb9e0ab51d7afc3427"></a><!-- doxytag: member="PxConstraintFlag::Enum" ref="86960e99b3e80ddb9e0ab51d7afc3427" args="" -->
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<td class="memname">enum <a class="el" href="structPxConstraintFlag.html#86960e99b3e80ddb9e0ab51d7afc3427">PxConstraintFlag::Enum</a> </td>
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<div class="memdoc">
<p>
<dl compact><dt><b>Enumerator: </b></dt><dd>
<table border="0" cellspacing="2" cellpadding="0">
<tr><td valign="top"><em><a class="anchor" name="86960e99b3e80ddb9e0ab51d7afc342791151f48e43ade5a5d7153f1b3160696"></a><!-- doxytag: member="eBROKEN" ref="86960e99b3e80ddb9e0ab51d7afc342791151f48e43ade5a5d7153f1b3160696" args="" -->eBROKEN</em> </td><td>
whether the constraint is broken </td></tr>
<tr><td valign="top"><em><a class="anchor" name="86960e99b3e80ddb9e0ab51d7afc342733fd9097b65d3350f3165eacdc69abd0"></a><!-- doxytag: member="ePROJECT_TO_ACTOR0" ref="86960e99b3e80ddb9e0ab51d7afc342733fd9097b65d3350f3165eacdc69abd0" args="" -->ePROJECT_TO_ACTOR0</em> </td><td>
whether actor1 should get projected to actor0 for this constraint (note: projection of a static/kinematic actor to a dynamic actor will be ignored) </td></tr>
<tr><td valign="top"><em><a class="anchor" name="86960e99b3e80ddb9e0ab51d7afc34273636badf43fc1c44645e16c0c1004bb8"></a><!-- doxytag: member="ePROJECT_TO_ACTOR1" ref="86960e99b3e80ddb9e0ab51d7afc34273636badf43fc1c44645e16c0c1004bb8" args="" -->ePROJECT_TO_ACTOR1</em> </td><td>
whether actor0 should get projected to actor1 for this constraint (note: projection of a static/kinematic actor to a dynamic actor will be ignored) </td></tr>
<tr><td valign="top"><em><a class="anchor" name="86960e99b3e80ddb9e0ab51d7afc34272d3f8e02cd1fa3a41256d186a0a38ebf"></a><!-- doxytag: member="ePROJECTION" ref="86960e99b3e80ddb9e0ab51d7afc34272d3f8e02cd1fa3a41256d186a0a38ebf" args="" -->ePROJECTION</em> </td><td>
whether the actors should get projected for this constraint (the direction will be chosen by PhysX) </td></tr>
<tr><td valign="top"><em><a class="anchor" name="86960e99b3e80ddb9e0ab51d7afc34276ad8d7391857323f035ce2ebddee7595"></a><!-- doxytag: member="eCOLLISION_ENABLED" ref="86960e99b3e80ddb9e0ab51d7afc34276ad8d7391857323f035ce2ebddee7595" args="" -->eCOLLISION_ENABLED</em> </td><td>
whether contacts should be generated between the objects this constraint constrains </td></tr>
<tr><td valign="top"><em><a class="anchor" name="86960e99b3e80ddb9e0ab51d7afc3427ef261aa0d46aba737d058fb32bc87c02"></a><!-- doxytag: member="eVISUALIZATION" ref="86960e99b3e80ddb9e0ab51d7afc3427ef261aa0d46aba737d058fb32bc87c02" args="" -->eVISUALIZATION</em> </td><td>
whether this constraint should be visualized, if constraint visualization is turned on </td></tr>
<tr><td valign="top"><em><a class="anchor" name="86960e99b3e80ddb9e0ab51d7afc3427330ccf346c5056c0570dbc495007d1ce"></a><!-- doxytag: member="eDRIVE_LIMITS_ARE_FORCES" ref="86960e99b3e80ddb9e0ab51d7afc3427330ccf346c5056c0570dbc495007d1ce" args="" -->eDRIVE_LIMITS_ARE_FORCES</em> </td><td>
limits for drive strength are forces rather than impulses </td></tr>
<tr><td valign="top"><em><a class="anchor" name="86960e99b3e80ddb9e0ab51d7afc3427316da1cac10cf01bb0b55325ecc8e300"></a><!-- doxytag: member="eIMPROVED_SLERP" ref="86960e99b3e80ddb9e0ab51d7afc3427316da1cac10cf01bb0b55325ecc8e300" args="" -->eIMPROVED_SLERP</em> </td><td>
perform preprocessing for improved accuracy on D6 Slerp Drive (this flag will be removed in a future release when preprocessing is no longer required) </td></tr>
<tr><td valign="top"><em><a class="anchor" name="86960e99b3e80ddb9e0ab51d7afc3427519966ef860b18d3609d7c08f66389ef"></a><!-- doxytag: member="eDISABLE_PREPROCESSING" ref="86960e99b3e80ddb9e0ab51d7afc3427519966ef860b18d3609d7c08f66389ef" args="" -->eDISABLE_PREPROCESSING</em> </td><td>
suppress constraint preprocessing, intended for use with rowResponseThreshold. May result in worse solver accuracy for ill-conditioned constraints. </td></tr>
<tr><td valign="top"><em><a class="anchor" name="86960e99b3e80ddb9e0ab51d7afc34278e00c572e54f3575284ff41432f1bec6"></a><!-- doxytag: member="eGPU_COMPATIBLE" ref="86960e99b3e80ddb9e0ab51d7afc34278e00c572e54f3575284ff41432f1bec6" args="" -->eGPU_COMPATIBLE</em> </td><td>
the constraint type is supported by gpu dynamic </td></tr>
</table>
</dl>
</div>
</div><p>
<hr>The documentation for this struct was generated from the following file:<ul>
<li><a class="el" href="PxConstraint_8h-source.html">PxConstraint.h</a></ul>
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