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<html>
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<title>NVIDIA(R) PhysX(R) SDK 3.4 API Reference: PxClothCollisionTriangle Struct Reference</title>
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<h1>PxClothCollisionTriangle Struct Reference<br>
<small>
[<a class="el" href="group__cloth.html">cloth (deprecated)</a>]</small>
</h1><!-- doxytag: class="PxClothCollisionTriangle" -->Triangle representation used for cloth-mesh collision.
<a href="#_details">More...</a>
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<code>#include <<a class="el" href="PxClothCollisionData_8h-source.html">PxClothCollisionData.h</a>></code>
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Collaboration diagram for PxClothCollisionTriangle:</div>
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<p><center><img src="structPxClothCollisionTriangle__coll__graph.png" border="0" usemap="#PxClothCollisionTriangle__coll__map" alt="Collaboration graph"></center>
<map name="PxClothCollisionTriangle__coll__map">
<area shape="rect" href="classPxVec3.html" title="3 Element vector class." alt="PxVec3" coords="56,16,109,37"></map>
<center><font size="2">[<a target="top" href="graph_legend.html">legend</a>]</font></center></div>
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<a href="structPxClothCollisionTriangle-members.html">List of all members.</a><table border="0" cellpadding="0" cellspacing="0">
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<tr><td colspan="2"><br><h2>Public Member Functions</h2></td></tr>
<tr><td class="memItemLeft" nowrap align="right" valign="top"> </td><td class="memItemRight" valign="bottom"><a class="el" href="structPxClothCollisionTriangle.html#9f876a5633bba15bde95711884a61115">PxClothCollisionTriangle</a> ()</td></tr>
<tr><td class="mdescLeft"> </td><td class="mdescRight">Default constructor, performs no initialization. <a href="#9f876a5633bba15bde95711884a61115"></a><br></td></tr>
<tr><td class="memItemLeft" nowrap align="right" valign="top"> </td><td class="memItemRight" valign="bottom"><a class="el" href="structPxClothCollisionTriangle.html#b412261d76b755c5cfebc39711e17d92">PxClothCollisionTriangle</a> (const <a class="el" href="classPxVec3.html">PxVec3</a> &v0, const <a class="el" href="classPxVec3.html">PxVec3</a> &v1, const <a class="el" href="classPxVec3.html">PxVec3</a> &v2)</td></tr>
<tr><td colspan="2"><br><h2>Public Attributes</h2></td></tr>
<tr><td class="memItemLeft" nowrap align="right" valign="top"><a class="el" href="classPxVec3.html">PxVec3</a> </td><td class="memItemRight" valign="bottom"><a class="el" href="structPxClothCollisionTriangle.html#8a6ef026e0a83a8e82acd90f22b805e2">vertex0</a></td></tr>
<tr><td class="memItemLeft" nowrap align="right" valign="top"><a class="el" href="classPxVec3.html">PxVec3</a> </td><td class="memItemRight" valign="bottom"><a class="el" href="structPxClothCollisionTriangle.html#37e53900a872ec72a7c96972f9277c8b">vertex1</a></td></tr>
<tr><td class="memItemLeft" nowrap align="right" valign="top"><a class="el" href="classPxVec3.html">PxVec3</a> </td><td class="memItemRight" valign="bottom"><a class="el" href="structPxClothCollisionTriangle.html#df7bb1be7c5c089bae128cd0681099ae">vertex2</a></td></tr>
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<hr><a name="_details"></a><h2>Detailed Description</h2>
Triangle representation used for cloth-mesh collision.
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<dl compact><dt><b><a class="el" href="deprecated.html#_deprecated000062">Deprecated:</a></b></dt><dd>The PhysX cloth feature has been deprecated in PhysX version 3.4.1 </dd></dl>
<hr><h2>Constructor & Destructor Documentation</h2>
<a class="anchor" name="9f876a5633bba15bde95711884a61115"></a><!-- doxytag: member="PxClothCollisionTriangle::PxClothCollisionTriangle" ref="9f876a5633bba15bde95711884a61115" args="()" -->
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<td class="memname">PxClothCollisionTriangle::PxClothCollisionTriangle </td>
<td>(</td>
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<td> ) </td>
<td><code> [inline]</code></td>
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Default constructor, performs no initialization.
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<a class="anchor" name="b412261d76b755c5cfebc39711e17d92"></a><!-- doxytag: member="PxClothCollisionTriangle::PxClothCollisionTriangle" ref="b412261d76b755c5cfebc39711e17d92" args="(const PxVec3 &v0, const PxVec3 &v1, const PxVec3 &v2)" -->
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<td class="memname">PxClothCollisionTriangle::PxClothCollisionTriangle </td>
<td>(</td>
<td class="paramtype">const <a class="el" href="classPxVec3.html">PxVec3</a> & </td>
<td class="paramname"> <em>v0</em>, </td>
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<td class="paramtype">const <a class="el" href="classPxVec3.html">PxVec3</a> & </td>
<td class="paramname"> <em>v1</em>, </td>
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<td class="paramkey"></td>
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<td class="paramtype">const <a class="el" href="classPxVec3.html">PxVec3</a> & </td>
<td class="paramname"> <em>v2</em></td><td> </td>
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<td>)</td>
<td></td><td></td><td><code> [inline]</code></td>
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<hr><h2>Member Data Documentation</h2>
<a class="anchor" name="8a6ef026e0a83a8e82acd90f22b805e2"></a><!-- doxytag: member="PxClothCollisionTriangle::vertex0" ref="8a6ef026e0a83a8e82acd90f22b805e2" args="" -->
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<td class="memname"><a class="el" href="classPxVec3.html">PxVec3</a> <a class="el" href="structPxClothCollisionTriangle.html#8a6ef026e0a83a8e82acd90f22b805e2">PxClothCollisionTriangle::vertex0</a> </td>
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<a class="anchor" name="37e53900a872ec72a7c96972f9277c8b"></a><!-- doxytag: member="PxClothCollisionTriangle::vertex1" ref="37e53900a872ec72a7c96972f9277c8b" args="" -->
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<td class="memname"><a class="el" href="classPxVec3.html">PxVec3</a> <a class="el" href="structPxClothCollisionTriangle.html#37e53900a872ec72a7c96972f9277c8b">PxClothCollisionTriangle::vertex1</a> </td>
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<a class="anchor" name="df7bb1be7c5c089bae128cd0681099ae"></a><!-- doxytag: member="PxClothCollisionTriangle::vertex2" ref="df7bb1be7c5c089bae128cd0681099ae" args="" -->
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<td class="memname"><a class="el" href="classPxVec3.html">PxVec3</a> <a class="el" href="structPxClothCollisionTriangle.html#df7bb1be7c5c089bae128cd0681099ae">PxClothCollisionTriangle::vertex2</a> </td>
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<hr>The documentation for this struct was generated from the following file:<ul>
<li><a class="el" href="PxClothCollisionData_8h-source.html">PxClothCollisionData.h</a></ul>
</div>
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