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<html>
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<title>NVIDIA(R) PhysX(R) SDK 3.4 API Reference: cloth (deprecated)</title>
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<h1>cloth (deprecated)</h1><table border="0" cellpadding="0" cellspacing="0">
<tr><td></td></tr>
<tr><td colspan="2"><br><h2>Classes</h2></td></tr>
<tr><td class="memItemLeft" nowrap align="right" valign="top">struct </td><td class="memItemRight" valign="bottom"><a class="el" href="structPxClothStretchConfig.html">PxClothStretchConfig</a></td></tr>
<tr><td class="mdescLeft"> </td><td class="mdescRight">Solver configuration parameters for the vertical and horizontal stretch phase types. <a href="structPxClothStretchConfig.html#_details">More...</a><br></td></tr>
<tr><td class="memItemLeft" nowrap align="right" valign="top">struct </td><td class="memItemRight" valign="bottom"><a class="el" href="structPxClothTetherConfig.html">PxClothTetherConfig</a></td></tr>
<tr><td class="mdescLeft"> </td><td class="mdescRight">Solver configuration parameters for the tether phases. <a href="structPxClothTetherConfig.html#_details">More...</a><br></td></tr>
<tr><td class="memItemLeft" nowrap align="right" valign="top">struct </td><td class="memItemRight" valign="bottom"><a class="el" href="structPxClothMotionConstraintConfig.html">PxClothMotionConstraintConfig</a></td></tr>
<tr><td class="mdescLeft"> </td><td class="mdescRight">Solver configuration parameters for the tether phases. <a href="structPxClothMotionConstraintConfig.html#_details">More...</a><br></td></tr>
<tr><td class="memItemLeft" nowrap align="right" valign="top">class </td><td class="memItemRight" valign="bottom"><a class="el" href="classPxCloth.html">PxCloth</a></td></tr>
<tr><td class="mdescLeft"> </td><td class="mdescRight">Set of connected particles tailored towards simulating character cloth. <a href="classPxCloth.html#_details">More...</a><br></td></tr>
<tr><td class="memItemLeft" nowrap align="right" valign="top">struct </td><td class="memItemRight" valign="bottom"><a class="el" href="structPxClothCollisionSphere.html">PxClothCollisionSphere</a></td></tr>
<tr><td class="mdescLeft"> </td><td class="mdescRight">Sphere representation used for cloth-sphere and cloth-capsule collision. <a href="structPxClothCollisionSphere.html#_details">More...</a><br></td></tr>
<tr><td class="memItemLeft" nowrap align="right" valign="top">struct </td><td class="memItemRight" valign="bottom"><a class="el" href="structPxClothCollisionPlane.html">PxClothCollisionPlane</a></td></tr>
<tr><td class="mdescLeft"> </td><td class="mdescRight">Plane representation used for cloth-convex collision. <a href="structPxClothCollisionPlane.html#_details">More...</a><br></td></tr>
<tr><td class="memItemLeft" nowrap align="right" valign="top">struct </td><td class="memItemRight" valign="bottom"><a class="el" href="structPxClothCollisionTriangle.html">PxClothCollisionTriangle</a></td></tr>
<tr><td class="mdescLeft"> </td><td class="mdescRight">Triangle representation used for cloth-mesh collision. <a href="structPxClothCollisionTriangle.html#_details">More...</a><br></td></tr>
<tr><td class="memItemLeft" nowrap align="right" valign="top">struct </td><td class="memItemRight" valign="bottom"><a class="el" href="structPxClothFabricPhaseType.html">PxClothFabricPhaseType</a></td></tr>
<tr><td class="mdescLeft"> </td><td class="mdescRight">Describe type of phase in cloth fabric. <a href="structPxClothFabricPhaseType.html#_details">More...</a><br></td></tr>
<tr><td class="memItemLeft" nowrap align="right" valign="top">struct </td><td class="memItemRight" valign="bottom"><a class="el" href="structPxClothFabricPhase.html">PxClothFabricPhase</a></td></tr>
<tr><td class="mdescLeft"> </td><td class="mdescRight">References a set of constraints that can be solved in parallel. <a href="structPxClothFabricPhase.html#_details">More...</a><br></td></tr>
<tr><td class="memItemLeft" nowrap align="right" valign="top">class </td><td class="memItemRight" valign="bottom"><a class="el" href="classPxClothFabricDesc.html">PxClothFabricDesc</a></td></tr>
<tr><td class="mdescLeft"> </td><td class="mdescRight">References all the data required to create a fabric. <a href="classPxClothFabricDesc.html#_details">More...</a><br></td></tr>
<tr><td class="memItemLeft" nowrap align="right" valign="top">class </td><td class="memItemRight" valign="bottom"><a class="el" href="classPxClothFabric.html">PxClothFabric</a></td></tr>
<tr><td class="mdescLeft"> </td><td class="mdescRight">A cloth fabric is a structure that contains all the internal solver constraints of a cloth mesh. <a href="classPxClothFabric.html#_details">More...</a><br></td></tr>
<tr><td class="memItemLeft" nowrap align="right" valign="top">struct </td><td class="memItemRight" valign="bottom"><a class="el" href="structPxClothFlag.html">PxClothFlag</a></td></tr>
<tr><td class="mdescLeft"> </td><td class="mdescRight">flag for behaviors of the cloth solver <a href="structPxClothFlag.html#_details">More...</a><br></td></tr>
<tr><td class="memItemLeft" nowrap align="right" valign="top">struct </td><td class="memItemRight" valign="bottom"><a class="el" href="structPxClothParticle.html">PxClothParticle</a></td></tr>
<tr><td class="mdescLeft"> </td><td class="mdescRight">Per particle data for cloth. <a href="structPxClothParticle.html#_details">More...</a><br></td></tr>
<tr><td class="memItemLeft" nowrap align="right" valign="top">struct </td><td class="memItemRight" valign="bottom"><a class="el" href="structPxClothParticleMotionConstraint.html">PxClothParticleMotionConstraint</a></td></tr>
<tr><td class="mdescLeft"> </td><td class="mdescRight">Constraints for cloth particle motion. <a href="structPxClothParticleMotionConstraint.html#_details">More...</a><br></td></tr>
<tr><td class="memItemLeft" nowrap align="right" valign="top">struct </td><td class="memItemRight" valign="bottom"><a class="el" href="structPxClothParticleSeparationConstraint.html">PxClothParticleSeparationConstraint</a></td></tr>
<tr><td class="mdescLeft"> </td><td class="mdescRight">Separation constraints for cloth particle movement. <a href="structPxClothParticleSeparationConstraint.html#_details">More...</a><br></td></tr>
<tr><td colspan="2"><br><h2>Typedefs</h2></td></tr>
<tr><td class="memItemLeft" nowrap align="right" valign="top">typedef <a class="el" href="classPxFlags.html">PxFlags</a><br class="typebreak">
< <a class="el" href="structPxClothFlag.html#e53797ea68710df0ee906aea21693fe2">PxClothFlag::Enum</a>, PxU16 > </td><td class="memItemRight" valign="bottom"><a class="el" href="group__cloth.html#g2be4311f196add0112bf7148caa36151">PxClothFlags</a></td></tr>
<tr><td colspan="2"><br><h2>Functions</h2></td></tr>
<tr><td class="memItemLeft" nowrap align="right" valign="top"> </td><td class="memItemRight" valign="bottom"><a class="el" href="group__cloth.html#ga6666ad3d3501085542b7c9ccc94a8d7">PxClothFabricPhase::PxClothFabricPhase</a> (<a class="el" href="structPxClothFabricPhaseType.html#9f876cdc99a8e874ef799592a5f5562e">PxClothFabricPhaseType::Enum</a> type=PxClothFabricPhaseType::eINVALID, <a class="el" href="group__foundation.html#gcce5749db3dcfb916e98c253374264ed">PxU32</a> index=0)</td></tr>
<tr><td class="memItemLeft" nowrap align="right" valign="top">PX_INLINE </td><td class="memItemRight" valign="bottom"><a class="el" href="group__cloth.html#g67e57148524e0336ebc001c5dc9f345f">PxClothFabricDesc::PxClothFabricDesc</a> ()</td></tr>
<tr><td class="mdescLeft"> </td><td class="mdescRight">constructor sets to default. <a href="#g67e57148524e0336ebc001c5dc9f345f"></a><br></td></tr>
<tr><td class="memItemLeft" nowrap align="right" valign="top">PX_INLINE void </td><td class="memItemRight" valign="bottom"><a class="el" href="group__cloth.html#g2a75f18d35312c00faeacf1e144af741">PxClothFabricDesc::setToDefault</a> ()</td></tr>
<tr><td class="mdescLeft"> </td><td class="mdescRight">(re)sets the structure to the default. <a href="#g2a75f18d35312c00faeacf1e144af741"></a><br></td></tr>
<tr><td class="memItemLeft" nowrap align="right" valign="top">PX_INLINE bool </td><td class="memItemRight" valign="bottom"><a class="el" href="group__cloth.html#g9da16e662b3e661e129cb7cb8726b8dd">PxClothFabricDesc::isValid</a> () const </td></tr>
<tr><td class="mdescLeft"> </td><td class="mdescRight">Returns true if the descriptor is valid. <a href="#g9da16e662b3e661e129cb7cb8726b8dd"></a><br></td></tr>
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<hr><a name="_details"></a><h2>Detailed Description</h2>
<hr><h2>Typedef Documentation</h2>
<a class="anchor" name="g2be4311f196add0112bf7148caa36151"></a><!-- doxytag: member="PxClothTypes.h::PxClothFlags" ref="g2be4311f196add0112bf7148caa36151" args="" -->
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<td class="memname">typedef <a class="el" href="classPxFlags.html">PxFlags</a><<a class="el" href="structPxClothFlag.html#e53797ea68710df0ee906aea21693fe2">PxClothFlag::Enum</a>,PxU16> <a class="el" href="classPxFlags.html">PxClothFlags</a> </td>
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<hr><h2>Function Documentation</h2>
<a class="anchor" name="g9da16e662b3e661e129cb7cb8726b8dd"></a><!-- doxytag: member="PxClothFabricDesc::isValid" ref="g9da16e662b3e661e129cb7cb8726b8dd" args="() const " -->
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<td class="memname">PX_INLINE bool PxClothFabricDesc::isValid </td>
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<td class="paramname"> </td>
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<td> const<code> [inherited]</code></td>
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Returns true if the descriptor is valid.
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<dl class="return" compact><dt><b>Returns:</b></dt><dd>True if the current settings are valid </dd></dl>
<p>References <a class="el" href="PxClothFabric_8h-source.html#l00112">PxClothFabricDesc::indices</a>, <a class="el" href="PxClothFabric_8h-source.html#l00099">PxClothFabricDesc::nbParticles</a>, <a class="el" href="PxClothFabric_8h-source.html#l00102">PxClothFabricDesc::nbPhases</a>, <a class="el" href="PxClothFabric_8h-source.html#l00107">PxClothFabricDesc::nbSets</a>, <a class="el" href="PxClothFabric_8h-source.html#l00117">PxClothFabricDesc::nbTethers</a>, <a class="el" href="PxClothFabric_8h-source.html#l00126">PxClothFabricDesc::nbTriangles</a>, <a class="el" href="PxClothFabric_8h-source.html#l00104">PxClothFabricDesc::phases</a>, <a class="el" href="PxClothFabric_8h-source.html#l00114">PxClothFabricDesc::restvalues</a>, <a class="el" href="PxClothFabric_8h-source.html#l00109">PxClothFabricDesc::sets</a>, <a class="el" href="PxClothFabric_8h-source.html#l00119">PxClothFabricDesc::tetherAnchors</a>, <a class="el" href="PxClothFabric_8h-source.html#l00121">PxClothFabricDesc::tetherLengths</a>, and <a class="el" href="PxClothFabric_8h-source.html#l00124">PxClothFabricDesc::triangles</a>.</p>
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<a class="anchor" name="g67e57148524e0336ebc001c5dc9f345f"></a><!-- doxytag: member="PxClothFabricDesc::PxClothFabricDesc" ref="g67e57148524e0336ebc001c5dc9f345f" args="()" -->
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<td class="memname">PX_INLINE PxClothFabricDesc::PxClothFabricDesc </td>
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constructor sets to default.
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<p>References <a class="el" href="PxClothFabric_8h-source.html#l00150">PxClothFabricDesc::setToDefault()</a>.</p>
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<a class="anchor" name="ga6666ad3d3501085542b7c9ccc94a8d7"></a><!-- doxytag: member="PxClothFabricPhase::PxClothFabricPhase" ref="ga6666ad3d3501085542b7c9ccc94a8d7" args="(PxClothFabricPhaseType::Enum type=PxClothFabricPhaseType::eINVALID, PxU32 index=0)" -->
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<td class="memname">PX_INLINE PxClothFabricPhase::PxClothFabricPhase </td>
<td>(</td>
<td class="paramtype"><a class="el" href="structPxClothFabricPhaseType.html#9f876cdc99a8e874ef799592a5f5562e">PxClothFabricPhaseType::Enum</a> </td>
<td class="paramname"> <em>type</em> = <code>PxClothFabricPhaseType::eINVALID</code>, </td>
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<td class="paramname"> <em>index</em> = <code>0</code></td><td> </td>
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<td>)</td>
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<a class="anchor" name="g2a75f18d35312c00faeacf1e144af741"></a><!-- doxytag: member="PxClothFabricDesc::setToDefault" ref="g2a75f18d35312c00faeacf1e144af741" args="()" -->
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<td class="memname">PX_INLINE void PxClothFabricDesc::setToDefault </td>
<td>(</td>
<td class="paramname"> </td>
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<td><code> [inherited]</code></td>
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<p>
(re)sets the structure to the default.
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<p>Referenced by <a class="el" href="PxClothFabric_8h-source.html#l00145">PxClothFabricDesc::PxClothFabricDesc()</a>.</p>
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