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<html>
	<head>
		<title>NVIDIA(R) PhysX(R) SDK 3.4 API Reference: Hierarchical Index</title>
		<meta http-equiv="Content-Type" content="text/html; charset=iso-8859-1">
		<LINK HREF="NVIDIA.css" REL="stylesheet" TYPE="text/css">
	</head>

	<body bgcolor="#FFFFFF">
		<div id="header">
			<hr class="first">
			<img alt="" src="images/PhysXlogo.png" align="middle"> <br>
			<center>
				<a class="qindex" href="main.html">Main Page</a> &nbsp; 
				<a class="qindex" href="hierarchy.html">Class Hierarchy</a> &nbsp; 
				<a class="qindex" href="annotated.html">Compound List</a> &nbsp; 
				<a class="qindex" href="functions.html">Compound Members</a> &nbsp;  
			</center>
			<hr class="second">
		</div>
<!-- Generated by Doxygen 1.5.8 -->
<div class="contents">
<h1>Class Hierarchy</h1><a href="inherits.html">Go to the graphical class hierarchy</a>
<p>
This inheritance list is sorted roughly, but not completely, alphabetically:<ul>
<li><a class="el" href="classphysx_1_1PxBaseTask.html">physx::PxBaseTask</a>
<ul>
<li><a class="el" href="classphysx_1_1PxLightCpuTask.html">physx::PxLightCpuTask</a>
<li><a class="el" href="classphysx_1_1PxTask.html">physx::PxTask</a>
<ul>
<li><a class="el" href="classphysx_1_1PxGpuTask.html">physx::PxGpuTask</a>
</ul>
</ul>
<li><a class="el" href="classphysx_1_1PxCpuDispatcher.html">physx::PxCpuDispatcher</a>
<li><a class="el" href="classphysx_1_1PxGpuDispatcher.html">physx::PxGpuDispatcher</a>
<li><a class="el" href="structphysx_1_1PxGpuTaskHint.html">physx::PxGpuTaskHint</a>
<li><a class="el" href="classphysx_1_1PxProfilerCallback.html">physx::PxProfilerCallback</a>
<ul>
<li><a class="el" href="classPxPvd.html">PxPvd</a>
</ul>
<li><a class="el" href="classphysx_1_1PxProfileScoped.html">physx::PxProfileScoped</a>
<li><a class="el" href="classphysx_1_1PxTaskManager.html">physx::PxTaskManager</a>
<li><a class="el" href="structphysx_1_1PxTaskType.html">physx::PxTaskType</a>
<li><a class="el" href="structPx1DConstraint.html">Px1DConstraint</a>
<li><a class="el" href="structPx1DConstraintFlag.html">Px1DConstraintFlag</a>
<li><a class="el" href="structPxActiveTransform.html">PxActiveTransform</a>
<li><a class="el" href="structPxActorClientBehaviorFlag.html">PxActorClientBehaviorFlag</a>
<li><a class="el" href="structPxActorFlag.html">PxActorFlag</a>
<li><a class="el" href="structPxActorShape.html">PxActorShape</a>
<ul>
<li><a class="el" href="structPxQueryHit.html">PxQueryHit</a>
<ul>
<li><a class="el" href="structPxLocationHit.html">PxLocationHit</a>
<ul>
<li><a class="el" href="structPxRaycastHit.html">PxRaycastHit</a>
<li><a class="el" href="structPxSweepHit.html">PxSweepHit</a>
</ul>
<li><a class="el" href="structPxOverlapHit.html">PxOverlapHit</a>
</ul>
</ul>
<li><a class="el" href="structPxActorType.html">PxActorType</a>
<li><a class="el" href="structPxActorTypeFlag.html">PxActorTypeFlag</a>
<li><a class="el" href="classPxAllocatorCallback.html">PxAllocatorCallback</a>
<ul>
<li><a class="el" href="classPxDefaultAllocator.html">PxDefaultAllocator</a>
</ul>
<li><a class="el" href="classPxArticulationDriveCache.html">PxArticulationDriveCache</a>
<li><a class="el" href="structPxArticulationJointDriveType.html">PxArticulationJointDriveType</a>
<li><a class="el" href="classPxAssertHandler.html">PxAssertHandler</a>
<li><a class="el" href="classPxBase.html">PxBase</a>
<ul>
<li><a class="el" href="classPxActor.html">PxActor</a>
<ul>
<li><a class="el" href="classPxCloth.html">PxCloth</a>
<li><a class="el" href="classPxParticleBase.html">PxParticleBase</a>
<ul>
<li><a class="el" href="classPxParticleFluid.html">PxParticleFluid</a>
<li><a class="el" href="classPxParticleSystem.html">PxParticleSystem</a>
</ul>
<li><a class="el" href="classPxRigidActor.html">PxRigidActor</a>
<ul>
<li><a class="el" href="classPxRigidBody.html">PxRigidBody</a>
<ul>
<li><a class="el" href="classPxArticulationLink.html">PxArticulationLink</a>
<li><a class="el" href="classPxRigidDynamic.html">PxRigidDynamic</a>
</ul>
<li><a class="el" href="classPxRigidStatic.html">PxRigidStatic</a>
</ul>
</ul>
<li><a class="el" href="classPxAggregate.html">PxAggregate</a>
<li><a class="el" href="classPxArticulation.html">PxArticulation</a>
<li><a class="el" href="classPxArticulationJoint.html">PxArticulationJoint</a>
<li><a class="el" href="classPxClothFabric.html">PxClothFabric</a>
<li><a class="el" href="classPxConstraint.html">PxConstraint</a>
<li><a class="el" href="classPxConvexMesh.html">PxConvexMesh</a>
<li><a class="el" href="classPxHeightField.html">PxHeightField</a>
<li><a class="el" href="classPxJoint.html">PxJoint</a>
<ul>
<li><a class="el" href="classPxD6Joint.html">PxD6Joint</a>
<li><a class="el" href="classPxDistanceJoint.html">PxDistanceJoint</a>
<li><a class="el" href="classPxFixedJoint.html">PxFixedJoint</a>
<li><a class="el" href="classPxPrismaticJoint.html">PxPrismaticJoint</a>
<li><a class="el" href="classPxRevoluteJoint.html">PxRevoluteJoint</a>
<li><a class="el" href="classPxSphericalJoint.html">PxSphericalJoint</a>
</ul>
<li><a class="el" href="classPxMaterial.html">PxMaterial</a>
<li><a class="el" href="classPxPruningStructure.html">PxPruningStructure</a>
<li><a class="el" href="classPxShape.html">PxShape</a>
<li><a class="el" href="classPxTriangleMesh.html">PxTriangleMesh</a>
<ul>
<li><a class="el" href="classPxBVH33TriangleMesh.html">PxBVH33TriangleMesh</a>
<li><a class="el" href="classPxBVH34TriangleMesh.html">PxBVH34TriangleMesh</a>
</ul>
<li><a class="el" href="classPxVehicleWheels.html">PxVehicleWheels</a>
<ul>
<li><a class="el" href="classPxVehicleDrive.html">PxVehicleDrive</a>
<ul>
<li><a class="el" href="classPxVehicleDrive4W.html">PxVehicleDrive4W</a>
<li><a class="el" href="classPxVehicleDriveNW.html">PxVehicleDriveNW</a>
<li><a class="el" href="classPxVehicleDriveTank.html">PxVehicleDriveTank</a>
</ul>
<li><a class="el" href="classPxVehicleNoDrive.html">PxVehicleNoDrive</a>
</ul>
</ul>
<li><a class="el" href="structPxBaseFlag.html">PxBaseFlag</a>
<li><a class="el" href="classPxBatchQuery.html">PxBatchQuery</a>
<li><a class="el" href="classPxBatchQueryDesc.html">PxBatchQueryDesc</a>
<li><a class="el" href="structPxBatchQueryMemory.html">PxBatchQueryMemory</a>
<li><a class="el" href="structPxBatchQueryResult.html">PxBatchQueryResult&lt; HitType &gt;</a>
<li><a class="el" href="structPxBatchQueryStatus.html">PxBatchQueryStatus</a>
<li><a class="el" href="classPxBinaryConverter.html">PxBinaryConverter</a>
<li><a class="el" href="classPxBitAndDataT.html">PxBitAndDataT&lt; storageType, bitMask &gt;</a>
<li><a class="el" href="classPxBounds3.html">PxBounds3</a>
<li><a class="el" href="classPxBroadPhaseCallback.html">PxBroadPhaseCallback</a>
<li><a class="el" href="structPxBroadPhaseCaps.html">PxBroadPhaseCaps</a>
<li><a class="el" href="classPxBroadPhaseExt.html">PxBroadPhaseExt</a>
<li><a class="el" href="structPxBroadPhaseRegion.html">PxBroadPhaseRegion</a>
<li><a class="el" href="structPxBroadPhaseRegionInfo.html">PxBroadPhaseRegionInfo</a>
<li><a class="el" href="structPxBroadPhaseType.html">PxBroadPhaseType</a>
<li><a class="el" href="structPxBVH33MidphaseDesc.html">PxBVH33MidphaseDesc</a>
<li><a class="el" href="structPxBVH34MidphaseDesc.html">PxBVH34MidphaseDesc</a>
<li><a class="el" href="structPxCapsuleClimbingMode.html">PxCapsuleClimbingMode</a>
<li><a class="el" href="classPxCCDContactModifyCallback.html">PxCCDContactModifyCallback</a>
<li><a class="el" href="structPxClientBehaviorFlag.html">PxClientBehaviorFlag</a>
<li><a class="el" href="structPxClothCollisionPlane.html">PxClothCollisionPlane</a>
<li><a class="el" href="structPxClothCollisionSphere.html">PxClothCollisionSphere</a>
<li><a class="el" href="structPxClothCollisionTriangle.html">PxClothCollisionTriangle</a>
<li><a class="el" href="classPxClothFabricCooker.html">PxClothFabricCooker</a>
<li><a class="el" href="classPxClothFabricDesc.html">PxClothFabricDesc</a>
<li><a class="el" href="structPxClothFabricPhase.html">PxClothFabricPhase</a>
<li><a class="el" href="structPxClothFabricPhaseType.html">PxClothFabricPhaseType</a>
<li><a class="el" href="structPxClothFlag.html">PxClothFlag</a>
<li><a class="el" href="classPxClothGeodesicTetherCooker.html">PxClothGeodesicTetherCooker</a>
<li><a class="el" href="classPxClothMeshDesc.html">PxClothMeshDesc</a>
<li><a class="el" href="classPxClothMeshQuadifier.html">PxClothMeshQuadifier</a>
<li><a class="el" href="structPxClothMotionConstraintConfig.html">PxClothMotionConstraintConfig</a>
<li><a class="el" href="structPxClothParticle.html">PxClothParticle</a>
<li><a class="el" href="structPxClothParticleMotionConstraint.html">PxClothParticleMotionConstraint</a>
<li><a class="el" href="structPxClothParticleSeparationConstraint.html">PxClothParticleSeparationConstraint</a>
<li><a class="el" href="classPxClothSimpleTetherCooker.html">PxClothSimpleTetherCooker</a>
<li><a class="el" href="structPxClothStretchConfig.html">PxClothStretchConfig</a>
<li><a class="el" href="structPxClothTetherConfig.html">PxClothTetherConfig</a>
<li><a class="el" href="classPxCollection.html">PxCollection</a>
<li><a class="el" href="classPxCollectionExt.html">PxCollectionExt</a>
<li><a class="el" href="structPxCombineMode.html">PxCombineMode</a>
<li><a class="el" href="structPxConcreteType.html">PxConcreteType</a>
<li><a class="el" href="classPxConstraintConnector.html">PxConstraintConnector</a>
<li><a class="el" href="structPxConstraintExtIDs.html">PxConstraintExtIDs</a>
<li><a class="el" href="structPxConstraintFlag.html">PxConstraintFlag</a>
<li><a class="el" href="structPxConstraintInfo.html">PxConstraintInfo</a>
<li><a class="el" href="structPxConstraintInvMassScale.html">PxConstraintInvMassScale</a>
<li><a class="el" href="structPxConstraintShaderTable.html">PxConstraintShaderTable</a>
<li><a class="el" href="structPxConstraintSolveHint.html">PxConstraintSolveHint</a>
<li><a class="el" href="structPxConstraintVisualizationFlag.html">PxConstraintVisualizationFlag</a>
<li><a class="el" href="classPxConstraintVisualizer.html">PxConstraintVisualizer</a>
<li><a class="el" href="structPxContact.html">PxContact</a>
<ul>
<li><a class="el" href="structPxExtendedContact.html">PxExtendedContact</a>
<ul>
<li><a class="el" href="structPxModifiableContact.html">PxModifiableContact</a>
</ul>
</ul>
<li><a class="el" href="classPxContactModifyCallback.html">PxContactModifyCallback</a>
<li><a class="el" href="classPxContactModifyPair.html">PxContactModifyPair</a>
<li><a class="el" href="structPxContactPair.html">PxContactPair</a>
<li><a class="el" href="structPxContactPairExtraDataItem.html">PxContactPairExtraDataItem</a>
<ul>
<li><a class="el" href="structPxContactPairIndex.html">PxContactPairIndex</a>
<li><a class="el" href="structPxContactPairPose.html">PxContactPairPose</a>
<li><a class="el" href="structPxContactPairVelocity.html">PxContactPairVelocity</a>
</ul>
<li><a class="el" href="structPxContactPairExtraDataIterator.html">PxContactPairExtraDataIterator</a>
<li><a class="el" href="structPxContactPairExtraDataType.html">PxContactPairExtraDataType</a>
<li><a class="el" href="structPxContactPairFlag.html">PxContactPairFlag</a>
<li><a class="el" href="structPxContactPairHeader.html">PxContactPairHeader</a>
<li><a class="el" href="structPxContactPairHeaderFlag.html">PxContactPairHeaderFlag</a>
<li><a class="el" href="structPxContactPairPoint.html">PxContactPairPoint</a>
<li><a class="el" href="structPxContactPatch.html">PxContactPatch</a>
<li><a class="el" href="classPxContactRecorder.html">PxContactRecorder</a>
<li><a class="el" href="classPxContactSet.html">PxContactSet</a>
<li><a class="el" href="structPxContactStreamIterator.html">PxContactStreamIterator</a>
<li><a class="el" href="classPxController.html">PxController</a>
<ul>
<li><a class="el" href="classPxBoxController.html">PxBoxController</a>
<li><a class="el" href="classPxCapsuleController.html">PxCapsuleController</a>
</ul>
<li><a class="el" href="classPxControllerBehaviorCallback.html">PxControllerBehaviorCallback</a>
<li><a class="el" href="structPxControllerBehaviorFlag.html">PxControllerBehaviorFlag</a>
<li><a class="el" href="structPxControllerCollisionFlag.html">PxControllerCollisionFlag</a>
<li><a class="el" href="structPxControllerDebugRenderFlag.html">PxControllerDebugRenderFlag</a>
<li><a class="el" href="classPxControllerDesc.html">PxControllerDesc</a>
<ul>
<li><a class="el" href="classPxBoxControllerDesc.html">PxBoxControllerDesc</a>
<li><a class="el" href="classPxCapsuleControllerDesc.html">PxCapsuleControllerDesc</a>
</ul>
<li><a class="el" href="classPxControllerFilterCallback.html">PxControllerFilterCallback</a>
<li><a class="el" href="classPxControllerFilters.html">PxControllerFilters</a>
<li><a class="el" href="structPxControllerHit.html">PxControllerHit</a>
<ul>
<li><a class="el" href="structPxControllerObstacleHit.html">PxControllerObstacleHit</a>
<li><a class="el" href="structPxControllerShapeHit.html">PxControllerShapeHit</a>
<li><a class="el" href="structPxControllersHit.html">PxControllersHit</a>
</ul>
<li><a class="el" href="classPxControllerManager.html">PxControllerManager</a>
<li><a class="el" href="structPxControllerNonWalkableMode.html">PxControllerNonWalkableMode</a>
<li><a class="el" href="structPxControllerShapeType.html">PxControllerShapeType</a>
<li><a class="el" href="structPxControllerState.html">PxControllerState</a>
<li><a class="el" href="structPxControllerStats.html">PxControllerStats</a>
<li><a class="el" href="structPxConverterReportMode.html">PxConverterReportMode</a>
<li><a class="el" href="structPxConvexFlag.html">PxConvexFlag</a>
<li><a class="el" href="structPxConvexMeshCookingResult.html">PxConvexMeshCookingResult</a>
<li><a class="el" href="structPxConvexMeshCookingType.html">PxConvexMeshCookingType</a>
<li><a class="el" href="classPxConvexMeshDesc.html">PxConvexMeshDesc</a>
<li><a class="el" href="structPxConvexMeshGeometryFlag.html">PxConvexMeshGeometryFlag</a>
<li><a class="el" href="classPxCooking.html">PxCooking</a>
<li><a class="el" href="structPxCookingParams.html">PxCookingParams</a>
<li><a class="el" href="structPxD6Axis.html">PxD6Axis</a>
<li><a class="el" href="structPxD6Drive.html">PxD6Drive</a>
<li><a class="el" href="structPxD6JointDriveFlag.html">PxD6JointDriveFlag</a>
<li><a class="el" href="structPxD6Motion.html">PxD6Motion</a>
<li><a class="el" href="structPxDataAccessFlag.html">PxDataAccessFlag</a>
<li><a class="el" href="structPxDebugColor.html">PxDebugColor</a>
<li><a class="el" href="structPxDebugLine.html">PxDebugLine</a>
<li><a class="el" href="structPxDebugPoint.html">PxDebugPoint</a>
<li><a class="el" href="structPxDebugText.html">PxDebugText</a>
<li><a class="el" href="structPxDebugTriangle.html">PxDebugTriangle</a>
<li><a class="el" href="classPxDefaultCpuDispatcher.html">PxDefaultCpuDispatcher</a>
<li><a class="el" href="structPxDeletionEventFlag.html">PxDeletionEventFlag</a>
<li><a class="el" href="classPxDeletionListener.html">PxDeletionListener</a>
<li><a class="el" href="classPxDeserializationContext.html">PxDeserializationContext</a>
<li><a class="el" href="structPxDistanceJointFlag.html">PxDistanceJointFlag</a>
<li><a class="el" href="structPxDominanceGroupPair.html">PxDominanceGroupPair</a>
<li><a class="el" href="classPxErrorCallback.html">PxErrorCallback</a>
<ul>
<li><a class="el" href="classPxDefaultErrorCallback.html">PxDefaultErrorCallback</a>
</ul>
<li><a class="el" href="structPxErrorCode.html">PxErrorCode</a>
<li><a class="el" href="structPxExtendedVec3.html">PxExtendedVec3</a>
<li><a class="el" href="classPxFileBuf.html">PxFileBuf</a>
<li><a class="el" href="structPxFilterData.html">PxFilterData</a>
<li><a class="el" href="structPxFilterFlag.html">PxFilterFlag</a>
<li><a class="el" href="structPxFilterInfo.html">PxFilterInfo</a>
<li><a class="el" href="structPxFilterObjectFlag.html">PxFilterObjectFlag</a>
<li><a class="el" href="structPxFilterObjectType.html">PxFilterObjectType</a>
<li><a class="el" href="structPxFilterOp.html">PxFilterOp</a>
<li><a class="el" href="classPxFixedSizeLookupTable.html">PxFixedSizeLookupTable&lt; NB_ELEMENTS &gt;</a>
<li><a class="el" href="classPxFlags.html">PxFlags&lt; enumtype, storagetype &gt;</a>
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<li><a class="el" href="structPxgDynamicsMemoryConfig.html">PxgDynamicsMemoryConfig</a>
<li><a class="el" href="classPxGeometry.html">PxGeometry</a>
<ul>
<li><a class="el" href="classPxBoxGeometry.html">PxBoxGeometry</a>
<li><a class="el" href="classPxCapsuleGeometry.html">PxCapsuleGeometry</a>
<li><a class="el" href="classPxConvexMeshGeometry.html">PxConvexMeshGeometry</a>
<li><a class="el" href="classPxHeightFieldGeometry.html">PxHeightFieldGeometry</a>
<li><a class="el" href="classPxPlaneGeometry.html">PxPlaneGeometry</a>
<li><a class="el" href="classPxSphereGeometry.html">PxSphereGeometry</a>
<li><a class="el" href="classPxTriangleMeshGeometry.html">PxTriangleMeshGeometry</a>
</ul>
<li><a class="el" href="classPxGeometryHolder.html">PxGeometryHolder</a>
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<li><a class="el" href="classPxHeightFieldDesc.html">PxHeightFieldDesc</a>
<li><a class="el" href="structPxHeightFieldFlag.html">PxHeightFieldFlag</a>
<li><a class="el" href="structPxHeightFieldFormat.html">PxHeightFieldFormat</a>
<li><a class="el" href="structPxHeightFieldMaterial.html">PxHeightFieldMaterial</a>
<li><a class="el" href="structPxHeightFieldSample.html">PxHeightFieldSample</a>
<li><a class="el" href="structPxHeightFieldTessFlag.html">PxHeightFieldTessFlag</a>
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<ul>
<li><a class="el" href="structPxHitBuffer.html">PxHitBuffer&lt; HitType &gt;</a>
</ul>
<li><a class="el" href="structPxHitCallback.html">PxHitCallback&lt; PxOverlapHit &gt;</a>
<ul>
<li><a class="el" href="structPxHitBuffer.html">PxHitBuffer&lt; PxOverlapHit &gt;</a>
<ul>
<li><a class="el" href="structPxOverlapBufferN.html">PxOverlapBufferN&lt; N &gt;</a>
</ul>
</ul>
<li><a class="el" href="structPxHitCallback.html">PxHitCallback&lt; PxRaycastHit &gt;</a>
<ul>
<li><a class="el" href="structPxHitBuffer.html">PxHitBuffer&lt; PxRaycastHit &gt;</a>
<ul>
<li><a class="el" href="structPxRaycastBufferN.html">PxRaycastBufferN&lt; N &gt;</a>
</ul>
</ul>
<li><a class="el" href="structPxHitCallback.html">PxHitCallback&lt; PxSweepHit &gt;</a>
<ul>
<li><a class="el" href="structPxHitBuffer.html">PxHitBuffer&lt; PxSweepHit &gt;</a>
<ul>
<li><a class="el" href="structPxSweepBufferN.html">PxSweepBufferN&lt; N &gt;</a>
</ul>
</ul>
<li><a class="el" href="structPxHitFlag.html">PxHitFlag</a>
<li><a class="el" href="structPxHullPolygon.html">PxHullPolygon</a>
<li><a class="el" href="classPxInputStream.html">PxInputStream</a>
<ul>
<li><a class="el" href="classPxInputData.html">PxInputData</a>
<ul>
<li><a class="el" href="classPxDefaultFileInputData.html">PxDefaultFileInputData</a>
<li><a class="el" href="classPxDefaultMemoryInputData.html">PxDefaultMemoryInputData</a>
</ul>
</ul>
<li><a class="el" href="structPxJointActorIndex.html">PxJointActorIndex</a>
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<li><a class="el" href="classPxJointLimitParameters.html">PxJointLimitParameters</a>
<ul>
<li><a class="el" href="classPxJointAngularLimitPair.html">PxJointAngularLimitPair</a>
<li><a class="el" href="classPxJointLimitCone.html">PxJointLimitCone</a>
<li><a class="el" href="classPxJointLinearLimit.html">PxJointLinearLimit</a>
<li><a class="el" href="classPxJointLinearLimitPair.html">PxJointLinearLimitPair</a>
</ul>
<li><a class="el" href="classPxLockedData.html">PxLockedData</a>
<ul>
<li><a class="el" href="classPxParticleReadData.html">PxParticleReadData</a>
<ul>
<li><a class="el" href="classPxParticleFluidReadData.html">PxParticleFluidReadData</a>
</ul>
</ul>
<li><a class="el" href="structPxMassModificationProps.html">PxMassModificationProps</a>
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<li><a class="el" href="structPxMaterialFlag.html">PxMaterialFlag</a>
<li><a class="el" href="structPxMeshCookingHint.html">PxMeshCookingHint</a>
<li><a class="el" href="structPxMeshFlag.html">PxMeshFlag</a>
<li><a class="el" href="structPxMeshGeometryFlag.html">PxMeshGeometryFlag</a>
<li><a class="el" href="structPxMeshMidPhase.html">PxMeshMidPhase</a>
<li><a class="el" href="classPxMeshOverlapUtil.html">PxMeshOverlapUtil</a>
<li><a class="el" href="structPxMeshPreprocessingFlag.html">PxMeshPreprocessingFlag</a>
<li><a class="el" href="classPxMeshQuery.html">PxMeshQuery</a>
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<li><a class="el" href="structPxMetaDataEntry.html">PxMetaDataEntry</a>
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<ul>
<li><a class="el" href="classPxBoxObstacle.html">PxBoxObstacle</a>
<li><a class="el" href="classPxCapsuleObstacle.html">PxCapsuleObstacle</a>
</ul>
<li><a class="el" href="classPxObstacleContext.html">PxObstacleContext</a>
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</ul>
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<li><a class="el" href="classPxParticleCreationData.html">PxParticleCreationData</a>
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<li><a class="el" href="classPxParticleExt_1_1IndexPool.html">PxParticleExt::PxParticleExt::IndexPool</a>
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<li><a class="el" href="structPxPrismaticJointFlag.html">PxPrismaticJointFlag</a>
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<li><a class="el" href="structPxPvdSceneFlag.html">PxPvdSceneFlag</a>
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<li><a class="el" href="structPxQueryFilterData.html">PxQueryFilterData</a>
<li><a class="el" href="structPxQueryFlag.html">PxQueryFlag</a>
<li><a class="el" href="structPxQueryHitType.html">PxQueryHitType</a>
<li><a class="el" href="classPxRenderBuffer.html">PxRenderBuffer</a>
<li><a class="el" href="structPxRepXInstantiationArgs.html">PxRepXInstantiationArgs</a>
<li><a class="el" href="structPxRepXObject.html">PxRepXObject</a>
<li><a class="el" href="classPxRepXSerializer.html">PxRepXSerializer</a>
<li><a class="el" href="structPxRevoluteJointFlag.html">PxRevoluteJointFlag</a>
<li><a class="el" href="classPxRigidActorExt.html">PxRigidActorExt</a>
<li><a class="el" href="structPxRigidBodyData.html">PxRigidBodyData</a>
<li><a class="el" href="classPxRigidBodyExt.html">PxRigidBodyExt</a>
<li><a class="el" href="structPxRigidBodyFlag.html">PxRigidBodyFlag</a>
<li><a class="el" href="structPxRigidDynamicLockFlag.html">PxRigidDynamicLockFlag</a>
<li><a class="el" href="classPxScene.html">PxScene</a>
<li><a class="el" href="classPxSceneDesc.html">PxSceneDesc</a>
<li><a class="el" href="structPxSceneFlag.html">PxSceneFlag</a>
<li><a class="el" href="classPxSceneLimits.html">PxSceneLimits</a>
<li><a class="el" href="classPxSceneQueryExt.html">PxSceneQueryExt</a>
<li><a class="el" href="structPxSceneQueryUpdateMode.html">PxSceneQueryUpdateMode</a>
<li><a class="el" href="classPxSceneReadLock.html">PxSceneReadLock</a>
<li><a class="el" href="classPxSceneWriteLock.html">PxSceneWriteLock</a>
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<li><a class="el" href="structPxSerialization_1_1PxXmlMiscParameter.html">PxSerialization::PxSerialization::PxXmlMiscParameter</a>
<li><a class="el" href="classPxSerializationContext.html">PxSerializationContext</a>
<li><a class="el" href="classPxSerializationRegistry.html">PxSerializationRegistry</a>
<li><a class="el" href="classPxSerializer.html">PxSerializer</a>
<ul>
<li><a class="el" href="classPxSerializerDefaultAdapter.html">PxSerializerDefaultAdapter&lt; T &gt;</a>
</ul>
<li><a class="el" href="classPxShapeExt.html">PxShapeExt</a>
<li><a class="el" href="structPxShapeFlag.html">PxShapeFlag</a>
<li><a class="el" href="classPxSimpleTriangleMesh.html">PxSimpleTriangleMesh</a>
<ul>
<li><a class="el" href="classPxTriangleMeshDesc.html">PxTriangleMeshDesc</a>
</ul>
<li><a class="el" href="classPxSimulationEventCallback.html">PxSimulationEventCallback</a>
<li><a class="el" href="classPxSimulationFilterCallback.html">PxSimulationFilterCallback</a>
<li><a class="el" href="classPxSimulationStatistics.html">PxSimulationStatistics</a>
<li><a class="el" href="classPxSpatialIndex.html">PxSpatialIndex</a>
<li><a class="el" href="classPxSpatialIndexItem.html">PxSpatialIndexItem</a>
<li><a class="el" href="structPxSpatialLocationCallback.html">PxSpatialLocationCallback</a>
<li><a class="el" href="structPxSpatialOverlapCallback.html">PxSpatialOverlapCallback</a>
<li><a class="el" href="structPxSphericalJointFlag.html">PxSphericalJointFlag</a>
<li><a class="el" href="classPxSpring.html">PxSpring</a>
<ul>
<li><a class="el" href="classPxD6JointDrive.html">PxD6JointDrive</a>
</ul>
<li><a class="el" href="structPxStridedData.html">PxStridedData</a>
<ul>
<li><a class="el" href="structPxBoundedData.html">PxBoundedData</a>
</ul>
<li><a class="el" href="classPxStrideIterator.html">PxStrideIterator&lt; T &gt;</a>
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<li><a class="el" href="structPxTriangleMeshCookingResult.html">PxTriangleMeshCookingResult</a>
<li><a class="el" href="structPxTriangleMeshFlag.html">PxTriangleMeshFlag</a>
<li><a class="el" href="structPxTriggerPair.html">PxTriggerPair</a>
<li><a class="el" href="structPxTriggerPairFlag.html">PxTriggerPairFlag</a>
<li><a class="el" href="structPxTypedStridedData.html">PxTypedStridedData&lt; TDataType &gt;</a>
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<li><a class="el" href="classPxUserControllerHitReport.html">PxUserControllerHitReport</a>
<li><a class="el" href="classPxVec2.html">PxVec2</a>
<li><a class="el" href="classPxVec3.html">PxVec3</a>
<li><a class="el" href="classPxVec4.html">PxVec4</a>
<li><a class="el" href="classPxVehicleAckermannGeometryData.html">PxVehicleAckermannGeometryData</a>
<li><a class="el" href="classPxVehicleAntiRollBarData.html">PxVehicleAntiRollBarData</a>
<li><a class="el" href="classPxVehicleAutoBoxData.html">PxVehicleAutoBoxData</a>
<li><a class="el" href="classPxVehicleChassisData.html">PxVehicleChassisData</a>
<li><a class="el" href="structPxVehicleClutchAccuracyMode.html">PxVehicleClutchAccuracyMode</a>
<li><a class="el" href="classPxVehicleClutchData.html">PxVehicleClutchData</a>
<li><a class="el" href="structPxVehicleConcreteType.html">PxVehicleConcreteType</a>
<li><a class="el" href="structPxVehicleConcurrentUpdateData.html">PxVehicleConcurrentUpdateData</a>
<li><a class="el" href="classPxVehicleCopyDynamicsMap.html">PxVehicleCopyDynamicsMap</a>
<li><a class="el" href="classPxVehicleDifferential4WData.html">PxVehicleDifferential4WData</a>
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<li><a class="el" href="classPxVehicleDriveNWRawInputData.html">PxVehicleDriveNWRawInputData</a>
</ul>
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<li><a class="el" href="classPxVehicleDriveSimDataNW.html">PxVehicleDriveSimDataNW</a>
</ul>
<li><a class="el" href="structPxVehicleDriveTankControl.html">PxVehicleDriveTankControl</a>
<li><a class="el" href="structPxVehicleDriveTankControlModel.html">PxVehicleDriveTankControlModel</a>
<li><a class="el" href="classPxVehicleDriveTankRawInputData.html">PxVehicleDriveTankRawInputData</a>
<li><a class="el" href="structPxVehicleDriveTankWheelOrder.html">PxVehicleDriveTankWheelOrder</a>
<li><a class="el" href="classPxVehicleEngineData.html">PxVehicleEngineData</a>
<li><a class="el" href="classPxVehicleGearsData.html">PxVehicleGearsData</a>
<li><a class="el" href="structPxVehicleKeySmoothingData.html">PxVehicleKeySmoothingData</a>
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<li><a class="el" href="classPxVehicleSuspensionData.html">PxVehicleSuspensionData</a>
<li><a class="el" href="classPxVehicleTireData.html">PxVehicleTireData</a>
<li><a class="el" href="classPxVehicleTireLoadFilterData.html">PxVehicleTireLoadFilterData</a>
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<li><a class="el" href="classPxVehicleWheelData.html">PxVehicleWheelData</a>
<li><a class="el" href="structPxVehicleWheelQueryResult.html">PxVehicleWheelQueryResult</a>
<li><a class="el" href="classPxVehicleWheelsDynData.html">PxVehicleWheelsDynData</a>
<li><a class="el" href="classPxVehicleWheelsSimData.html">PxVehicleWheelsSimData</a>
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<li><a class="el" href="classPxVolumeCache.html">PxVolumeCache</a>
<li><a class="el" href="structPxVolumeCache_1_1Iterator.html">PxVolumeCache::PxVolumeCache::Iterator</a>
<li><a class="el" href="structPxWheelQueryResult.html">PxWheelQueryResult</a>
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