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<html>
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<title>NVIDIA(R) PhysX(R) SDK 3.4 API Reference: PxBVH34MidphaseDesc Struct Reference</title>
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<h1>PxBVH34MidphaseDesc Struct Reference<br>
<small>
[<a class="el" href="group__cooking.html">Cooking</a>]</small>
</h1><!-- doxytag: class="PxBVH34MidphaseDesc" -->Structure describing parameters affecting BVH34 midphase mesh structure.
<a href="#_details">More...</a>
<p>
<code>#include <<a class="el" href="PxBVH34MidphaseDesc_8h-source.html">PxBVH34MidphaseDesc.h</a>></code>
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<p>
<a href="structPxBVH34MidphaseDesc-members.html">List of all members.</a><table border="0" cellpadding="0" cellspacing="0">
<tr><td></td></tr>
<tr><td colspan="2"><br><h2>Public Member Functions</h2></td></tr>
<tr><td class="memItemLeft" nowrap align="right" valign="top">void </td><td class="memItemRight" valign="bottom"><a class="el" href="structPxBVH34MidphaseDesc.html#c0848cd6f8b3b771e5e5761df2f6b033">setToDefault</a> ()</td></tr>
<tr><td class="mdescLeft"> </td><td class="mdescRight">Desc initialization to default value. <a href="#c0848cd6f8b3b771e5e5761df2f6b033"></a><br></td></tr>
<tr><td class="memItemLeft" nowrap align="right" valign="top">bool </td><td class="memItemRight" valign="bottom"><a class="el" href="structPxBVH34MidphaseDesc.html#4d52261bfb1c125867e33a6fdfb187d3">isValid</a> () const </td></tr>
<tr><td class="mdescLeft"> </td><td class="mdescRight">Returns true if the descriptor is valid. <a href="#4d52261bfb1c125867e33a6fdfb187d3"></a><br></td></tr>
<tr><td colspan="2"><br><h2>Public Attributes</h2></td></tr>
<tr><td class="memItemLeft" nowrap align="right" valign="top"><a class="el" href="group__foundation.html#gcce5749db3dcfb916e98c253374264ed">PxU32</a> </td><td class="memItemRight" valign="bottom"><a class="el" href="structPxBVH34MidphaseDesc.html#8f709ea9ebe56b30019983826ebf02d2">numTrisPerLeaf</a></td></tr>
<tr><td class="mdescLeft"> </td><td class="mdescRight">Mesh cooking hint for max triangles per leaf limit. Less triangles per leaf produces larger meshes with better runtime performance and worse cooking performance. More triangles per leaf results in faster cooking speed and smaller mesh sizes, but with worse runtime performance. <a href="#8f709ea9ebe56b30019983826ebf02d2"></a><br></td></tr>
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<hr><a name="_details"></a><h2>Detailed Description</h2>
Structure describing parameters affecting BVH34 midphase mesh structure.
<p>
<dl class="see" compact><dt><b>See also:</b></dt><dd><a class="el" href="structPxCookingParams.html" title="Structure describing parameters affecting mesh cooking.">PxCookingParams</a>, <a class="el" href="classPxMidphaseDesc.html" title="Structure describing parameters affecting midphase mesh structure.">PxMidphaseDesc</a> </dd></dl>
<hr><h2>Member Function Documentation</h2>
<a class="anchor" name="4d52261bfb1c125867e33a6fdfb187d3"></a><!-- doxytag: member="PxBVH34MidphaseDesc::isValid" ref="4d52261bfb1c125867e33a6fdfb187d3" args="() const " -->
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<td class="memname">bool PxBVH34MidphaseDesc::isValid </td>
<td>(</td>
<td class="paramname"> </td>
<td> ) </td>
<td> const<code> [inline]</code></td>
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<p>
Returns true if the descriptor is valid.
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<dl class="return" compact><dt><b>Returns:</b></dt><dd>true if the current settings are valid. </dd></dl>
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<a class="anchor" name="c0848cd6f8b3b771e5e5761df2f6b033"></a><!-- doxytag: member="PxBVH34MidphaseDesc::setToDefault" ref="c0848cd6f8b3b771e5e5761df2f6b033" args="()" -->
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<td class="memname">void PxBVH34MidphaseDesc::setToDefault </td>
<td>(</td>
<td class="paramname"> </td>
<td> ) </td>
<td><code> [inline]</code></td>
</tr>
</table>
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<p>
Desc initialization to default value.
<p>
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<hr><h2>Member Data Documentation</h2>
<a class="anchor" name="8f709ea9ebe56b30019983826ebf02d2"></a><!-- doxytag: member="PxBVH34MidphaseDesc::numTrisPerLeaf" ref="8f709ea9ebe56b30019983826ebf02d2" args="" -->
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<td class="memname"><a class="el" href="group__foundation.html#gcce5749db3dcfb916e98c253374264ed">PxU32</a> <a class="el" href="structPxBVH34MidphaseDesc.html#8f709ea9ebe56b30019983826ebf02d2">PxBVH34MidphaseDesc::numTrisPerLeaf</a> </td>
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<p>
Mesh cooking hint for max triangles per leaf limit. Less triangles per leaf produces larger meshes with better runtime performance and worse cooking performance. More triangles per leaf results in faster cooking speed and smaller mesh sizes, but with worse runtime performance.
<p>
<b>Default value:</b> 4 <b>Range:</b> <4, 15>
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<hr>The documentation for this struct was generated from the following file:<ul>
<li><a class="el" href="PxBVH34MidphaseDesc_8h-source.html">PxBVH34MidphaseDesc.h</a></ul>
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