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<h1>PxBatchQueryMemory Member List</h1>This is the complete list of members for <a class="el" href="structPxBatchQueryMemory.html">PxBatchQueryMemory</a>, including all inherited members.<p><table>
  <tr class="memlist"><td><a class="el" href="structPxBatchQueryMemory.html#e523dd2ef2c496b345025b4590085e6c">getMaxOverlapsPerExecute</a>() const </td><td><a class="el" href="structPxBatchQueryMemory.html">PxBatchQueryMemory</a></td><td><code> [inline]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="structPxBatchQueryMemory.html#2ad4bb92877ec0b806899ab27d961e4c">getMaxRaycastsPerExecute</a>() const </td><td><a class="el" href="structPxBatchQueryMemory.html">PxBatchQueryMemory</a></td><td><code> [inline]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="structPxBatchQueryMemory.html#1ed285c23ac6bf41370f5e46cdd433b5">getMaxSweepsPerExecute</a>() const </td><td><a class="el" href="structPxBatchQueryMemory.html">PxBatchQueryMemory</a></td><td><code> [inline]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="structPxBatchQueryMemory.html#286b0f9772987d23cc48ec93e6685e0c">overlapResultBufferSize</a></td><td><a class="el" href="structPxBatchQueryMemory.html">PxBatchQueryMemory</a></td><td><code> [protected]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="structPxBatchQueryMemory.html#616e1cecbc5a60da039420f47177fdbb">overlapTouchBufferSize</a></td><td><a class="el" href="structPxBatchQueryMemory.html">PxBatchQueryMemory</a></td><td></td></tr>
  <tr class="memlist"><td><a class="el" href="structPxBatchQueryMemory.html#048b4eea81e88e96e8c7b74445a1020d">PxBatchQueryMemory</a>(PxU32 raycastResultBufferSize_, PxU32 sweepResultBufferSize_, PxU32 overlapResultBufferSize_)</td><td><a class="el" href="structPxBatchQueryMemory.html">PxBatchQueryMemory</a></td><td><code> [inline]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="structPxBatchQueryMemory.html#3067c6b6dab1322f7b57276cafe6a728">raycastResultBufferSize</a></td><td><a class="el" href="structPxBatchQueryMemory.html">PxBatchQueryMemory</a></td><td><code> [protected]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="structPxBatchQueryMemory.html#1e0836786e4a016c11d45f4c60d6d715">raycastTouchBufferSize</a></td><td><a class="el" href="structPxBatchQueryMemory.html">PxBatchQueryMemory</a></td><td></td></tr>
  <tr class="memlist"><td><a class="el" href="structPxBatchQueryMemory.html#fb455a9a8278054c6408b9a4ed4178bb">sweepResultBufferSize</a></td><td><a class="el" href="structPxBatchQueryMemory.html">PxBatchQueryMemory</a></td><td><code> [protected]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="structPxBatchQueryMemory.html#57b0f16109279424ab23826905086a10">sweepTouchBufferSize</a></td><td><a class="el" href="structPxBatchQueryMemory.html">PxBatchQueryMemory</a></td><td></td></tr>
  <tr class="memlist"><td><a class="el" href="structPxBatchQueryMemory.html#7c54ac68c7049897accaa4520c418d1e">userOverlapResultBuffer</a></td><td><a class="el" href="structPxBatchQueryMemory.html">PxBatchQueryMemory</a></td><td></td></tr>
  <tr class="memlist"><td><a class="el" href="structPxBatchQueryMemory.html#1240fda3a2829ac7502a513366bc692f">userOverlapTouchBuffer</a></td><td><a class="el" href="structPxBatchQueryMemory.html">PxBatchQueryMemory</a></td><td></td></tr>
  <tr class="memlist"><td><a class="el" href="structPxBatchQueryMemory.html#194b1ad50e68760d9499e253151c7d31">userRaycastResultBuffer</a></td><td><a class="el" href="structPxBatchQueryMemory.html">PxBatchQueryMemory</a></td><td></td></tr>
  <tr class="memlist"><td><a class="el" href="structPxBatchQueryMemory.html#91e8d574145421cd4d722d1a3d3aa189">userRaycastTouchBuffer</a></td><td><a class="el" href="structPxBatchQueryMemory.html">PxBatchQueryMemory</a></td><td></td></tr>
  <tr class="memlist"><td><a class="el" href="structPxBatchQueryMemory.html#21e15901b0b7e88fe8f59ea06dcff69e">userSweepResultBuffer</a></td><td><a class="el" href="structPxBatchQueryMemory.html">PxBatchQueryMemory</a></td><td></td></tr>
  <tr class="memlist"><td><a class="el" href="structPxBatchQueryMemory.html#f38a1a9598d64f6dedd9db17308e0cb8">userSweepTouchBuffer</a></td><td><a class="el" href="structPxBatchQueryMemory.html">PxBatchQueryMemory</a></td><td></td></tr>
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