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<title>NVIDIA(R) PhysX(R) SDK 3.4 API Reference: PxActiveTransform Struct Reference</title>
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<h1>PxActiveTransform Struct Reference<br>
<small>
[<a class="el" href="group__physics.html">Physics</a>]</small>
</h1><!-- doxytag: class="PxActiveTransform" -->Data struct for use with Active Transform Notification. Used with <a class="el" href="classPxScene.html#5fdec7976b853ad4af5573bb13197426" title="Queries the PxScene for a list of the PxActors whose transforms have been updated...">PxScene::getActiveTransforms()</a>.
<a href="#_details">More...</a>
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<code>#include <<a class="el" href="PxScene_8h-source.html">PxScene.h</a>></code>
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Collaboration diagram for PxActiveTransform:</div>
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<p><center><img src="structPxActiveTransform__coll__graph.png" border="0" usemap="#PxActiveTransform__coll__map" alt="Collaboration graph"></center>
<map name="PxActiveTransform__coll__map">
<area shape="rect" href="classPxActor.html" title="PxActor is the base class for the main simulation objects in the physics SDK." alt="PxActor" coords="99,198,152,219"><area shape="rect" href="classPxBase.html" title="Base class for objects that can be members of a PxCollection." alt="PxBase" coords="97,107,153,128"><area shape="rect" href="classPxFlags.html" title="PxFlags\< PxBaseFlag::Enum, PxU16 \>" alt="PxFlags\< PxBaseFlag::Enum, PxU16 \>" coords="7,16,244,38"><area shape="rect" href="classPxTransform.html" title="class representing a rigid euclidean transform as a quaternion and a vector" alt="PxTransform" coords="176,198,259,219"><area shape="rect" href="classPxVec3.html" title="3 Element vector class." alt="PxVec3" coords="184,107,237,128"><area shape="rect" href="classPxQuat.html" title="This is a quaternion class. For more information on quaternion mathematics consult..." alt="PxQuat" coords="261,107,315,128"></map>
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<a href="structPxActiveTransform-members.html">List of all members.</a><table border="0" cellpadding="0" cellspacing="0">
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<tr><td colspan="2"><br><h2>Public Attributes</h2></td></tr>
<tr><td class="memItemLeft" nowrap align="right" valign="top"><a class="el" href="classPxActor.html">PxActor</a> * </td><td class="memItemRight" valign="bottom"><a class="el" href="structPxActiveTransform.html#a05177c4a96060758ec53b6a2ed48ae8">actor</a></td></tr>
<tr><td class="mdescLeft"> </td><td class="mdescRight">Affected actor. <a href="#a05177c4a96060758ec53b6a2ed48ae8"></a><br></td></tr>
<tr><td class="memItemLeft" nowrap align="right" valign="top">void * </td><td class="memItemRight" valign="bottom"><a class="el" href="structPxActiveTransform.html#63cf0da96e5de03e9358edc65554c410">userData</a></td></tr>
<tr><td class="mdescLeft"> </td><td class="mdescRight">User data of the actor. <a href="#63cf0da96e5de03e9358edc65554c410"></a><br></td></tr>
<tr><td class="memItemLeft" nowrap align="right" valign="top"><a class="el" href="classPxTransform.html">PxTransform</a> </td><td class="memItemRight" valign="bottom"><a class="el" href="structPxActiveTransform.html#95ab639e3090654902b9c1209d01b292">actor2World</a></td></tr>
<tr><td class="mdescLeft"> </td><td class="mdescRight">Actor-to-world transform of the actor. <a href="#95ab639e3090654902b9c1209d01b292"></a><br></td></tr>
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<hr><a name="_details"></a><h2>Detailed Description</h2>
Data struct for use with Active Transform Notification. Used with <a class="el" href="classPxScene.html#5fdec7976b853ad4af5573bb13197426" title="Queries the PxScene for a list of the PxActors whose transforms have been updated...">PxScene::getActiveTransforms()</a>.
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<dl class="see" compact><dt><b>See also:</b></dt><dd><a class="el" href="classPxScene.html" title="A scene is a collection of bodies, particle systems and constraints which can interact...">PxScene</a> </dd></dl>
<hr><h2>Member Data Documentation</h2>
<a class="anchor" name="a05177c4a96060758ec53b6a2ed48ae8"></a><!-- doxytag: member="PxActiveTransform::actor" ref="a05177c4a96060758ec53b6a2ed48ae8" args="" -->
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<td class="memname"><a class="el" href="classPxActor.html">PxActor</a>* <a class="el" href="structPxActiveTransform.html#a05177c4a96060758ec53b6a2ed48ae8">PxActiveTransform::actor</a> </td>
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Affected actor.
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<a class="anchor" name="95ab639e3090654902b9c1209d01b292"></a><!-- doxytag: member="PxActiveTransform::actor2World" ref="95ab639e3090654902b9c1209d01b292" args="" -->
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<td class="memname"><a class="el" href="classPxTransform.html">PxTransform</a> <a class="el" href="structPxActiveTransform.html#95ab639e3090654902b9c1209d01b292">PxActiveTransform::actor2World</a> </td>
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Actor-to-world transform of the actor.
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<a class="anchor" name="63cf0da96e5de03e9358edc65554c410"></a><!-- doxytag: member="PxActiveTransform::userData" ref="63cf0da96e5de03e9358edc65554c410" args="" -->
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<td class="memname">void* <a class="el" href="structPxActiveTransform.html#63cf0da96e5de03e9358edc65554c410">PxActiveTransform::userData</a> </td>
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User data of the actor.
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<hr>The documentation for this struct was generated from the following file:<ul>
<li><a class="el" href="PxScene_8h-source.html">PxScene.h</a></ul>
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