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<title>NVIDIA(R) PhysX(R) SDK 3.4 API Reference: PxBatchQueryStatus Struct Reference</title>
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<h1>PxBatchQueryStatus Struct Reference<br>
<small>
[<a class="el" href="group__physics.html">Physics</a>]</small>
</h1><!-- doxytag: class="PxBatchQueryStatus" -->Batched query status.
<a href="#_details">More...</a>
<p>
<code>#include <<a class="el" href="PxBatchQueryDesc_8h-source.html">PxBatchQueryDesc.h</a>></code>
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<p>
<a href="structPxBatchQueryStatus-members.html">List of all members.</a><table border="0" cellpadding="0" cellspacing="0">
<tr><td></td></tr>
<tr><td colspan="2"><br><h2>Public Types</h2></td></tr>
<tr><td class="memItemLeft" nowrap align="right" valign="top">enum </td><td class="memItemRight" valign="bottom"><a class="el" href="structPxBatchQueryStatus.html#65079b6fb3edafc98c6101bd6bc9b306">Enum</a> { <br>
<a class="el" href="structPxBatchQueryStatus.html#65079b6fb3edafc98c6101bd6bc9b3066cab806a7bb52b69507f97eae86c0697">ePENDING</a> = 0,
<br>
<a class="el" href="structPxBatchQueryStatus.html#65079b6fb3edafc98c6101bd6bc9b3061fccdd0d7e1e3782290fb0f2f1685315">eSUCCESS</a>,
<br>
<a class="el" href="structPxBatchQueryStatus.html#65079b6fb3edafc98c6101bd6bc9b306068da38266149631d5852c46eb0ae59b">eOVERFLOW</a>
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}</td></tr>
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<hr><a name="_details"></a><h2>Detailed Description</h2>
Batched query status.
<p>
<dl compact><dt><b><a class="el" href="deprecated.html#_deprecated000007">Deprecated:</a></b></dt><dd>The batched query feature has been deprecated in PhysX version 3.4 </dd></dl>
<hr><h2>Member Enumeration Documentation</h2>
<a class="anchor" name="65079b6fb3edafc98c6101bd6bc9b306"></a><!-- doxytag: member="PxBatchQueryStatus::Enum" ref="65079b6fb3edafc98c6101bd6bc9b306" args="" -->
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<td class="memname">enum <a class="el" href="structPxBatchQueryStatus.html#65079b6fb3edafc98c6101bd6bc9b306">PxBatchQueryStatus::Enum</a> </td>
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<p>
<dl compact><dt><b>Enumerator: </b></dt><dd>
<table border="0" cellspacing="2" cellpadding="0">
<tr><td valign="top"><em><a class="anchor" name="65079b6fb3edafc98c6101bd6bc9b3066cab806a7bb52b69507f97eae86c0697"></a><!-- doxytag: member="ePENDING" ref="65079b6fb3edafc98c6101bd6bc9b3066cab806a7bb52b69507f97eae86c0697" args="" -->ePENDING</em> </td><td>
This is the initial state before a query starts. </td></tr>
<tr><td valign="top"><em><a class="anchor" name="65079b6fb3edafc98c6101bd6bc9b3061fccdd0d7e1e3782290fb0f2f1685315"></a><!-- doxytag: member="eSUCCESS" ref="65079b6fb3edafc98c6101bd6bc9b3061fccdd0d7e1e3782290fb0f2f1685315" args="" -->eSUCCESS</em> </td><td>
The query is finished; results have been written into the result and hit buffers. </td></tr>
<tr><td valign="top"><em><a class="anchor" name="65079b6fb3edafc98c6101bd6bc9b306068da38266149631d5852c46eb0ae59b"></a><!-- doxytag: member="eOVERFLOW" ref="65079b6fb3edafc98c6101bd6bc9b306068da38266149631d5852c46eb0ae59b" args="" -->eOVERFLOW</em> </td><td>
The query results were incomplete due to touch hit buffer overflow. Blocking hit is still correct. </td></tr>
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<hr>The documentation for this struct was generated from the following file:<ul>
<li><a class="el" href="PxBatchQueryDesc_8h-source.html">PxBatchQueryDesc.h</a></ul>
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